update
parent
cf4ff0006f
commit
029fcaa53d
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@ -360,4 +360,5 @@ MigrationBackup/
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.ionide/
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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FodyWeavers.xsd
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Library/EditorInstance.json
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@ -858,6 +858,9 @@
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<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="PimDeWitte.UnityMainThreadDispatcher">
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<HintPath>Library\ScriptAssemblies\PimDeWitte.UnityMainThreadDispatcher.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
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</Reference>
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@ -8,7 +8,8 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<RootNamespace>
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</RootNamespace>
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<ProjectGuid>{6BCF1753-8618-A6C0-7F1D-4322E3AED478}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@ -124,7 +125,9 @@
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<Compile Include="Assets\Plugins\crosstales\RTVoice\Scripts\Model\Wrapper.cs" />
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<Compile Include="Assets\Plugins\crosstales\Common\Scripts\Model\Enum\Platform.cs" />
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<Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" />
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<Compile Include="Assets\Plugins\crosstales\Common\Scripts\Util\CTWebClient.cs" />
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<Compile Include="Assets\Plugins\crosstales\Common\Scripts\Util\CTWebClient.cs">
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<SubType>Component</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="Assets\Plugins\crosstales\RTVoice\README.txt" />
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@ -854,6 +857,9 @@
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<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="PimDeWitte.UnityMainThreadDispatcher">
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<HintPath>Library\ScriptAssemblies\PimDeWitte.UnityMainThreadDispatcher.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
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</Reference>
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@ -923,4 +929,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@ -59,10 +59,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\UI\UIHistory.cs" />
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<Compile Include="Assets\Scripts\Data\RoomData.cs" />
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<Compile Include="Assets\Scripts\UI\QuestionItem.cs" />
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<Compile Include="Assets\Scripts\Data\AllStyleData.cs" />
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<Compile Include="Assets\Scripts\Data\HealingData.cs" />
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<Compile Include="Assets\Scripts\Data\People.cs" />
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<Compile Include="Assets\Scripts\Data\StudentInfoData.cs" />
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<Compile Include="Assets\Scripts\UI\UITalkMain.cs" />
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<Compile Include="Assets\Scripts\UI\UICheckTest.cs" />
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<Compile Include="Assets\Scripts\UI\UIClickBody.cs" />
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@ -74,7 +76,9 @@
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<Compile Include="Assets\Scripts\Manager\UIManager.cs" />
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<Compile Include="Assets\Scripts\UI\UIProgressItem.cs" />
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<Compile Include="Assets\Scripts\Data\OtherInfoData.cs" />
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<Compile Include="Assets\Scripts\UI\UIChooseStudent.cs" />
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<Compile Include="Assets\Scripts\Data\GameData.cs" />
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<Compile Include="Assets\Scripts\Net\TcpNet.cs" />
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<Compile Include="Assets\Scripts\UI\UIAnswerItem.cs" />
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<Compile Include="Assets\Scripts\Tools\SlideScrollView.cs" />
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<Compile Include="Assets\Scripts\UI\UIPeopleInfoItem.cs" />
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@ -84,19 +88,25 @@
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<Compile Include="Assets\Scripts\Data\LifeTypeData.cs" />
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<Compile Include="Assets\Scripts\Net\UdpConnect.cs" />
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<Compile Include="Assets\Scripts\Data\BodyInfoData.cs" />
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<Compile Include="Assets\Scripts\Data\StudentData.cs" />
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<Compile Include="Assets\Scripts\Data\BodyNumData.cs" />
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<Compile Include="Assets\Scripts\UI\UIFile.cs" />
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<Compile Include="Assets\Scripts\Data\AskReasonData.cs" />
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<Compile Include="Assets\Scripts\Data\CheckReasonData.cs" />
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<Compile Include="Assets\Scripts\UI\UIHint.cs" />
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<Compile Include="Assets\Scripts\UI\UIRightAnswer.cs" />
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<Compile Include="Assets\Scripts\UI\UIHistoryInfo.cs" />
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<Compile Include="Assets\Scripts\Net\PersonMain.cs" />
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<Compile Include="Assets\Scripts\Tools\ToggleTab.cs" />
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<Compile Include="Assets\Scripts\UI\UITemp.cs" />
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<Compile Include="Assets\Scripts\Tools\LoadingScripts.cs" />
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<Compile Include="Assets\Scripts\Data\DataParse.cs" />
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<Compile Include="Assets\Scripts\Net\TcpConnect.cs" />
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<Compile Include="Assets\Scripts\Tools\SingleTon.cs" />
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<Compile Include="Assets\Scripts\UI\UIQuitAll.cs" />
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<Compile Include="Assets\Scripts\Net\NetMain.cs" />
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<Compile Include="Assets\Scripts\Data\EventCenter.cs" />
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<Compile Include="Assets\Scripts\UI\UISimulation.cs" />
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<Compile Include="Assets\Scripts\UI\UIBase.cs" />
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<Compile Include="Assets\Scripts\UI\UILinkText.cs" />
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</ItemGroup>
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@ -839,6 +849,9 @@
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<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="PimDeWitte.UnityMainThreadDispatcher">
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<HintPath>Library\ScriptAssemblies\PimDeWitte.UnityMainThreadDispatcher.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
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</Reference>
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m_EditorClassIdentifier:
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quitBtn: {fileID: 1614709130}
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SetRoomBtn: {fileID: 863598308}
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peopleContent: {fileID: 1445152292}
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showTog:
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m_ConstrainProportionsScale: 0
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m_Children: []
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|
|
@ -5,6 +5,11 @@ using UnityEngine;
|
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public class AllType : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
public enum ShowMode
|
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{
|
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PeopleTest,
|
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StudentTest
|
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}
|
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public enum UIType
|
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{
|
||||
|
@ -19,7 +24,10 @@ public enum UIType
|
|||
UIHistory,
|
||||
UIClickBody,
|
||||
UIHistoryInfo,
|
||||
UIFile
|
||||
UIFile,
|
||||
UISimulation,
|
||||
UIHint,
|
||||
UIChooseStudent
|
||||
|
||||
}
|
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public enum CheckToolType
|
||||
|
@ -68,11 +76,11 @@ public enum HistoryType
|
|||
public enum FileType
|
||||
{
|
||||
video = 3,
|
||||
music=4,
|
||||
music = 4,
|
||||
image = 2,
|
||||
URL = 6,
|
||||
text = 1,
|
||||
question =5
|
||||
question = 5
|
||||
}
|
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public enum StylePosType
|
||||
{
|
||||
|
|
|
@ -67,19 +67,4 @@ public class CheckReasonRoot
|
|||
/// </summary>
|
||||
public CheckReason1Data data;
|
||||
}
|
||||
[Serializable]
|
||||
public class CheckBodyQuetionRoot
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code;
|
||||
/// <summary>
|
||||
/// 操作成功
|
||||
/// </summary>
