main
zyy2412666 2024-01-04 18:46:02 +08:00
parent cf4ff0006f
commit 029fcaa53d
48 changed files with 10863 additions and 710 deletions

3
.gitignore vendored
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@ -360,4 +360,5 @@ MigrationBackup/
.ionide/ .ionide/
# Fody - auto-generated XML schema # Fody - auto-generated XML schema
FodyWeavers.xsd FodyWeavers.xsd
Library/EditorInstance.json

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@ -858,6 +858,9 @@
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<Compile Include="Assets\Plugins\crosstales\Common\Scripts\Model\Enum\Platform.cs" /> <Compile Include="Assets\Plugins\crosstales\Common\Scripts\Model\Enum\Platform.cs" />
<Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" /> <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" />
<Compile Include="Assets\Plugins\crosstales\Common\Scripts\Util\CTWebClient.cs" /> <Compile Include="Assets\Plugins\crosstales\Common\Scripts\Util\CTWebClient.cs">
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@ -923,4 +929,4 @@
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--> -->
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@ -59,10 +59,12 @@
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<Compile Include="Assets\Scripts\Data\BodyNumData.cs" /> <Compile Include="Assets\Scripts\Data\BodyNumData.cs" />
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<Compile Include="Assets\Scripts\Net\PersonMain.cs" />
<Compile Include="Assets\Scripts\Tools\ToggleTab.cs" /> <Compile Include="Assets\Scripts\Tools\ToggleTab.cs" />
<Compile Include="Assets\Scripts\UI\UITemp.cs" />
<Compile Include="Assets\Scripts\Tools\LoadingScripts.cs" />
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<Compile Include="Assets\Scripts\Net\TcpConnect.cs" /> <Compile Include="Assets\Scripts\Net\TcpConnect.cs" />
<Compile Include="Assets\Scripts\Tools\SingleTon.cs" /> <Compile Include="Assets\Scripts\Tools\SingleTon.cs" />
<Compile Include="Assets\Scripts\UI\UIQuitAll.cs" /> <Compile Include="Assets\Scripts\UI\UIQuitAll.cs" />
<Compile Include="Assets\Scripts\Net\NetMain.cs" /> <Compile Include="Assets\Scripts\Net\NetMain.cs" />
<Compile Include="Assets\Scripts\Data\EventCenter.cs" /> <Compile Include="Assets\Scripts\Data\EventCenter.cs" />
<Compile Include="Assets\Scripts\UI\UISimulation.cs" />
<Compile Include="Assets\Scripts\UI\UIBase.cs" /> <Compile Include="Assets\Scripts\UI\UIBase.cs" />
<Compile Include="Assets\Scripts\UI\UILinkText.cs" /> <Compile Include="Assets\Scripts\UI\UILinkText.cs" />
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@ -839,6 +849,9 @@
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m_PrefabAsset: {fileID: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -7258,12 +7560,12 @@ RectTransform:
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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2035037422} m_Father: {fileID: 84883364}
m_RootOrder: -1 m_RootOrder: -1
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m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 675, y: 345} m_AnchoredPosition: {x: -29, y: 0}
m_SizeDelta: {x: 40, y: 40} m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1192593066 --- !u!114 &1192593066
@ -7661,6 +7963,50 @@ MeshFilter:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1254844238} m_GameObject: {fileID: 1254844238}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 1255275299}
m_Layer: 0
m_Name: UDPPersonConnect
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1255275298
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 1255275297}
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m_Father: {fileID: 0}
m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1255275297}
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m_Name:
m_EditorClassIdentifier:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -8674,6 +9020,50 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_HorizontalFit: 0 m_HorizontalFit: 0
m_VerticalFit: 2 m_VerticalFit: 2
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 1446555278}
m_Layer: 0
m_Name: TCPPersonConnect
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1446555277
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1446555276}
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m_Father: {fileID: 0}
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1446555278
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1446555276}
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m_Script: {fileID: 11500000, guid: 69e7fa3d93fc93f4aad76fd3069c1f56, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1457568447 --- !u!1 &1457568447
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -9761,8 +10151,8 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1670359726} m_GameObject: {fileID: 1670359726}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 2.43, y: -0, z: 9.34}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@ -9770,7 +10160,7 @@ Transform:
- {fileID: 2123769225} - {fileID: 2123769225}
m_Father: {fileID: 1164531128} m_Father: {fileID: 1164531128}
m_RootOrder: -1 m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
--- !u!4 &1684522309 stripped --- !u!4 &1684522309 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 111ae2404c69ee04e89a97fe8a61048a, type: 3} m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 111ae2404c69ee04e89a97fe8a61048a, type: 3}
@ -10102,7 +10492,11 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
quitBtn: {fileID: 1614709130} quitBtn: {fileID: 1614709130}
SetRoomBtn: {fileID: 863598308}
peopleContent: {fileID: 1445152292} peopleContent: {fileID: 1445152292}
showTog:
- {fileID: 530390588}
- {fileID: 1391022787}
--- !u!1 &1731740083 --- !u!1 &1731740083
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -11323,7 +11717,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!4 &1942607896 --- !u!4 &1942607896
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -11793,7 +12187,7 @@ RectTransform:
- {fileID: 1614709129} - {fileID: 1614709129}
- {fileID: 543658630} - {fileID: 543658630}
- {fileID: 84883364} - {fileID: 84883364}
- {fileID: 1192593065} - {fileID: 863598307}
m_Father: {fileID: 1721485954} m_Father: {fileID: 1721485954}
m_RootOrder: -1 m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -12032,7 +12426,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2054616257} m_GameObject: {fileID: 2054616257}
m_LocalRotation: {x: -0, y: -0, z: -0.7071068, w: 0.7071068} m_LocalRotation: {x: -0, y: -0, z: -0.7071068, w: 0.7071068}
m_LocalPosition: {x: -9.36, y: 3.5783124, z: -0.45} m_LocalPosition: {x: -3.0899997, y: 3.58, z: -0.45}
m_LocalScale: {x: 1, y: 1, z: 3} m_LocalScale: {x: 1, y: 1, z: 3}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []

