ISAP/Assets/Scripts/Data/RoomData.cs

68 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomData : MonoBehaviour
{
}
[Serializable]
public class RoomPersonsItem
{
/// <summary>
///
/// </summary>
public int id;
/// <summary>
///
/// </summary>
public string code;
/// <summary>
/// Ä£ÄâÈË1
/// </summary>
public string name;
/// <summary>
///
/// </summary>
public string ip;
/// <summary>
///
/// </summary>
public string port;
}
[Serializable]
public class RoomDataItem
{
/// <summary>
///
/// </summary>
public int id;
/// <summary>
/// ·¿¼ä1
/// </summary>
public string code;
/// <summary>
///
/// </summary>
public string status;
/// <summary>
///
/// </summary>
public List<RoomPersonsItem> persons;
}
[Serializable]
public class RoomRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<RoomDataItem> data;
}