|
||||
public string msg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<DataItem2> data;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class DataManager : SingleTon<DataManager>
|
||||
{
|
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public int NextScene = -1;
|
||||
public List<RowsItem> peoples = new List<RowsItem>();
|
||||
public List<StudentTestDataItem> studentsTest = new List<StudentTestDataItem>();
|
||||
public RowsItem currentSelectPeople = null;
|
||||
public StudentTestDataItem currentSelectTest = null;
|
||||
|
||||
public List<StudentInfoDataItem> studentInfoDataItems = new List<StudentInfoDataItem>();
|
||||
public StudentInfoDataItem currentSelectStudent;
|
||||
|
||||
public List<DataItem> currentPeoplesProgress = new List<DataItem>();
|
||||
|
||||
|
@ -22,6 +30,10 @@ public class DataManager : SingleTon<DataManager>
|
|||
|
||||
public List<AnswerQuestionData> currentAllDoneQuestion = new List<AnswerQuestionData>();
|
||||
|
||||
public List<RoomDataItem> roomsData = new List<RoomDataItem>();
|
||||
public RoomDataItem roomItem = null;
|
||||
public RoomPersonsItem RoomPersonsItem = null;
|
||||
|
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public List<BodyPosInfoDataItem> bodyPosInfos = new List<BodyPosInfoDataItem>();
|
||||
public List<DataItem3> currentTalk = null;
|
||||
/// <summary>
|
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|
@ -81,6 +93,30 @@ public class DataManager : SingleTon<DataManager>
|
|||
|
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public List<BodyNumItem> bodyNum = new List<BodyNumItem>();
|
||||
|
||||
|
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public ShowMode showMode = ShowMode.PeopleTest;
|
||||
|
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public IEnumerator PostData(string url,string jsondata)
|
||||
{
|
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byte[] databyte = Encoding.UTF8.GetBytes(jsondata);
|
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UnityWebRequest _request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
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_request.uploadHandler = new UploadHandlerRaw(databyte);
|
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_request.downloadHandler = new DownloadHandlerBuffer();
|
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_request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
|
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yield return _request.SendWebRequest();
|
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Debug.Log(_request.responseCode);
|
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|
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if (_request.isHttpError || _request.isNetworkError)
|
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{
|
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Debug.LogError(_request.error);
|
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}
|
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else
|
||||
{
|
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Debug.Log(_request.downloadHandler.text);
|
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}
|
||||
}
|
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|
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|
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public GameData GetGameData()
|
||||
{
|
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if (gameData == null)
|
||||
|
@ -106,6 +142,8 @@ public class AnswerQuestionData
|
|||
public List<int> choose;
|
||||
|
||||
public string hint;
|
||||
|
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public string answerStr;
|
||||
}
|
||||
public enum QuestionType
|
||||
{
|
||||
|
|
|
@ -2,11 +2,29 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UIElements;
|
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using static UnityEditor.Progress;
|
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|
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public class DataParse : SingleTon<DataParse>
|
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{
|
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|
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|
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public void ParseRoomInfo(string str)
|
||||
{
|
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RoomRoot root = JsonUtility.FromJson<RoomRoot>(str);
|
||||
if (root != null)
|
||||
{
|
||||
if (root.code == 200)
|
||||
{
|
||||
DataManager.Instance.roomsData = root.data;
|
||||
EventCenter.dispatcher.SendMessage(MsgType.OnGetRoom, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("root.code = " + root.code);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void ParseCheckBodyQuestionToQuit(string str)
|
||||
{
|
||||
CheckBodyQuetionRoot root = JsonUtility.FromJson<CheckBodyQuetionRoot>(str);
|
||||
|
@ -336,6 +354,50 @@ public class DataParse : SingleTon<DataParse>
|
|||
|
||||
}
|
||||
|
||||
public void ParseStudentList(string str)
|
||||
{
|
||||
StudentInfoDataRoot root = JsonUtility.FromJson<StudentInfoDataRoot>(str);
|
||||
if (root != null)
|
||||
{
|
||||
if (root.code == 200)
|
||||
{
|
||||
DataManager.Instance.studentInfoDataItems = root.data;
|
||||
EventCenter.dispatcher.SendMessage(MsgType.OnGetStudentInfo, null);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("root.code = " + root.code);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ParseStudentTest(string str)
|
||||
{
|
||||
StudentTestRoot root = JsonUtility.FromJson<StudentTestRoot>(str);
|
||||
if (root != null)
|
||||
{
|
||||
if (root.code == 200)
|
||||
{
|
||||
DataManager.Instance.studentsTest = root.data;
|
||||
//var list = DataManager.Instance.peopleDisProgress;
|
||||
//for (int i = 0; i < root.data.Count; i++)
|
||||
//{
|
||||
// var data = root.data[i];
|
||||
// if (!list.ContainsKey(data.id))
|
||||
// {
|
||||
// list.Add(data.id, new List<int>(1) { 0 });
|
||||
// }
|
||||
//}
|
||||
//DataManager.Instance.peopleDisProgress = list;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("root.code = " + root.code);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Õï¶Ï²¡ÀýÁÐ±í½øÕ¹
|
||||
/// </summary>
|
||||
|
@ -711,6 +773,7 @@ public class DataItem2
|
|||
///
|
||||
/// </summary>
|
||||
public string feedbackFileIds;
|
||||
|
||||
public List<ProblemAnswerRespListItem> problemAnswerRespList;
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -952,3 +1015,19 @@ public class Root
|
|||
/// </summary>
|
||||
public Data data;
|
||||
}
|
||||
[Serializable]
|
||||
public class CheckBodyQuetionRoot
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code;
|
||||
/// <summary>
|
||||
/// ²Ù×÷³É¹¦
|
||||
/// </summary>
|
||||
public string msg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<DataItem2> data;
|
||||
}
|
|
@ -97,5 +97,9 @@ public enum MsgType
|
|||
OnGetBodyNum,
|
||||
OnGetBodyInfo,
|
||||
OnGetBodyPosInfo,
|
||||
OnGetAllStyle
|
||||
OnGetAllStyle,
|
||||
OnGetRoom,
|
||||
OnSetRoom,
|
||||
OnGetCode,
|
||||
OnGetStudentInfo
|
||||
}
|
|
@ -23,12 +23,24 @@ public class GameData : MonoBehaviour
|
|||
|
||||
public GameObject showBed;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
talkMan.SetBool("idle1", true);
|
||||
if (DataManager.Instance.NextScene == -1)
|
||||
{
|
||||
Debug.Log("ÎÒ×ßÁË");
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
EventCenter.Instance.Init();
|
||||
UIManager.Instance.Init();
|
||||
NetMain.Instance.conn();
|
||||
|
||||
LieMan.speed = 0;
|
||||
UIManager.Instance.OpenUI(UIType.UIHint);
|
||||
UIManager.Instance.HideHint();
|
||||
|
||||
talkMan.SetBool("idle1", true);
|
||||
|
||||
LieMan.speed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowTalkMan()
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RoomData : MonoBehaviour
|
||||
{
|
||||
}
|
||||
[Serializable]
|
||||
public class RoomPersonsItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int id;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
/// Ä£ÄâÈË1
|
||||
/// </summary>
|
||||
public string name;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string ip;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string port;
|
||||
}
|
||||
[Serializable]
|
||||
public class RoomDataItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int id;
|
||||
/// <summary>
|
||||
/// ·¿¼ä1
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string status;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<RoomPersonsItem> persons;
|
||||
}
|
||||
[Serializable]
|
||||
public class RoomRoot
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code;
|
||||
/// <summary>
|
||||
/// ²Ù×÷³É¹¦
|
||||
/// </summary>
|
||||
public string msg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<RoomDataItem> data;
|
||||
}
|
|
@ -0,0 +1,111 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StudentData
|
||||
{
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class StudentTestDataItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int roomCasesId;
|
||||
/// <summary>
|
||||
/// 项目2
|
||||
/// </summary>
|
||||
public string projectName;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int roomId;
|
||||
/// <summary>
|
||||
/// 房间3
|
||||
/// </summary>
|
||||
public string roomCode;
|
||||
public int casesId;
|
||||
/// <summary>
|
||||
/// 孕期体检
|
||||
/// </summary>
|
||||
public string casesName;
|
||||
/// <summary>
|
||||
/// 汉语
|
||||
/// </summary>
|
||||
public string languageType;
|
||||
/// <summary>
|
||||
/// 眼科
|
||||
/// </summary>
|
||||