View File

@ -5,6 +5,11 @@ using UnityEngine;
public class AllType : MonoBehaviour public class AllType : MonoBehaviour
{ {
}
public enum ShowMode
{
PeopleTest,
StudentTest
} }
public enum UIType public enum UIType
{ {
@ -19,7 +24,10 @@ public enum UIType
UIHistory, UIHistory,
UIClickBody, UIClickBody,
UIHistoryInfo, UIHistoryInfo,
UIFile UIFile,
UISimulation,
UIHint,
UIChooseStudent
} }
public enum CheckToolType public enum CheckToolType
@ -68,11 +76,11 @@ public enum HistoryType
public enum FileType public enum FileType
{ {
video = 3, video = 3,
music=4, music = 4,
image = 2, image = 2,
URL = 6, URL = 6,
text = 1, text = 1,
question =5 question = 5
} }
public enum StylePosType public enum StylePosType
{ {

View File

@ -67,19 +67,4 @@ public class CheckReasonRoot
/// </summary> /// </summary>
public CheckReason1Data data; public CheckReason1Data data;
} }
[Serializable]
public class CheckBodyQuetionRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// 操作成功
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<DataItem2> data;
}

View File

@ -1,11 +1,19 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
public class DataManager : SingleTon<DataManager> public class DataManager : SingleTon<DataManager>
{ {
public int NextScene = -1;
public List<RowsItem> peoples = new List<RowsItem>(); public List<RowsItem> peoples = new List<RowsItem>();
public List<StudentTestDataItem> studentsTest = new List<StudentTestDataItem>();
public RowsItem currentSelectPeople = null; public RowsItem currentSelectPeople = null;
public StudentTestDataItem currentSelectTest = null;
public List<StudentInfoDataItem> studentInfoDataItems = new List<StudentInfoDataItem>();
public StudentInfoDataItem currentSelectStudent;
public List<DataItem> currentPeoplesProgress = new List<DataItem>(); public List<DataItem> currentPeoplesProgress = new List<DataItem>();
@ -22,6 +30,10 @@ public class DataManager : SingleTon<DataManager>
public List<AnswerQuestionData> currentAllDoneQuestion = new List<AnswerQuestionData>(); public List<AnswerQuestionData> currentAllDoneQuestion = new List<AnswerQuestionData>();
public List<RoomDataItem> roomsData = new List<RoomDataItem>();
public RoomDataItem roomItem = null;
public RoomPersonsItem RoomPersonsItem = null;
public List<BodyPosInfoDataItem> bodyPosInfos = new List<BodyPosInfoDataItem>(); public List<BodyPosInfoDataItem> bodyPosInfos = new List<BodyPosInfoDataItem>();
public List<DataItem3> currentTalk = null; public List<DataItem3> currentTalk = null;
/// <summary> /// <summary>
@ -81,6 +93,30 @@ public class DataManager : SingleTon<DataManager>
public List<BodyNumItem> bodyNum = new List<BodyNumItem>(); public List<BodyNumItem> bodyNum = new List<BodyNumItem>();
public ShowMode showMode = ShowMode.PeopleTest;
public IEnumerator PostData(string url,string jsondata)
{
byte[] databyte = Encoding.UTF8.GetBytes(jsondata);
UnityWebRequest _request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
_request.uploadHandler = new UploadHandlerRaw(databyte);
_request.downloadHandler = new DownloadHandlerBuffer();
_request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
yield return _request.SendWebRequest();
Debug.Log(_request.responseCode);
if (_request.isHttpError || _request.isNetworkError)
{
Debug.LogError(_request.error);
}
else
{
Debug.Log(_request.downloadHandler.text);
}
}
public GameData GetGameData() public GameData GetGameData()
{ {
if (gameData == null) if (gameData == null)
@ -106,6 +142,8 @@ public class AnswerQuestionData
public List<int> choose; public List<int> choose;
public string hint; public string hint;
public string answerStr;
} }
public enum QuestionType public enum QuestionType
{ {

