ISAP/Assets/Scripts/Data/DataManager.cs

170 lines
4.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class DataManager : SingleTon<DataManager>
{
public int NextScene = -1;
public List<RowsItem> peoples = new List<RowsItem>();
public List<StudentTestDataItem> studentsTest = new List<StudentTestDataItem>();
public RowsItem currentSelectPeople = null;
public StudentTestDataItem currentSelectTest = null;
public List<StudentInfoDataItem> studentInfoDataItems = new List<StudentInfoDataItem>();
public StudentInfoDataItem currentSelectStudent;
public List<DataItem> currentPeoplesProgress = new List<DataItem>();
public Dictionary<int,bool> currentDisDistance = new Dictionary<int,bool>();
public List<DataItem2> currentPeoplesQuestion = new List<DataItem2>();
public QuestionType currentQuesitionType;
private GameData gameData = null;
public DataItem2 currentQuitQuestion = null;
public Dictionary<int, List<QuestionItem>> currentAllQuestion = new Dictionary<int, List<QuestionItem>>();
public List<AnswerQuestionData> currentAllDoneQuestion = new List<AnswerQuestionData>();
public List<RoomDataItem> roomsData = new List<RoomDataItem>();
public RoomDataItem roomItem = null;
public RoomPersonsItem RoomPersonsItem = null;
public List<BodyPosInfoDataItem> bodyPosInfos = new List<BodyPosInfoDataItem>();
public List<DataItem3> currentTalk = null;
/// <summary>
/// µ±Ç°Õï¶ÏÊý¾Ý
/// </summary>
public DataItem currentData = null;
public PeopleStyle currentPeopleStyle = PeopleStyle.sit_front;
public StylePosType currentStylePos = StylePosType.JZX1;
public CheckToolType currentCheckTool = CheckToolType.Look;
public int currentBGType = 1;
public List<DataItem2> currentAnswerQuestion = new List<DataItem2>();
public List<DataItem2> checkBodyQuestion = new List<DataItem2>();
public string currentHistoryChoose = "";
public HistoryType currentHistoryType;
public bool isAddEventRTVoice = false;
public int CurrentHistoryUIID = -1;
public Dictionary<int, List<int>> peopleDisProgress = new Dictionary<int, List<int>>();
/// <summary>
/// È«²¿²¡È˵ĸöÈË×ÊÁÏ
/// </summary>
public List<RowsItem2> rowitems2 = new List<RowsItem2>();
/// <summary>
/// µ±Ç°²¡È˵ĸöÈË×ÊÁÏ
/// </summary>
public RowsItem2 peopleInfo = new RowsItem2();
/// <summary>
/// È«²¿²¡È˵Ä×ÉѯÀíÓÉ
/// </summary>
public List<AskItem> askItems = new List<AskItem>();
/// <summary>
/// µ±Ç°×ËÊÆ²¿Î»Êý¾Ý
/// </summary>
public List<BodyInfoDataItem> bodyInfoData = new List<BodyInfoDataItem>();
public List<HistoryInfoItem> historyInfoItems = new List<HistoryInfoItem>();
public List<LifeTypeItem> lifeItems = new List<LifeTypeItem>();
public List<HealingItem> healingItems = new List<HealingItem>();
public List<CheckReasonItem> checkReasonItems = new List<CheckReasonItem>();
public List<OtherInfo1Data> otherInfoItem = new List<OtherInfo1Data>();
public List<AllStyleItem> currentStyleItem = new List<AllStyleItem>();
public List<BodyNumItem> bodyNum = new List<BodyNumItem>();
public ShowMode showMode = ShowMode.PeopleTest;
public IEnumerator PostData(string url,string jsondata)
{
byte[] databyte = Encoding.UTF8.GetBytes(jsondata);
UnityWebRequest _request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
_request.uploadHandler = new UploadHandlerRaw(databyte);
_request.downloadHandler = new DownloadHandlerBuffer();
_request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
yield return _request.SendWebRequest();
Debug.Log(_request.responseCode);
if (_request.isHttpError || _request.isNetworkError)
{
Debug.LogError(_request.error);
}
else
{
Debug.Log(_request.downloadHandler.text);
}
}
public GameData GetGameData()
{
if (gameData == null)
{
gameData = GameObject.Find("GameData").GetComponent<GameData>();
}
return gameData;
}
}
public class AnswerQuestionData
{
public int questionID;
public DataItem2 question;
/// <summary>
/// 1 µ¥Ñ¡ 2¶àÑ¡ 3¿ª·Å
/// </summary>
public int type;
public int chooseOne;
public List<int> choose;
public string hint;
public string answerStr;
}
public enum QuestionType
{
/// <summary>
/// ÁÙ´²¼ì²éÎÊÌâ code=1
/// </summary>
CLINICAL_PROBLEM = 1,
/// <summary>
/// Õï¶ÏÎÊÌâ code =2
/// </summary>
DIAGNOSE_PROBLEM = 2,
/// <summary>
/// ½¨ÒéÎÊÌâ code=3
/// </summary>
SUGGEST_PROBLEM = 3,
/// <summary>
/// ×Éѯ½áÊø code=4
/// </summary>
TALK_OVER = 4,
/// <summary>
/// Í˳ö¼ì²éÎÊÌâ code=4
/// </summary>
EXIT_PROBLEM = 5
}