public string specialty;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<string> assessmentPoints;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<string> field;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<string> difficulty;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string patientId;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string image;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string sex;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string age;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string weight;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string feature;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int haveClothing;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string background;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string startTime;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string endTime;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class StudentTestRoot
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code;
|
||||
/// <summary>
|
||||
/// 操作成功
|
||||
/// </summary>
|
||||
public string msg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<StudentTestDataItem> data;
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StudentInfoData
|
||||
{
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public class StudentInfoDataItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int id;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int projectId;
|
||||
/// <summary>
|
||||
/// ÏîÄ¿5
|
||||
/// </summary>
|
||||
public string projectName;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int studentId;
|
||||
/// <summary>
|
||||
/// Áõº£·É
|
||||
/// </summary>
|
||||
public string studentName;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int roomCasesId;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int status;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string finishTime;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string score;
|
||||
}
|
||||
[Serializable]
|
||||
public class StudentInfoDataRoot
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int code;
|
||||
/// <summary>
|
||||
/// ²Ù×÷³É¹¦
|
||||
/// </summary>
|
||||
public string msg;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<StudentInfoDataItem> data;
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
using PimDeWitte.UnityMainThreadDispatcher;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -11,6 +13,12 @@ public class UIManager : SingleTon<UIManager>
|
|||
public void Init()
|
||||
{
|
||||
GameData = DataManager.Instance.GetGameData();
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnGetCode, Show1);
|
||||
}
|
||||
|
||||
private void Show1(Message evt)
|
||||
{
|
||||
ShowHint("Âö²«¼ì²é - è㶯Âö - ¼ì²é");
|
||||
}
|
||||
|
||||
public UIBase GetUIBase(UIType uIType)
|
||||
|
@ -22,6 +30,34 @@ public class UIManager : SingleTon<UIManager>
|
|||
return null;
|
||||
}
|
||||
|
||||
public void ShowHint(string str)
|
||||
{
|
||||
if (uiDic.ContainsKey(UIType.UIHint))
|
||||
{
|
||||
if (uiDic[UIType.UIHint] != null)
|
||||
{
|
||||
UnityMainThreadDispatcher.Instance().Enqueue(() =>
|
||||
{
|
||||
UIHint ui = (UIHint)uiDic[UIType.UIHint];
|
||||
ui.open();
|
||||
ui.Init(str);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HideHint()
|
||||
{
|
||||
if (uiDic.ContainsKey(UIType.UIHint))
|
||||
{
|
||||
if (uiDic[UIType.UIHint] != null)
|
||||
{
|
||||
UIHint ui = (UIHint)uiDic[UIType.UIHint];
|
||||
ui.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UIBase OpenUI(UIType uIType)
|
||||
{
|
||||
if (uiDic.ContainsKey(uIType))
|
||||
|
@ -49,7 +85,7 @@ public class UIManager : SingleTon<UIManager>
|
|||
{
|
||||
if (uiDic.ContainsKey(uIType))
|
||||
{
|
||||
return uiDic[uIType].gameObject.activeSelf;
|
||||
return uiDic[uIType].gameObject.activeSelf;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -68,7 +104,10 @@ public class UIManager : SingleTon<UIManager>
|
|||
{
|
||||
foreach (var ui in uiDic.Values)
|
||||
{
|
||||
ui.Close();
|
||||
if (ui.isTools != 1)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
}
|
||||
CloseMainUI();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class PersonMain : MonoBehaviour
|
||||
{
|
||||
UdpConnect udp;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
udp = UdpConnect.Instance;
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnSetRoom, OnSetRoom);
|
||||
|
||||
}
|
||||
|
||||
private void OnSetRoom(Message evt)
|
||||
{
|
||||
//udp.InitSocket();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//if (Input.GetKeyUp(KeyCode.W))
|
||||
//{
|
||||
// UIManager.Instance.ShowHint("生命体征:呼吸次数:100次每分");
|
||||
//}
|
||||
//if (Input.GetKeyUp(KeyCode.Q))
|
||||
//{
|
||||
// //int i = 0xff;
|
||||
|
||||
// ////char c = '\xff\';
|
||||
// ////char[] chars = {0xff };
|
||||
// //char[] data = { (char)0x00, (char)0xFF, (char)0x00, (char)0xFF, (char)0x5A, (char)0x02,
|
||||
// // (char)0x02, (char)0x10, (char)0xFC, (char)0xFC, (char)0xFC };
|
||||
// ////char[] data2 = {'' };
|
||||
// //string str = "hello world";
|
||||
// //int[] num = { 0, 1, 2, 3, 4, 5, };
|
||||
// ////UdpConnect.Instance.SocketSend(data);
|
||||
// //UdpConnect.Instance.SocketSend(str);
|
||||
// ////UdpConnect.Instance.SocketSend(num);
|
||||
// //int num = Convert.ToInt32(255);
|
||||
// string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
|
||||
// + Convert.ToString(0, 16) + Convert.ToString(255, 16);
|
||||
// string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
|
||||
|
||||
// head = "ff 00 ff 00 ff ";//尾部+空格
|
||||
// string type = "5a ";
|
||||
// string length = "02 ";
|
||||
// string data = "f0 00 ";
|
||||
// end = "fc fc fc";
|
||||
// //string str = head + end;
|
||||
// string str = head + type + length + data + end;
|
||||
// //char[] chars = str.ToCharArray();
|
||||
// //char c = (char)0xff;
|
||||
// var sendData = textWork16(str);
|
||||
// string log = "";
|
||||
// for (int i = 0; i < sendData.Length; i++)
|
||||
// {
|
||||
// log += sendData[i].ToString();
|
||||
// }
|
||||
// Debug.Log("我发送" + log);
|
||||
// UdpConnect.Instance.SocketSend(str);
|
||||
|
||||
|
||||
|
||||
// //byte[] bytes = { 255,0,255,0,255 }; // 16进制表示的字符'\uffff'
|
||||
// //char[] chars = Encoding.Unicode.GetChars(bytes);
|
||||
// //Debug.Log(chars[0]); // 输出 '\uffff'
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
private byte[] textWork16(string strText)
|
||||
{
|
||||
strText = strText.Replace(" ", "");
|
||||
byte[] bText = new byte[strText.Length / 2];
|
||||
for (int i = 0; i < strText.Length / 2; i++)
|
||||
{
|
||||
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
|
||||
}
|
||||
return bText;
|
||||
}
|
||||
/// <summary>
|
||||
/// ff f f char = ff
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventCenter.dispatcher.RemoveListener(MsgType.OnSetRoom, OnSetRoom);
|
||||
|
||||
}
|
||||
}
|
|
@ -5,10 +5,10 @@ using System.Net.Sockets;
|
|||
using System.Net;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Windows;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
|
||||
public class TcpConnect : MonoBehaviour
|
||||
public class TcpConnect : SingleTon<TcpConnect>
|
||||
{
|
||||
private string staInfo = "NULL"; //状态信息
|
||||
private string inputIp = "127.0.0.1"; //输入ip地址
|
||||
|
@ -18,13 +18,13 @@ public class TcpConnect : MonoBehaviour
|
|||
private string recMes = "NULL"; //接收到的消息
|
||||
private Socket socketSend; //客户端套接字,用来链接远端服务器
|
||||
private bool clickSend = false; //是否点击发送按钮
|
||||
void InitConnect()
|
||||
public void InitConnect(string ipaddress, int port)
|
||||
{
|
||||
try
|
||||
{
|
||||
int _port = Convert.ToInt32(inputPort);//获取端口号
|
||||
string _ip = inputIp;//获取ip地址
|
||||
//创建客户端Socket,获得远程ip和端口号
|
||||
int _port = Convert.ToInt32(port);//获取端口号
|
||||
string _ip = ipaddress;//获取ip地址
|
||||
//创建客户端Socket,获得远程ip和端口号
|
||||
socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
IPAddress ip = IPAddress.Parse(_ip);
|
||||
IPEndPoint point = new IPEndPoint(ip, _port);
|
||||
|
@ -33,14 +33,16 @@ public class TcpConnect : MonoBehaviour
|
|||
Debug.Log("连接成功 , " + " ip = " + ip + " port = " + _port);
|
||||
staInfo = ip + ":" + _port + " 连接成功";
|
||||
|
||||
|
||||
Thread r_thread = new Thread(ReceivedMessage);//开启新的线程,不停的接收服务器发来的消息
|
||||
r_thread.IsBackground = true;
|
||||
r_thread.Start();
|
||||
|
||||
SendConnectSuccess();
|
||||
|
||||
Thread s_thread = new Thread(SendMessage); //开启新的线程,不停的给服务器发送消息
|
||||
s_thread.IsBackground = true;
|
||||
s_thread.Start();
|
||||
//Thread s_thread = new Thread(SendHeartMessage); //开启新的线程,不停的给服务器发送消息
|
||||
//s_thread.IsBackground = true;
|
||||
//s_thread.Start();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -49,10 +51,37 @@ public class TcpConnect : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
void SendConnectSuccess()
|
||||
{
|
||||
string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
|
||||
+ Convert.ToString(0, 16) + Convert.ToString(255, 16);
|
||||
string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
|
||||
|
||||
head = "ff 00 ff 00 ff ";//尾部+空格
|
||||
string type = "5e ";
|
||||
string length = "02 ";
|
||||
string data = "ca 01 ";
|
||||
end = "fc fc fc";
|
||||
string str = head + type + length + data + end;
|
||||
//string str = head + end;
|
||||
SendMessage(textWork16(str));
|
||||
}
|
||||
|
||||
private byte[] textWork16(string strText)
|
||||
{
|
||||
strText = strText.Replace(" ", "");
|
||||
byte[] bText = new byte[strText.Length / 2];
|
||||
for (int i = 0; i < strText.Length / 2; i++)
|
||||
{
|
||||
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
|
||||
}
|
||||
return bText;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收服务端返回的消息
|
||||
/// </summary>
|
||||
void ReceivedMessage()
|
||||
public void ReceivedMessage()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
@ -62,41 +91,388 @@ public class TcpConnect : MonoBehaviour
|
|||
{
|
||||
break;
|
||||
}
|
||||
recMes = Encoding.UTF8.GetString(buffer, 0, len);
|
||||
Debug.Log("客户端接收到的数据 : " + recMes);
|
||||
byte[] newByte = buffer.Take(len).ToArray();
|
||||
string hexString = BitConverter.ToString(newByte).Replace("-", " ").ToLower();
|
||||
Debug.Log("客户端接收到的数据 : " + hexString);
|
||||
ShowHint(hexString);
|
||||
recTimes++;
|
||||
staInfo = "接收到一次数据,接收次数为 :" + recTimes;
|
||||
Debug.Log("接收次数为:" + recTimes);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向服务器发送消息
|
||||
/// </summary>
|
||||
void SendMessage()
|
||||
private void ShowHint(string data)