View File

@ -2,11 +2,29 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements;
using static UnityEditor.Progress;
public class DataParse : SingleTon<DataParse> public class DataParse : SingleTon<DataParse>
{ {
public void ParseRoomInfo(string str)
{
RoomRoot root = JsonUtility.FromJson<RoomRoot>(str);
if (root != null)
{
if (root.code == 200)
{
DataManager.Instance.roomsData = root.data;
EventCenter.dispatcher.SendMessage(MsgType.OnGetRoom, null);
}
else
{
Debug.LogError("root.code = " + root.code);
}
}
}
public void ParseCheckBodyQuestionToQuit(string str) public void ParseCheckBodyQuestionToQuit(string str)
{ {
CheckBodyQuetionRoot root = JsonUtility.FromJson<CheckBodyQuetionRoot>(str); CheckBodyQuetionRoot root = JsonUtility.FromJson<CheckBodyQuetionRoot>(str);
@ -336,6 +354,50 @@ public class DataParse : SingleTon<DataParse>
} }
public void ParseStudentList(string str)
{
StudentInfoDataRoot root = JsonUtility.FromJson<StudentInfoDataRoot>(str);
if (root != null)
{
if (root.code == 200)
{
DataManager.Instance.studentInfoDataItems = root.data;
EventCenter.dispatcher.SendMessage(MsgType.OnGetStudentInfo, null);
}
else
{
Debug.LogError("root.code = " + root.code);
}
}
}
public void ParseStudentTest(string str)
{
StudentTestRoot root = JsonUtility.FromJson<StudentTestRoot>(str);
if (root != null)
{
if (root.code == 200)
{
DataManager.Instance.studentsTest = root.data;
//var list = DataManager.Instance.peopleDisProgress;
//for (int i = 0; i < root.data.Count; i++)
//{
// var data = root.data[i];
// if (!list.ContainsKey(data.id))
// {
// list.Add(data.id, new List<int>(1) { 0 });
// }
//}
//DataManager.Instance.peopleDisProgress = list;
}
else
{
Debug.LogError("root.code = " + root.code);
}
}
}
/// <summary> /// <summary>
/// Õï¶Ï²¡ÀýÁÐ±í½øÕ¹ /// Õï¶Ï²¡ÀýÁÐ±í½øÕ¹
/// </summary> /// </summary>
@ -711,6 +773,7 @@ public class DataItem2
/// ///
/// </summary> /// </summary>
public string feedbackFileIds; public string feedbackFileIds;
public List<ProblemAnswerRespListItem> problemAnswerRespList; public List<ProblemAnswerRespListItem> problemAnswerRespList;
/// <summary> /// <summary>
/// ///
@ -952,3 +1015,19 @@ public class Root
/// </summary> /// </summary>
public Data data; public Data data;
} }
[Serializable]
public class CheckBodyQuetionRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<DataItem2> data;
}

View File

@ -97,5 +97,9 @@ public enum MsgType
OnGetBodyNum, OnGetBodyNum,
OnGetBodyInfo, OnGetBodyInfo,
OnGetBodyPosInfo, OnGetBodyPosInfo,
OnGetAllStyle OnGetAllStyle,
OnGetRoom,
OnSetRoom,
OnGetCode,
OnGetStudentInfo
} }

