68 lines
1.1 KiB
C#
68 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RoomData : MonoBehaviour
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{
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}
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[Serializable]
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public class RoomPersonsItem
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{
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/// <summary>
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///
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/// </summary>
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public int id;
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/// <summary>
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///
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/// </summary>
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public string code;
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/// <summary>
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/// Ä£ÄâÈË1
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/// </summary>
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public string name;
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/// <summary>
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///
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/// </summary>
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public string ip;
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/// <summary>
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///
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/// </summary>
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public string port;
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}
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[Serializable]
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public class RoomDataItem
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{
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/// <summary>
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///
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/// </summary>
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public int id;
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/// <summary>
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/// ·¿¼ä1
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/// </summary>
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public string code;
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/// <summary>
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///
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/// </summary>
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public string status;
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/// <summary>
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///
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/// </summary>
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public List<RoomPersonsItem> persons;
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}
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[Serializable]
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public class RoomRoot
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{
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/// <summary>
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///
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/// </summary>
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public int code;
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/// <summary>
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/// ²Ù×÷³É¹¦
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/// </summary>
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public string msg;
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/// <summary>
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///
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/// </summary>
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public List<RoomDataItem> data;
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} |