|
||||
{
|
||||
|
||||
try
|
||||
string[] strs = data.ToLower().Split(' ');
|
||||
if (strs.Length > 7)
|
||||
{
|
||||
while (true)
|
||||
string len = strs[6];
|
||||
int length = int.Parse(len);
|
||||
Debug.Log("包长为" + length);
|
||||
if (strs.Length > 6 + length)
|
||||
{
|
||||
clickSend = false;
|
||||
string msg = inputMes;
|
||||
byte[] buffer = new byte[1024 * 6];
|
||||
buffer = Encoding.UTF8.GetBytes(msg);
|
||||
socketSend.Send(buffer);
|
||||
Debug.Log("发送的数据为:" + msg);
|
||||
string name = strs[5];//体征
|
||||
for (int i = 6; i < 7 + length; i++)//包长 + 数据
|
||||
{
|
||||
name += strs[i];
|
||||
}
|
||||
Debug.Log("数据包数据为" + name);
|
||||
|
||||
ShowHint2(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("需要数据包不完整 或判断包尾 拼接包数据");
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
else
|
||||
{
|
||||
Debug.Log("需要数据包不完整 或判断包尾 拼接包数据");
|
||||
}
|
||||
}
|
||||
|
||||
void ShowHint2(string name)
|
||||
{
|
||||
switch (name)
|
||||
{
|
||||
case "5b03330101":
|
||||
UIManager.Instance.ShowHint("颈动脉检查");
|
||||
break;
|
||||
case "5b03330201":
|
||||
UIManager.Instance.ShowHint("桡动脉检查");
|
||||
break;
|
||||
case "5b03330301":
|
||||
UIManager.Instance.ShowHint("竑动脉检查");
|
||||
break;
|
||||
case "5b032c0101":
|
||||
UIManager.Instance.ShowHint("右瞳孔对光检查");
|
||||
break;
|
||||
case "5b032c0001":
|
||||
UIManager.Instance.ShowHint("右瞳孔对光检查");
|
||||
break;
|
||||
case "5e028200":
|
||||
UIManager.Instance.ShowHint("血压测量 - 开始");
|
||||
break;
|
||||
case "5e028201":
|
||||
UIManager.Instance.ShowHint("血压测量 - 结束");
|
||||
break;
|
||||
case "5b033e0100":
|
||||
UIManager.Instance.ShowHint("甲状腺检查");
|
||||
break;
|
||||
case "5b03390100":
|
||||
UIManager.Instance.ShowHint("环甲膜穿刺");
|
||||
break;
|
||||
case "5a038d0101":
|
||||
UIManager.Instance.ShowHint("胆囊触诊");
|
||||
break;
|
||||
case "5a038d0201":
|
||||
UIManager.Instance.ShowHint("左上腹部触诊");
|
||||
break;
|
||||
case "5a038d0301":
|
||||
UIManager.Instance.ShowHint("中输尿管触诊");
|
||||
break;
|
||||
case "5a038d0401":
|
||||
UIManager.Instance.ShowHint("阑尾炎触诊");
|
||||
break;
|
||||
case "5a038d0501":
|
||||
UIManager.Instance.ShowHint("上输尿管触诊");
|
||||
break;
|
||||
case "5a038d0601":
|
||||
UIManager.Instance.ShowHint("脐部触诊");
|
||||
break;
|
||||
case "5a038d0701":
|
||||
UIManager.Instance.ShowHint("下腹触诊");
|
||||
break;
|
||||
case "5a038d0801":
|
||||
UIManager.Instance.ShowHint("左侧侧肋脊点触诊");
|
||||
break;
|
||||
case "5a038d0901":
|
||||
UIManager.Instance.ShowHint("肋腰点触诊");
|
||||
break;
|
||||
case "5a038d0a01":
|
||||
UIManager.Instance.ShowHint("脐下正中触诊");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
switch (name)
|
||||
{
|
||||
case "5b03330101":
|
||||
UIManager.Instance.ShowHint("脉搏检查 - 颈动脉 - 检查");
|
||||
break;
|
||||
case "5b03330100":
|
||||
UIManager.Instance.ShowHint("脉搏检查 - 颈动脉 - 离开");
|
||||
break;
|
||||
case "5b03330201":
|
||||
EventCenter.dispatcher.SendMessage(MsgType.OnGetCode,null);
|
||||
//UIManager.Instance.ShowHint("脉搏检查 - 桡动脉 - 检查");
|
||||
break;
|
||||
case "5b03330200":
|
||||
UIManager.Instance.ShowHint("脉搏检查 - 桡动脉 - 离开");
|
||||
break;
|
||||
case "5b03330301":
|
||||
UIManager.Instance.ShowHint("脉搏检查 - 竑动脉 - 检查");
|
||||
break;
|
||||
case "5b03330300":
|
||||
UIManager.Instance.ShowHint("脉搏检查 - 竑动脉 - 离开");
|
||||
break;
|
||||
case "5b032c0101":
|
||||
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔照射 - 右瞳孔照射");
|
||||
break;
|
||||
case "5b032c0000":
|
||||
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔无照射 - 右瞳孔无照射");
|
||||
break;
|
||||
case "5b032c0100":
|
||||
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔照射 - 右瞳孔无照射");
|
||||
break;
|
||||
case "5b032c0001":
|
||||
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔无照射 - 右瞳孔照射");
|
||||
break;
|
||||
case "5e028200":
|
||||
UIManager.Instance.ShowHint("血压测量 - 开始");
|
||||
break;
|
||||
case "5e028201":
|
||||
UIManager.Instance.ShowHint("血压测量 - 结束");
|
||||
break;
|
||||
case "5a03250000":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(无)");
|
||||
break;
|
||||
case "5a03250002":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(间接)");
|
||||
break;
|
||||
case "5a03250022":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(直接,间接)");
|
||||
break;
|
||||
case "5a03250020":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(直接)");
|
||||
break;
|
||||
case "5a03250200":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(无)");
|
||||
break;
|
||||
case "5a03250202":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(间接)");
|
||||
break;
|
||||
case "5a03250222":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(直接,间接)");
|
||||
break;
|
||||
case "5a03250220":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(直接)");
|
||||
break;
|
||||
case "5a03252000":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(无)");
|
||||
break;
|
||||
case "5a03252002":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(间接)");
|
||||
break;
|
||||
case "5a03252020":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(直接)");
|
||||
break;
|
||||
case "5a03252022":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(直接,间接)");
|
||||
break;
|
||||
case "5a03252200":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接,间接)");
|
||||
break;
|
||||
case "5a03252222":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接,间接)");
|
||||
break;
|
||||
case "5a03252220":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接)");
|
||||
break;
|
||||
case "5a03252202":
|
||||
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(间接)");
|
||||
break;
|
||||
case "5b033e0000":
|
||||
UIManager.Instance.ShowHint("甲状腺检查 - 离开");
|
||||
break;
|
||||
case "5b033e0100":
|
||||
UIManager.Instance.ShowHint("甲状腺检查 - 检查");
|
||||
break;
|
||||
case "5b03390000":
|
||||
UIManager.Instance.ShowHint("环甲膜穿刺 - 离开");
|
||||
break;
|
||||
case "5b03390100":
|
||||
UIManager.Instance.ShowHint("环甲膜穿刺 - 检查");
|
||||
break;
|
||||
case "5a03850100":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 胆囊压痛 - 正常");
|
||||
break;
|
||||
case "5a03850101":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 胆囊压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850200":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 左上腹部压痛 - 正常");
|
||||
break;
|
||||
case "5a03850201":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 左上腹部压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850300":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 中输尿管压痛 - 正常");
|
||||
break;
|
||||
case "5a03850301":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 中输尿管压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850400":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 阑尾炎 - 正常");
|
||||
break;
|
||||
case "5a03850401":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 阑尾炎 - 压痛");
|
||||
break;
|
||||
case "5a03850500":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 上输尿管压痛 - 正常");
|
||||
break;
|
||||
case "5a03850501":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 上输尿管压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850600":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 脐部压痛 - 正常");
|
||||
break;
|
||||
case "5a03850601":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 脐部压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850700":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 下腹压痛 - 正常");
|
||||
break;
|
||||
case "5a03850701":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 下腹压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850800":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 左侧侧肋脊点 - 正常");
|
||||
break;
|
||||
case "5a03850801":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 左侧侧肋脊点 - 压痛");
|
||||
break;
|
||||
case "5a03850900":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 肋腰点的压痛 - 正常");
|
||||
break;
|
||||
case "5a03850901":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 肋腰点的压痛 - 压痛");
|
||||
break;
|
||||
case "5a03850a00":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 脐下正中压痛 - 正常");
|
||||
break;
|
||||
case "5a03850a01":
|
||||
UIManager.Instance.ShowHint("腹部压痛设置 - 脐下正中压痛 - 压痛");
|
||||
break;
|
||||
case "5a038d0100":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 胆囊压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0101":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 胆囊压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0200":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 左上腹部压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0201":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 左上腹部压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0300":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 中输尿管压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0301":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 中输尿管压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0400":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 阑尾炎 - 离开");
|
||||
break;
|
||||
case "5a038d0401":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 阑尾炎 - 触诊");
|
||||
break;
|
||||
case "5a038d0500":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 上输尿管压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0501":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 上输尿管压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0600":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐部压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0601":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐部压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0700":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 下腹压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0701":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 下腹压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0800":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 左侧侧肋脊点 - 离开");
|
||||
break;
|
||||
case "5a038d0801":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 左侧侧肋脊点 - 触诊");
|
||||
break;
|
||||
case "5a038d0900":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 肋腰点的压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0901":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 肋腰点的压痛 - 触诊");