View File

@ -23,12 +23,24 @@ public class GameData : MonoBehaviour
public GameObject showBed; public GameObject showBed;
private void Awake() private void Awake()
{ {
talkMan.SetBool("idle1", true); if (DataManager.Instance.NextScene == -1)
{
Debug.Log("ÎÒ×ßÁË");
DontDestroyOnLoad(this.gameObject);
EventCenter.Instance.Init();
UIManager.Instance.Init();
NetMain.Instance.conn();
LieMan.speed = 0; UIManager.Instance.OpenUI(UIType.UIHint);
UIManager.Instance.HideHint();
talkMan.SetBool("idle1", true);
LieMan.speed = 0;
}
} }
public void ShowTalkMan() public void ShowTalkMan()

View File

@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomData : MonoBehaviour
{
}
[Serializable]
public class RoomPersonsItem
{
/// <summary>
///
/// </summary>
public int id;
/// <summary>
///
/// </summary>
public string code;
/// <summary>
/// Ä£ÄâÈË1
/// </summary>
public string name;
/// <summary>
///
/// </summary>
public string ip;
/// <summary>
///
/// </summary>
public string port;
}
[Serializable]
public class RoomDataItem
{
/// <summary>
///
/// </summary>
public int id;
/// <summary>
/// ·¿¼ä1
/// </summary>
public string code;
/// <summary>
///
/// </summary>
public string status;
/// <summary>
///
/// </summary>
public List<RoomPersonsItem> persons;
}
[Serializable]
public class RoomRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<RoomDataItem> data;
}

View File

@ -0,0 +1,111 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StudentData
{
}
[Serializable]
public class StudentTestDataItem
{
/// <summary>
///
/// </summary>
public int roomCasesId;
/// <summary>
/// 项目2
/// </summary>
public string projectName;
/// <summary>
///
/// </summary>
public int roomId;
/// <summary>
/// 房间3
/// </summary>
public string roomCode;
public int casesId;
/// <summary>
/// 孕期体检
/// </summary>
public string casesName;
/// <summary>
/// 汉语
/// </summary>
public string languageType;
/// <summary>
/// 眼科
/// </summary>
public string specialty;
/// <summary>
///
/// </summary>
public List<string> assessmentPoints;
/// <summary>
///
/// </summary>
public List<string> field;
/// <summary>
///
/// </summary>
public List<string> difficulty;
/// <summary>
///
/// </summary>
public string patientId;
/// <summary>
///
/// </summary>
public string image;
/// <summary>
///
/// </summary>
public string sex;
/// <summary>
///
/// </summary>
public string age;
/// <summary>
///
/// </summary>
public string weight;
/// <summary>
///
/// </summary>
public string feature;
/// <summary>
///
/// </summary>
public int haveClothing;
/// <summary>
///
/// </summary>
public string background;
/// <summary>
///
/// </summary>
public string startTime;
/// <summary>
///
/// </summary>
public string endTime;
}
[Serializable]
public class StudentTestRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// 操作成功
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<StudentTestDataItem> data;
}

View File

@ -0,0 +1,65 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StudentInfoData
{
}
[Serializable]
public class StudentInfoDataItem
{
/// <summary>
///
/// </summary>
public int id;
/// <summary>
///
/// </summary>
public int projectId;
/// <summary>
/// ÏîÄ¿5
/// </summary>
public string projectName;
/// <summary>
///
/// </summary>
public int studentId;
/// <summary>
/// Áõº£·É
/// </summary>
public string studentName;
/// <summary>
///
/// </summary>
public int roomCasesId;
/// <summary>
///
/// </summary>
public int status;
/// <summary>
///
/// </summary>
public string finishTime;
/// <summary>
///
/// </summary>
public string score;
}
[Serializable]
public class StudentInfoDataRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<StudentInfoDataItem> data;
}