|
||||
break;
|
||||
case "5a038d0a00":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐下正中压痛 - 离开");
|
||||
break;
|
||||
case "5a038d0a01":
|
||||
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐下正中压痛 - 触诊");
|
||||
break;
|
||||
|
||||
private void OnDisable()
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向服务器发送消息
|
||||
/// </summary>
|
||||
public void SendMessage(string msg)
|
||||
{
|
||||
try
|
||||
{
|
||||
clickSend = false;
|
||||
byte[] buffer = new byte[1024 * 6];
|
||||
buffer = Encoding.UTF8.GetBytes(msg);
|
||||
socketSend.Send(buffer);
|
||||
Debug.Log("发送的数据为:" + msg);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public void SendMessage(byte[] msg)
|
||||
{
|
||||
try
|
||||
{
|
||||
clickSend = false;
|
||||
byte[] buffer = new byte[1024 * 6];
|
||||
buffer = msg;
|
||||
socketSend.Send(buffer);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void SendHeartMessage()
|
||||
{
|
||||
try
|
||||
{
|
||||
string msg = "im here";
|
||||
clickSend = false;
|
||||
byte[] buffer = new byte[1024 * 6];
|
||||
buffer = Encoding.UTF8.GetBytes(msg);
|
||||
socketSend.Send(buffer);
|
||||
Debug.Log("发送的数据为:" + msg);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
Debug.Log("begin OnDisable()");
|
||||
if (socketSend == null) return;
|
||||
if (socketSend.Connected)
|
||||
{
|
||||
try
|
||||
|
@ -106,7 +482,7 @@ public class TcpConnect : MonoBehaviour
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
print(e.Message);
|
||||
Debug.Log(e);
|
||||
}
|
||||
}
|
||||
Debug.Log("end OnDisable()");
|
||||
|
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TcpNet : MonoBehaviour
|
||||
{
|
||||
TcpConnect tcpConnect;
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
tcpConnect = TcpConnect.Instance;
|
||||
//tcpConnect.InitConnect("192.168.1.2",8899);
|
||||
//tcpConnect.InitConnect("124.248.69.29", 13344);
|
||||
//tcpConnect.InitConnect("192.168.1.2", 8899);
|
||||
|
||||
//EventCenter.dispatcher.AddListener(MsgType.OnGetBodyNum, OnGetBodyNum);
|
||||
}
|
||||
|
||||
public void OnGetBodyNum(Message evt)
|
||||
{
|
||||
if (DataManager.Instance.bodyNum.Count > 0)
|
||||
{
|
||||
//string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
|
||||
// + Convert.ToString(0, 16) + Convert.ToString(255, 16);
|
||||
//string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
|
||||
string head = "ff 00 ff 00 ff ";//尾部+空格
|
||||
string end = "fc fc fc";
|
||||
string type = "5e ";
|
||||
string length = "02 ";
|
||||
string data = "ca 01 ";
|
||||
string str = head + type + length + data + end;
|
||||
|
||||
var bodyNum = DataManager.Instance.bodyNum[0];
|
||||
//bodyNum.text = "体温:" + data.bodyTemperature + "\n血压:" + data.bloodPressure;
|
||||
if (!string.IsNullOrEmpty(bodyNum.heartRate))//心率
|
||||
{
|
||||
int heart = int.Parse(bodyNum.heartRate);
|
||||
type = "5a ";
|
||||
length = "03 ";
|
||||
data = bodyNum.heartRate + " ";
|
||||
str = head + type + length + data + end;
|
||||
StartCoroutine(SendBody(str));
|
||||
}
|
||||
if (!string.IsNullOrEmpty(bodyNum.bodyTemperature))//体温
|
||||
{
|
||||
string[] temp = bodyNum.bodyTemperature.Split('.');
|
||||
type = "5a ";
|
||||
length = "03 ";
|
||||
string str1, str2;
|
||||
if (temp.Length > 2)
|
||||
{
|
||||
str1 = temp[0];
|
||||
str2 = temp[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
str1 = temp[0];
|
||||
str2 = "00";
|
||||
}
|
||||
data = "03 " + str1 + " " + str2 + " ";
|
||||
str = head + type + length + data + end;
|
||||
StartCoroutine(SendBody(str));
|
||||
}
|
||||
//if (!string.IsNullOrEmpty(bodyNum.breathingNum))//呼吸次数
|
||||
//{
|
||||
// type = "5a ";
|
||||
// length = "02 ";
|
||||
// data = "02 " + bodyNum.breathingNum + " ";
|
||||
// str = head + type + length + data + end;
|
||||
// StartCoroutine(SendBody(str));
|
||||
//}
|
||||
|
||||
//if (!string.IsNullOrEmpty(bodyNum.bloodPressure))//血压 低 高
|
||||
//{
|
||||
|
||||
// str = head + type + length + data + end;
|
||||
// StartCoroutine(SendBody(str));
|
||||
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//if (Input.GetKeyDown(KeyCode.A))
|
||||
//{
|
||||
// SendConnectSuccess();
|
||||
//}
|
||||
}
|
||||
|
||||
void SendConnectSuccess()
|
||||
{
|
||||
string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
|
||||
+ Convert.ToString(0, 16) + Convert.ToString(255, 16);
|
||||
string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
|
||||
|
||||
head = "ff 00 ff 00 ff ";//尾部+空格
|
||||
string type = "5e ";
|
||||
string length = "02 ";
|
||||
string data = "ca 01 ";
|
||||
end = "fc fc fc";
|
||||
string str = head + type + length + data + end;
|
||||
//string str = head + end;
|
||||
tcpConnect.SendMessage(textWork16(str));
|
||||
|
||||
|
||||
}
|
||||
|
||||
int counts = 1;
|
||||
IEnumerator SendBody(string url)
|
||||
{
|
||||
yield return new WaitForSeconds(counts++);
|
||||
tcpConnect.SendMessage(textWork16(url));
|
||||
}
|
||||
|
||||
private byte[] textWork16(string strText)
|
||||
{
|
||||
strText = strText.Replace(" ", "");
|
||||
byte[] bText = new byte[strText.Length / 2];
|
||||
for (int i = 0; i < strText.Length / 2; i++)
|
||||
{
|
||||
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
|
||||
}
|
||||
return bText;
|
||||
}
|
||||
}
|
|
@ -5,8 +5,10 @@ using System.Net;
|
|||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
using System.Net.NetworkInformation;
|
||||
using System;
|
||||
|
||||
public class UdpConnect : MonoBehaviour
|
||||
public class UdpConnect : SingleTon<UdpConnect>
|
||||
{
|
||||
public string editString = "hello wolrd"; //编辑框文字
|
||||
//以下默认都是私有的成员
|
||||
|
@ -21,26 +23,49 @@ public class UdpConnect : MonoBehaviour
|
|||
private Thread connectThread; //连接线程
|
||||
|
||||
|
||||
void InitSocket()
|
||||
public void InitSocket()
|
||||
{
|
||||
//定义连接的服务器ip和端口,可以是本机ip,局域网,互联网
|
||||
ipEnd = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8999);
|
||||
//定义套接字类型,在主线程中定义
|
||||
string ip = DataManager.Instance.RoomPersonsItem.ip;
|
||||
int port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
|
||||
ip = "127.0.0.1";
|
||||
port = 8899;
|
||||
ipEnd = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
//定义服务端
|
||||
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
|
||||
|
||||
socket.Bind(ipEnd);
|
||||
//ip = DataManager.Instance.RoomPersonsItem.ip;
|
||||
//port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
|
||||
IPEndPoint sender = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 4001);
|
||||
serverEnd = (EndPoint)sender;
|
||||
print("waiting for sending UDP dgram");
|
||||
Debug.Log("waiting for sending UDP dgram");
|
||||
|
||||
//建立初始连接,这句非常重要,第一次连接初始化了serverEnd后面才能收到消息
|
||||
SocketSend("hello");
|
||||
//SocketSend("hello");
|
||||
|
||||
//开启一个线程连接,必须的,否则主线程卡死
|
||||
connectThread = new Thread(new ThreadStart(SocketReceive));
|
||||
connectThread.Start();
|
||||
}
|
||||
|
||||
void SocketSend(string sendStr)
|
||||
|
||||
public void InitSocket(string message)
|
||||
{
|
||||
//string ip = DataManager.Instance.RoomPersonsItem.ip;
|
||||
//int port = int.Parse( DataManager.Instance.RoomPersonsItem.port);
|
||||
//ip = "";
|
||||
//port = 8899;
|
||||
//ipEnd = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
//socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
//IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
|
||||
//serverEnd = sender;
|
||||
//Debug.Log("等待链接");
|
||||
//SocketSend(message);
|
||||
//Debug.Log("连接成功");
|
||||
//connectThread = new Thread(new ThreadStart(SocketReceve));
|
||||
//connectThread.Start();
|
||||
}
|
||||
|
||||
public void SocketSend(string sendStr)
|
||||
{
|
||||
//清空发送缓存
|
||||
sendData = new byte[1024];
|
||||
|
@ -50,6 +75,26 @@ public class UdpConnect : MonoBehaviour
|
|||
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
|
||||
}
|
||||
|
||||
public void SocketSend(char[] sendStr)
|
||||
{
|
||||
//清空发送缓存
|
||||
sendData = new byte[1024];
|
||||
//数据类型转换
|
||||
sendData = Encoding.ASCII.GetBytes(sendStr);
|
||||
//发送给指定服务端
|
||||
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
|
||||
}
|
||||
|
||||
public void SocketSend(byte[] sendByte)
|
||||
{
|
||||
//清空发送缓存
|
||||
sendData = new byte[1024];
|
||||
//数据类型转换
|
||||
sendData = sendByte;
|
||||
//发送给指定服务端
|
||||
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
|
||||
}
|
||||
char[] recvChar;
|
||||
void SocketReceive()
|
||||
{
|
||||
//进入接收循环
|
||||
|
@ -59,10 +104,54 @@ public class UdpConnect : MonoBehaviour
|
|||
recvData = new byte[1024];
|
||||
//获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值
|
||||
recvLen = socket.ReceiveFrom(recvData, ref serverEnd);
|
||||
print("message from: " + serverEnd.ToString()); //打印服务端信息
|
||||
//输出接收到的数据
|
||||
//Debug.Log("message from: " + serverEnd.ToString()); //打印服务端信息
|
||||
//输出接收到的数据
|
||||
recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
|
||||
print("我是客户端,接收到服务器的数据" + recvStr);
|
||||
//recvData = Encoding.ASCII.GetBytes(recvData, 0, recvLen);
|
||||
Debug.Log("我是客户端,接收到服务器的数据" + recvStr);
|
||||
if (recvStr.Contains("01"))
|
||||
{
|
||||
Debug.Log("01 心率");
|
||||
}
|
||||
else if (recvStr.Contains("02"))
|
||||
{
|
||||
Debug.Log("02 呼吸次数");
|
||||
if (DataManager.Instance.bodyNum.Count > 0)
|
||||
{
|
||||
var data = DataManager.Instance.bodyNum[0];
|
||||
//ui.Init("呼吸次数:" + data.breathingNum);
|
||||
UIManager.Instance.ShowHint("呼吸次数:" + data.breathingNum);
|
||||
}
|
||||
}
|
||||
else if (recvStr.Contains("03"))
|
||||
{
|
||||
Debug.Log("03 体温");
|
||||
}
|
||||
else if (recvStr.Contains("22"))
|
||||
{
|
||||
Debug.Log("22 瞳孔");
|
||||
}
|
||||
else if (recvStr.Contains("25"))
|
||||
{
|
||||
Debug.Log("25 瞳孔对光反射");
|
||||
}
|
||||
else if (recvStr.Contains("24"))
|
||||
{
|
||||
Debug.Log("24 功能眨眼");
|
||||
}
|
||||
else if (recvStr.Contains("f2"))
|
||||
{
|
||||
Debug.Log("f2 气泵");
|
||||
}
|
||||
|
||||
Debug.Log("我是客户端,接收到服务器的数据" + recvData);
|
||||
//for (int i = 0; i < recvChar.Length; i++)
|
||||
//{
|
||||
// var item = recvChar[i];
|
||||
// //var temp = Convert.ToInt32(item.ToString(), 16);
|
||||
// //var temp = Convert.ToInt16(item.ToString());
|
||||
// Debug.Log(recvChar[i] + "___"+ item);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,7 +168,7 @@ public class UdpConnect : MonoBehaviour
|
|||
socket.Close();
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
SocketQuit();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LoadingScripts : MonoBehaviour
|
||||
{
|
||||
private Slider slider; //滑动条
|
||||
int currentProgress; //当前进度
|
||||
int targetProgress; //目标进度
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
currentProgress = 0;
|
||||
targetProgress = 0;
|
||||
slider = GameObject.Find("Slider").GetComponent<Slider>();
|
||||
StartCoroutine(LoadingScene()); //开启协成
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator LoadingScene()
|
||||
{
|
||||
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(DataManager.Instance.NextScene); //异步加载1号场景
|
||||
asyncOperation.allowSceneActivation = false; //不允许场景立即激活//异步进度在 allowSceneActivation= false时,会卡在0.89999的一个值,这里乘以100转整形
|
||||
while (asyncOperation.progress < 0.9f) //当异步加载小于0.9f的时候
|
||||
{
|
||||
targetProgress = (int)(asyncOperation.progress * 100); //异步进度在 allowSceneActivation= false时,会卡在0.89999的一个值,这里乘以100转整形
|
||||
yield return LoadProgress();
|
||||
}
|
||||
targetProgress = 100; //循环后,当前进度已经为90了,所以需要设置目标进度到100;继续循环
|
||||
yield return LoadProgress();
|
||||
asyncOperation.allowSceneActivation = true; //加载完毕,这里激活场景 —— 跳转场景成功
|
||||
}
|
||||
private IEnumerator<WaitForEndOfFrame> LoadProgress()
|
||||
{
|
||||
while (currentProgress < targetProgress) //当前进度 < 目标进度时
|
||||
{
|
||||
++currentProgress; //当前进度不断累加 (Chinar温馨提示,如果场景很小,可以调整这里的值 例如:+=10 +=20,来调节加载速度)
|
||||
slider.value = (float)currentProgress / 100; //给UI进度条赋值
|
||||
yield return new WaitForEndOfFrame(); //等一帧
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -12,15 +12,13 @@ using UnityEngine.UI;
|
|||
public class MainUI : UIBase
|
||||
{
|
||||
public Button quitBtn;
|
||||
public Button SetRoomBtn;
|
||||
public Transform peopleContent;
|
||||
List<UIPeopleInfoItem> peopleList;
|
||||
Dictionary<int, List<bool>> isOver;
|
||||
public List<Toggle> showTog;
|
||||
private void Awake()
|
||||
{
|
||||
EventCenter.Instance.Init();
|
||||
UIManager.Instance.Init();
|
||||
NetMain.Instance.conn();
|
||||
|
||||
peopleList = new List<UIPeopleInfoItem>();
|
||||
isOver = new Dictionary<int, List<bool>>();
|
||||
|
||||
|
@ -28,13 +26,92 @@ public class MainUI : UIBase
|
|||
{
|
||||
Application.Quit();
|
||||
});
|
||||
|
||||
SetRoomBtn.onClick.AddListener(() =>
|
||||
{
|
||||
string url = "http://122.112.171.137:85/api/room/list";
|
||||
StartCoroutine(GetRoom(url));
|
||||
});
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnGetPeopleInfo, ShowPeopleInfo);
|
||||
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnGetRoom, ShowRoomSet);
|
||||
for (int i = 0; i < showTog.Count; i++)
|
||||
{
|
||||
var tog = showTog[i];
|
||||
tog.onValueChanged.AddListener(OnChangeMode);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChangeMode(bool arg0)
|
||||
{
|
||||
for (int i = 0; i < showTog.Count; i++)
|
||||
{
|
||||
var tog = showTog[i];
|
||||
if (tog.isOn)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
DataManager.Instance.showMode = ShowMode.PeopleTest;
|
||||
ShowPeopleInfo(null);
|
||||
break;
|
||||
case 1:
|
||||
DataManager.Instance.showMode = ShowMode.StudentTest;
|
||||
ShowStudentInfo(null);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowRoomSet(Message evt)
|
||||
{
|
||||
UIManager.Instance.OpenUI(UIType.UISimulation);
|
||||
}
|
||||
|
||||
IEnumerator GetRoom(string url)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
yield return request.SendWebRequest();
|
||||
if (request.isHttpError || request.isNetworkError)
|
||||
{
|
||||
Debug.LogError(request.error);
|
||||
}
|
||||
else
|
||||
{
|
||||
string receiveContent = request.downloadHandler.text;
|
||||
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
|
||||
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
|
||||
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
|
||||
DataParse.Instance.ParseRoomInfo(receiveContent);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowStudentInfo(Message message)
|
||||
{
|
||||
for (int i = 0; i < peopleList.Count; i++)
|
||||
{
|
||||
Destroy(peopleList[i].gameObject);
|
||||
}
|
||||
peopleList.Clear();
|
||||
var students = DataManager.Instance.studentsTest;
|
||||
GameObject Prefab = (GameObject)Resources.Load("UIPrefabs/PeopleInfo");
|
||||
for (int i = 0; i < students.Count; i++)
|
||||
{
|
||||
UIPeopleInfoItem item = Instantiate(Prefab, peopleContent).GetComponent<UIPeopleInfoItem>();
|
||||
peopleList.Add(item);
|
||||
item.Init(students[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ShowPeopleInfo(Message message)
|
||||
{
|
||||
for (int i = 0; i < peopleList.Count; i++)
|
||||
{
|
||||
Destroy(peopleList[i].gameObject);
|
||||
}
|
||||
peopleList.Clear();
|
||||
var peoples = DataManager.Instance.peoples;//Õï¶Ï½øÕ¹ÐÅÏ¢
|
||||
GameObject Prefab = (GameObject)Resources.Load("UIPrefabs/PeopleInfo");
|
||||
for (int i = 0; i < peoples.Count; i++)
|
||||
|
@ -48,12 +125,18 @@ public class MainUI : UIBase
|
|||
private void Start()
|
||||
{
|
||||
GetPeopleInfo();
|
||||
GetTestInfo();
|
||||
}
|
||||
|
||||
private void GetTestInfo()
|
||||
{
|
||||
string url = "http://122.112.171.137:85/api/examination/queryProcessExaminationList";
|
||||
StartCoroutine(Get2(url));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -82,7 +165,24 @@ public class MainUI : UIBase
|
|||
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
|
||||
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
|
||||
DataParse.Instance.ParsePeople(receiveContent);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Get2(string url)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
yield return request.SendWebRequest();
|
||||
if (request.isHttpError || request.isNetworkError)
|
||||
{
|
||||
Debug.LogError(request.error);
|
||||
}
|
||||
else
|
||||
{
|
||||
string receiveContent = request.downloadHandler.text;
|
||||
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
|
||||
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
|
||||
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
|
||||
DataParse.Instance.ParseStudentTest(receiveContent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -152,6 +152,26 @@ public class QuestionItem : MonoBehaviour
|
|||
return currentSelectIndex;
|
||||
}
|
||||
|
||||
public string GetTogSelectStr()
|
||||
{
|
||||
return allChoose[currentSelectIndex].transform.Find("Label").GetComponent<Text>().text;
|
||||
}
|
||||
|
||||
public string GetAllSelectStr()
|
||||
{
|
||||
var ints = GetAllSelect();
|
||||
string str = "";
|
||||
for (int i = 0; i < ints.Count; i++)
|
||||
{
|
||||
str += allChoose[currentSelectIndex].transform.Find("Label").GetComponent<Text>().text;
|
||||
if(i != ints.Count -1)
|
||||
{
|
||||
str += ",";
|
||||
}
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
public List<int> GetAllSelect()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class UIBase : MonoBehaviour
|
||||
{
|
||||
public int isTools { get; set; }
|
||||
public void Open()
|
||||
{
|
||||
|
||||
|
|
|
@ -188,14 +188,18 @@ public class UICheckTest : UIBase
|
|||
if (item.currentData.type == 1)
|
||||
{
|
||||
questionData.chooseOne = item.GetTogSelect();
|
||||
questionData.answerStr = item.GetTogSelectStr();
|
||||
}
|
||||
else if (item.currentData.type == 2)
|
||||
{
|
||||
questionData.choose = item.GetAllSelect();
|
||||
questionData.answerStr = item.GetAllSelectStr();
|
||||
}
|
||||
else
|
||||
{
|
||||
questionData.hint = item.GetStrAnswer();
|
||||
questionData.answerStr = item.GetStrAnswer();
|
||||
|
||||
}
|
||||
bool ishave = false;
|
||||
var temp2 = DataManager.Instance.currentAllDoneQuestion;
|
||||
|
@ -228,6 +232,57 @@ public class UICheckTest : UIBase
|
|||
UIManager.Instance.ShowAllUI();
|
||||
UIPeopleProgress ui = (UIPeopleProgress)UIManager.Instance.GetUIBase(UIType.UIPeopleProgress);
|
||||
ui.RefreshProgressState();
|
||||
|
||||
|
||||
if (DataManager.Instance.showMode == ShowMode.StudentTest)
|
||||
{
|
||||
var temp = DataManager.Instance.currentAllDoneQuestion;
|
||||
string str = "[";
|
||||
for (int i = 0; i < temp.Count; i++)
|
||||
{
|
||||
string ques = "{";
|
||||
var item = temp[i];
|
||||
ques += "\"relationId\":" + DataManager.Instance.currentSelectStudent.id + ",";
|
||||
ques += "\"problemId\":" + item.questionID + ",";
|
||||
ques += "\"problemDetails\":\"" + item.question.title + "\",";
|
||||
//if (item.type == 1)
|
||||
//{
|
||||
// ques += "\"answer\":\"" + item.chooseOne + "\"";
|
||||
|
||||
//}
|
||||
//else if (item.type == 2)
|
||||
//{
|
||||
// string answer2 = "";
|
||||
// for (int j = 0; j < item.choose.Count; j++)
|
||||
// {
|
||||
// answer2 += item.choose[j] + ",";
|
||||
// }
|
||||
// ques += "\"answer\":\"" + answer2 + "\"";
|
||||
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// ques += "\"answer\":\"" + item.hint + "\"";
|
||||
//}
|
||||
ques += "\"answer\":\"" + item.answerStr + "\"";
|
||||
ques += "}";
|
||||
if (i != temp.Count - 1)
|
||||
{
|
||||
ques += ",";
|
||||
}
|
||||
|
||||
str += ques;
|
||||
}
|
||||
str += "]";
|
||||
Debug.Log(str);
|
||||
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/batchSubmitProblem", str));
|
||||
|
||||
|
||||
//ѧÉú¿¼ÊÔ½áÊø
|
||||
string json = "{\"id\":" + DataManager.Instance.currentSelectStudent.id + "}";
|
||||
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/studentExamEnd", json));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
UIManager.Instance.DestoryUI(UIType.UICheckTest);
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIChooseStudent : UIBase
|
||||
{
|
||||
public Button save;
|
||||
|
||||
public Transform studentContent;
|
||||
public Toggle studentItem;
|
||||
|
||||
List<Toggle> students = new List<Toggle>();
|
||||
|
||||
StudentTestDataItem studentDataItem;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
save.onClick.AddListener(OnSaveStudentInfo);
|
||||
studentDataItem = DataManager.Instance.currentSelectTest;
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnGetStudentInfo, OnGetStudentInfo);
|
||||
//for (int i = 0; i < 10; i++)
|
||||
//{
|
||||
// var go = GameObject.Instantiate(studentItem, studentContent);
|
||||
// go.gameObject.SetActive(true);
|
||||
// //学生id
|
||||
// go.name = "1";
|
||||
// if (i % 2 == 0)
|
||||
// {
|
||||
// go.transform.Find("Label").GetComponent<Text>().text = "上官李旭" + i;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// go.transform.Find("Label").GetComponent<Text>().text = "李旭" + i;
|
||||
// }
|
||||
// go.isOn = false;
|
||||
// students.Add(go);
|
||||
//}
|
||||
GetStudentInfo();
|
||||
}
|
||||
|
||||
private void OnGetStudentInfo(Message evt)
|
||||
{
|
||||
var list = DataManager.Instance.studentInfoDataItems;
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
var go = GameObject.Instantiate(studentItem, studentContent);
|
||||
go.gameObject.SetActive(true);
|
||||
//学生id
|
||||
go.name = list[i].id.ToString();
|
||||
go.transform.Find("Label").GetComponent<Text>().text = list[i].studentName;
|
||||
go.isOn = false;
|
||||
students.Add(go);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetStudentInfo()
|
||||
{
|
||||
string url = "http://122.112.171.137:85/api/examination/projectNotExaminationStudent?roomCasesId=" + studentDataItem.roomCasesId;
|
||||
url = "http://122.112.171.137:85/api/examination/projectNotExaminationStudent?roomCasesId=14";
|
||||
Debug.Log(url);
|
||||
StartCoroutine(Get(url));
|
||||
}
|
||||
|
||||
IEnumerator Get(string url)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
yield return request.SendWebRequest();
|
||||
if (request.isHttpError || request.isNetworkError)
|
||||
{
|
||||
Debug.LogError(request.error);
|
||||
}
|
||||
else
|
||||
{
|
||||
string receiveContent = request.downloadHandler.text;
|
||||
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
|
||||
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
|
||||
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
|
||||
DataParse.Instance.ParseStudentList(receiveContent);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSaveStudentInfo()
|
||||
{
|
||||
DataManager.Instance.currentSelectStudent = FindStudentSelect();
|
||||
string json = "{\"roomCasesId\":"+ DataManager.Instance.currentSelectTest.roomCasesId + ",\"id\":"+ DataManager.Instance.currentSelectStudent.id + "}";
|
||||
//string str = string.Format(json, DataManager.Instance.currentSelectTest.roomCasesId, DataManager.Instance.currentSelectStudent.id);
|
||||
//string json = "{roomCasesId:" + DataManager.Instance.currentSelectTest.roomCasesId + ",id:" + DataManager.Instance.currentSelectStudent.id + "}";
|
||||
Debug.Log(json);
|
||||
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/bindStudentExamCases", json));
|
||||
//DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/bindStudentExamCases", json);
|
||||
//保存考试学生信息进入场景
|
||||
UIManager.Instance.CloseUI(UIType.UIChooseStudent);
|
||||
|
||||
UIManager.Instance.OpenUI(UIType.UIPeopleProgress);
|
||||
|
||||
}
|
||||
|
||||
StudentInfoDataItem FindStudentSelect()
|
||||
{
|
||||
for (int i = 0; i < students.Count; i++)
|
||||
{
|
||||
if (students[i].isOn)
|
||||
{
|
||||
int id = int.Parse(students[i].name);
|
||||
var list = DataManager.Instance.studentInfoDataItems;
|
||||
for (int j = 0; j < list.Count; j++)
|
||||
{
|
||||
if (list[j].id == id)
|
||||
{
|
||||
return list[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -6,7 +6,6 @@ using TMPro;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Progress;
|
||||
|
||||
public class UIClickBody : UIBase
|
||||
{
|
||||
|
@ -236,7 +235,6 @@ public class UIClickBody : UIBase
|
|||
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
|
||||
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
|
||||
DataParse.Instance.ParseBodyPosInfo(receiveContent);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,6 @@ using UnityEngine;
|
|||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Video;
|
||||
using static UnityEditor.Progress;
|
||||
|
||||
public class UIFile : UIBase
|
||||
{
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIHint : UIBase
|
||||
{
|
||||
public TextMeshProUGUI hintText;
|
||||
public TextMeshProUGUI timedown;
|
||||
public GameObject all;
|
||||
float time;
|
||||
float timer = 1.0f;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.isTools = 1;
|
||||
}
|
||||
|
||||
public void open()
|
||||
{
|
||||
all.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void close()
|
||||
{
|
||||
all.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Init(string str)
|
||||
{
|
||||
hintText.text = str;
|
||||
time = 3;
|
||||
timedown.text = time + "秒后自动关闭";
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
timer -= Time.deltaTime;
|
||||
if (timer <= 0)
|
||||
{
|
||||
time--;
|
||||
timedown.text = time + "秒后自动关闭";
|
||||
if (time <= 0)
|
||||
{
|
||||
UIManager.Instance.HideHint();
|
||||
}
|
||||
timer = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,7 +18,7 @@ public class UIPeopleInfoItem : MonoBehaviour
|
|||
string imgurl;
|
||||
string headurl;
|
||||
private RowsItem data;
|
||||
|
||||
private StudentTestDataItem studentData;
|
||||
private void Awake()
|
||||
{
|
||||
if (head == null)
|
||||
|
@ -42,13 +42,34 @@ public class UIPeopleInfoItem : MonoBehaviour
|
|||
{
|
||||
this.data = item;
|
||||
head.sprite = Resources.Load<Sprite>("");
|
||||
infoTxt.text = data.name + "-" + data.specialty;
|
||||
if (DataManager.Instance.showMode == ShowMode.PeopleTest)
|
||||
{
|
||||
infoTxt.text = data.name + "-" + data.specialty;
|
||||
}
|
||||
else if (DataManager.Instance.showMode == ShowMode.StudentTest)
|
||||
{
|
||||
infoTxt.text = data.name + "-" + data.specialty + "--" + "¿¼ÊÔѧÉúÐÕÃû";
|
||||
|
||||
}
|
||||
|
||||
lauguage.text = data.languageType;
|
||||
imgurl = data.image;
|
||||
StartCoroutine(DownSprite());
|
||||
beginBtn.onClick.AddListener(OnClickBegin);
|
||||
}
|
||||
|
||||
public void Init(StudentTestDataItem item)
|
||||
{
|
||||
this.studentData = item;
|
||||
head.sprite = Resources.Load<Sprite>("");
|
||||
infoTxt.text = studentData.projectName + "-" + studentData.roomCode + "-" + studentData.specialty + "-" + studentData.casesName;
|
||||
|
||||
lauguage.text = studentData.languageType;
|
||||
imgurl = studentData.image;
|
||||
StartCoroutine(DownSprite());
|
||||
beginBtn.onClick.AddListener(OnClickBegin);
|
||||
}
|
||||
|
||||
IEnumerator DownSprite()
|
||||
{
|
||||
UnityWebRequest wr = new UnityWebRequest(imgurl);
|
||||
|
@ -65,9 +86,12 @@ public class UIPeopleInfoItem : MonoBehaviour
|
|||
//Byte[] bytes = tex.EncodeToPNG();
|
||||
//File.WriteAllBytes(Application.dataPath + "/" + data.name + ".png", bytes);
|
||||
|
||||
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||
headBG.sprite = sprite;
|
||||
head.sprite = sprite;
|
||||
if (tex != null)
|
||||
{
|
||||
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||
headBG.sprite = sprite;
|
||||
head.sprite = sprite;
|
||||
}
|
||||
//transform.GetComponent<Image>().sprite = sprite;
|
||||
}
|
||||
}
|
||||
|
@ -75,7 +99,32 @@ public class UIPeopleInfoItem : MonoBehaviour
|
|||
private void OnClickBegin()
|
||||
{
|
||||
//½øÈëÏÂÒ»¸ö½çÃæ
|
||||
DataManager.Instance.currentSelectPeople = data;
|
||||
UIManager.Instance.OpenUI(UIType.UIPeopleProgress);
|
||||
if (DataManager.Instance.showMode == ShowMode.PeopleTest)
|
||||
{
|
||||
DataManager.Instance.currentSelectPeople = data;
|
||||
UIManager.Instance.OpenUI(UIType.UIPeopleProgress);
|
||||
}
|
||||
else if (DataManager.Instance.showMode == ShowMode.StudentTest)
|
||||
{
|
||||
|
||||
var studentTestData = DataManager.Instance.currentSelectTest;
|
||||
RowsItem temp = null;
|
||||
if (studentTestData != null)
|
||||
{
|
||||
var allpeople = DataManager.Instance.peoples;
|
||||
foreach (var people in allpeople)
|
||||
{
|
||||
if (people.id == studentTestData.casesId)
|
||||
{
|
||||
temp = people;
|
||||
}
|
||||
}
|
||||
}
|
||||
DataManager.Instance.currentSelectTest = studentData;
|
||||
if (temp != null)
|
||||
DataManager.Instance.currentSelectPeople = temp;
|
||||
UIManager.Instance.OpenUI(UIType.UIChooseStudent);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,10 +7,12 @@ using UnityEngine.Networking;
|
|||
using TMPro;
|
||||
using System;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class UIPeopleProgress : UIBase
|
||||
{
|
||||
private RowsItem currentItem;
|
||||
private StudentTestDataItem studentTestData;
|
||||
|
||||
public Image bg;
|
||||
public Image head;
|
||||
|
@ -33,14 +35,37 @@ public class UIPeopleProgress : UIBase
|
|||
|
||||
public List<DataItem> currentData;
|
||||
|
||||
|
||||
public Button loadNewScene;
|
||||
private void Awake()
|
||||
{
|
||||
currentItem = DataManager.Instance.currentSelectPeople;
|
||||
if (DataManager.Instance.showMode == ShowMode.StudentTest)
|
||||
{
|
||||
studentTestData = DataManager.Instance.currentSelectTest;
|
||||
if (studentTestData != null)
|
||||
{
|
||||
var allpeople = DataManager.Instance.peoples;
|
||||
foreach (var people in allpeople)
|
||||
{
|
||||
if (people.id == studentTestData.casesId)
|
||||
{
|
||||
currentItem = people;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currentItem = DataManager.Instance.currentSelectPeople;
|
||||
}
|
||||
|
||||
close.onClick.AddListener(DestroyThisUI);
|
||||
resetBtn.onClick.AddListener(ResetProgress);
|
||||
EventCenter.dispatcher.AddListener(MsgType.OnGetCurrentPeopleProgress, OnGetCurrentData);
|
||||
|
||||
DataManager.Instance.NextScene = 2;
|
||||
loadNewScene.onClick.AddListener(() => { SceneManager.LoadScene(1); });
|
||||
|
||||
GetPeopleInfo();
|
||||
}
|
||||
|
||||
|
@ -156,7 +181,17 @@ public class UIPeopleProgress : UIBase
|
|||
|
||||
public void GetPeopleInfo()
|
||||
{
|
||||
string url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + currentItem.id;
|
||||
string url;
|
||||
if (DataManager.Instance.showMode == ShowMode.StudentTest)
|
||||
{
|
||||
|
||||
url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + DataManager.Instance.currentSelectTest.casesId;
|
||||
}
|
||||
else
|
||||
{
|
||||
url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + currentItem.id;
|
||||
|
||||
}
|
||||
StartCoroutine(Get(url));
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIProgressItem : MonoBehaviour
|
||||
|
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UISimulation : UIBase
|
||||
{
|
||||
public Button save;
|
||||
|
||||
public Transform roomContent;
|
||||
public Transform personContent;
|
||||
|
||||
public Toggle roomItem;
|
||||
public Toggle personItem;
|
||||
|
||||
public ToggleGroup roomGroup;
|
||||
public ToggleGroup personGroup;
|
||||
|
||||
public List<RoomDataItem> roomsData;
|
||||
|
||||
List<Toggle> roomTogs = new List<Toggle>();
|
||||
List<Toggle> personTogs = new List<Toggle>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
save.onClick.AddListener(OnSaveRoomInfo);
|
||||
|
||||
roomsData = DataManager.Instance.roomsData;
|
||||
|
||||
|
||||
for (int i = 0; i < roomsData.Count; i++)
|
||||
{
|
||||
var room = roomsData[i];
|
||||
var go = GameObject.Instantiate(roomItem, roomContent);
|
||||
go.group = roomGroup;
|
||||
go.gameObject.SetActive(true);
|
||||
go.name = room.id.ToString();
|
||||
go.transform.Find("Label").GetComponent<Text>().text = room.code;
|
||||
go.isOn = false;
|
||||
go.onValueChanged.AddListener(ShowPerson);
|
||||
roomTogs.Add(go);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowPerson(bool arg0)
|
||||
{
|
||||
if (arg0)
|
||||
{
|
||||
roomGroup.allowSwitchOff = false;
|
||||
var room = FindRoomSelect();
|
||||
if (room != null)
|
||||
{
|
||||
RefreshPersonList(room.persons);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RefreshPersonList(List<RoomPersonsItem> persons)
|
||||
{
|
||||
for (int i = 0; i < personTogs.Count; i++)
|
||||
{
|
||||
Destroy(personTogs[i].gameObject);
|
||||
}
|
||||
personTogs.Clear();
|
||||
|
||||
for (int i = 0; i < persons.Count; i++)
|
||||
{
|
||||
var person = persons[i];
|
||||
var go = GameObject.Instantiate(personItem, personContent);
|
||||
go.group = personGroup;
|
||||
go.gameObject.SetActive(true);
|
||||
go.name = person.id.ToString();
|
||||
go.transform.Find("Label").GetComponent<Text>().text = person.name;
|
||||
go.isOn = false;
|
||||
personTogs.Add(go);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSaveRoomInfo()
|
||||
{
|
||||
var room = FindRoomSelect();
|
||||
var person = FindPersonSelect();
|
||||
if (room != null && person != null)
|
||||
{
|
||||
DataManager.Instance.roomItem = room;
|
||||
DataManager.Instance.RoomPersonsItem = person;
|
||||
EventCenter.dispatcher.SendMessage(MsgType.OnSetRoom, null);
|
||||
|
||||
}
|
||||
UIManager.Instance.CloseUI(UIType.UISimulation);
|
||||
}
|
||||
|
||||
RoomDataItem FindRoomSelect()
|
||||
{
|
||||
for (int i = 0; i < roomTogs.Count; i++)
|
||||
{
|
||||
if (roomTogs[i].isOn)
|
||||
{
|
||||
int id = int.Parse(roomTogs[i].name);
|
||||
for (int j = 0; j < roomsData.Count; j++)
|
||||
{
|
||||
if (roomsData[j].id == id)
|
||||
{
|
||||
return roomsData[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
RoomPersonsItem FindPersonSelect()
|
||||
{
|
||||
var room = FindRoomSelect();
|
||||
for (int i = 0; i < personTogs.Count; i++)
|
||||
{
|
||||
if (personTogs[i].isOn)
|
||||
{
|
||||
int id = int.Parse(personTogs[i].name);
|
||||
for (int j = 0; j < room.persons.Count; j++)
|
||||
{
|
||||
if (room.persons[j].id == id)
|
||||
{
|
||||
return room.persons[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -45,10 +45,17 @@ public class UITalkMain : UIBase
|
|||
|
||||
List<int> steps = new List<int>() { 7001, 7002, 7003, 7004, 7005, 7006, 7007 };
|
||||
|
||||
public Button sendDataBtn;
|
||||
public TcpNet tcp;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RefreshLeftBtnState(false);
|
||||
|
||||
sendDataBtn.onClick.AddListener(() =>
|
||||
{
|
||||
tcp = GameObject.Find("TCPPersonConnect").GetComponent<TcpNet>();
|
||||
tcp.OnGetBodyNum(null);
|
||||
});
|
||||
btn1.onClick.AddListener(OpenTalk);
|
||||
btn2.onClick.AddListener(ShowCheckModel);
|
||||
btn3.onClick.AddListener(OpenTalk2);
|
||||
|
@ -71,6 +78,7 @@ public class UITalkMain : UIBase
|
|||
RefreshUI();
|
||||
UIManager.Instance.DestoryUI(UIType.UITalkMain);
|
||||
UIManager.Instance.ShowAllUI();
|
||||
TcpConnect.Instance.OnDisable();
|
||||
});
|
||||
//styleChoose.onValueChanged.AddListener(ChangeStyle);
|
||||
//List<Dropdown.OptionData> listOptions = new List<Dropdown.OptionData>();
|
||||
|
@ -106,6 +114,22 @@ public class UITalkMain : UIBase
|
|||
currentStep = steps[i];
|
||||
}
|
||||
}
|
||||
if (DataManager.Instance.RoomPersonsItem == null)
|
||||
{
|
||||
Debug.LogError("未配置模拟人IP端口数据 连接失败 请重启");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(DataManager.Instance.RoomPersonsItem.ip) ||
|
||||
string.IsNullOrEmpty(DataManager.Instance.RoomPersonsItem.port))
|
||||
{
|
||||
Debug.Log("未配置模拟人IP端口数据 连接失败 请重启");
|
||||
}
|
||||
else
|
||||
{
|
||||
string ip = DataManager.Instance.RoomPersonsItem.ip;
|
||||
int port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
|
||||
TcpConnect.Instance.InitConnect(ip, port);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGetAllStyle(Message evt)
|
||||
|
@ -483,7 +507,7 @@ public class UITalkMain : UIBase
|
|||
DataManager.Instance.currentTalk?.Clear();
|
||||
UIManager.Instance.OpenUI(UIType.UITalk);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -495,7 +519,6 @@ public class UITalkMain : UIBase
|
|||
|
||||
string url = string.Format("http://122.112.171.137:85/api/problem/answer/getProblemByBackgroundCode/{0}/{1}", DataManager.Instance.currentData.id,
|
||||
(int)DataManager.Instance.currentQuesitionType);
|
||||
Debug.Log(url);
|
||||
StartCoroutine(Get(url));
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UITemp : MonoBehaviour
|
||||
{
|
||||
public Button btn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
DataManager.Instance.NextScene = 0;
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -8,4 +8,10 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LoadingScene.unity
|
||||
guid: 823c6d9bc8e5b7e478da4fadcf656cc9
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/RoomScene.unity
|
||||
guid: 89d6aee7fdecd8d499791824f44b7911
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -59,7 +59,7 @@ PlayerSettings:
|
|||
mipStripping: 0
|
||||
numberOfMipsStripped: 0
|
||||
numberOfMipsStrippedPerMipmapLimitGroup: {}
|
||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
||||
m_StackTraceTypes: 020000000000000000000000020000000000000001000000
|
||||
iosShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
|
|
|
@ -24,6 +24,12 @@ EditorUserSettings:
|
|||
value: 5103565101055b02080a5c7115220e441515497b7d7923662b781b60b0b7676c
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-6:
|
||||
value: 5b030705535150590e56097712745a44414f1c2b782e27342e2f4b66b4e33761
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-7:
|
||||
value: 5b08505004500c0c0b0a0921147b5b444f4e4f737d7074642b7d4931b5b96569
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-8:
|
||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
|
|
|
@ -14,18 +14,18 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Children:
|
||||
- {fileID: 3}
|
||||
- {fileID: 7}
|
||||
- {fileID: 8}
|
||||
- {fileID: 17}
|
||||
m_Position:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 30
|
||||
width: 3440
|
||||
height: 1299
|
||||
width: 1784
|
||||
height: 1281
|
||||
m_MinSize: {x: 400, y: 100}
|
||||
m_MaxSize: {x: 32384, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 1208
|
||||
controlID: 28
|
||||
--- !u!114 &2
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -35,21 +35,21 @@ MonoBehaviour:
|
|||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
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m_MinSize: {x: 200, y: 200}
|
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m_MinSize: {x: 100, y: 100}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: Game
|
||||
m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Text: Console
|
||||
m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 621
|
||||
width: 1804
|
||||
height: 730
|
||||
x: 1444
|
||||
y: 618
|
||||
width: 604
|
||||
height: 723
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
|
@ -60,70 +60,6 @@ MonoBehaviour:
|
|||
m_LastAppliedPresetName: Default
|
||||
m_SaveData: []
|
||||
m_OverlaysVisible: 1
|
||||
m_SerializedViewNames: []
|
||||
m_SerializedViewValues: []
|
||||
m_PlayModeViewName: GameView
|
||||
m_ShowGizmos: 0
|
||||
m_TargetDisplay: 0
|
||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_TargetSize: {x: 1920, y: 1080}
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m_LastSelectedObjectID: 288762
|
||||
--- !u!114 &22
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -1292,10 +1293,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 2107
|
||||
x: 2067
|
||||
y: 81
|
||||
width: 421
|
||||
height: 1262
|
||||
width: 498
|
||||
height: 1269
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
|
@ -1309,7 +1310,7 @@ MonoBehaviour:
|
|||
m_ObjectsLockedBeforeSerialization: []
|
||||
m_InstanceIDsLockedBeforeSerialization:
|
||||
m_PreviewResizer:
|
||||
m_CachedPref: 431
|
||||
m_CachedPref: 248
|
||||
m_ControlHash: -371814159
|
||||
m_PrefName: Preview_InspectorPreview
|
||||
m_LastInspectedObjectInstanceID: -1
|
||||
|
@ -1339,10 +1340,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 2515
|
||||
y: 101
|
||||
width: 596
|
||||
height: 1207
|
||||
x: 2872
|
||||
y: 81
|
||||
width: 498
|
||||
height: 1262
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
|
@ -1354,7 +1355,7 @@ MonoBehaviour:
|
|||
m_SaveData: []
|
||||
m_OverlaysVisible: 1
|
||||
m_PosLeft: {x: 0, y: 0}
|
||||
m_PosRight: {x: 0, y: 0}
|
||||
m_PosRight: {x: 0, y: 1084}
|
||||
m_Scope: 1
|
||||
m_SplitterFlex: 0.2
|
||||
m_SearchText:
|
||||
|
|
Loading…
Reference in New Issue