View File

@ -1,3 +1,5 @@
using PimDeWitte.UnityMainThreadDispatcher;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -11,6 +13,12 @@ public class UIManager : SingleTon<UIManager>
public void Init() public void Init()
{ {
GameData = DataManager.Instance.GetGameData(); GameData = DataManager.Instance.GetGameData();
EventCenter.dispatcher.AddListener(MsgType.OnGetCode, Show1);
}
private void Show1(Message evt)
{
ShowHint("Âö²«¼ì²é - è㶯Âö - ¼ì²é");
} }
public UIBase GetUIBase(UIType uIType) public UIBase GetUIBase(UIType uIType)
@ -22,6 +30,34 @@ public class UIManager : SingleTon<UIManager>
return null; return null;
} }
public void ShowHint(string str)
{
if (uiDic.ContainsKey(UIType.UIHint))
{
if (uiDic[UIType.UIHint] != null)
{
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
UIHint ui = (UIHint)uiDic[UIType.UIHint];
ui.open();
ui.Init(str);
});
}
}
}
public void HideHint()
{
if (uiDic.ContainsKey(UIType.UIHint))
{
if (uiDic[UIType.UIHint] != null)
{
UIHint ui = (UIHint)uiDic[UIType.UIHint];
ui.close();
}
}
}
public UIBase OpenUI(UIType uIType) public UIBase OpenUI(UIType uIType)
{ {
if (uiDic.ContainsKey(uIType)) if (uiDic.ContainsKey(uIType))
@ -49,7 +85,7 @@ public class UIManager : SingleTon<UIManager>
{ {
if (uiDic.ContainsKey(uIType)) if (uiDic.ContainsKey(uIType))
{ {
return uiDic[uIType].gameObject.activeSelf; return uiDic[uIType].gameObject.activeSelf;
} }
return false; return false;
} }
@ -68,7 +104,10 @@ public class UIManager : SingleTon<UIManager>
{ {
foreach (var ui in uiDic.Values) foreach (var ui in uiDic.Values)
{ {
ui.Close(); if (ui.isTools != 1)
{
ui.Close();
}
} }
CloseMainUI(); CloseMainUI();
} }

View File

@ -0,0 +1,101 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Unity.Collections;
using UnityEngine;
public class PersonMain : MonoBehaviour
{
UdpConnect udp;
private void Awake()
{
udp = UdpConnect.Instance;
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
EventCenter.dispatcher.AddListener(MsgType.OnSetRoom, OnSetRoom);
}
private void OnSetRoom(Message evt)
{
//udp.InitSocket();
}
void Update()
{
//if (Input.GetKeyUp(KeyCode.W))
//{
// UIManager.Instance.ShowHint("生命体征呼吸次数100次每分");
//}
//if (Input.GetKeyUp(KeyCode.Q))
//{
// //int i = 0xff;
// ////char c = '\xff\';
// ////char[] chars = {0xff };
// //char[] data = { (char)0x00, (char)0xFF, (char)0x00, (char)0xFF, (char)0x5A, (char)0x02,
// // (char)0x02, (char)0x10, (char)0xFC, (char)0xFC, (char)0xFC };
// ////char[] data2 = {'' };
// //string str = "hello world";
// //int[] num = { 0, 1, 2, 3, 4, 5, };
// ////UdpConnect.Instance.SocketSend(data);
// //UdpConnect.Instance.SocketSend(str);
// ////UdpConnect.Instance.SocketSend(num);
// //int num = Convert.ToInt32(255);
// string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
// + Convert.ToString(0, 16) + Convert.ToString(255, 16);
// string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
// head = "ff 00 ff 00 ff ";//尾部+空格
// string type = "5a ";
// string length = "02 ";
// string data = "f0 00 ";
// end = "fc fc fc";
// //string str = head + end;
// string str = head + type + length + data + end;
// //char[] chars = str.ToCharArray();
// //char c = (char)0xff;
// var sendData = textWork16(str);
// string log = "";
// for (int i = 0; i < sendData.Length; i++)
// {
// log += sendData[i].ToString();
// }
// Debug.Log("我发送" + log);
// UdpConnect.Instance.SocketSend(str);
// //byte[] bytes = { 255,0,255,0,255 }; // 16进制表示的字符'\uffff'
// //char[] chars = Encoding.Unicode.GetChars(bytes);
// //Debug.Log(chars[0]); // 输出 '\uffff'
//}
}
private byte[] textWork16(string strText)
{
strText = strText.Replace(" ", "");
byte[] bText = new byte[strText.Length / 2];
for (int i = 0; i < strText.Length / 2; i++)
{
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
}
return bText;
}
/// <summary>
/// ff f f char = ff
/// </summary>
private void OnDestroy()
{
EventCenter.dispatcher.RemoveListener(MsgType.OnSetRoom, OnSetRoom);
}
}

View File

@ -5,10 +5,10 @@ using System.Net.Sockets;
using System.Net; using System.Net;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.Windows;
using System.Text; using System.Text;
using System.Linq;
public class TcpConnect : MonoBehaviour public class TcpConnect : SingleTon<TcpConnect>
{ {
private string staInfo = "NULL"; //状态信息 private string staInfo = "NULL"; //状态信息
private string inputIp = "127.0.0.1"; //输入ip地址 private string inputIp = "127.0.0.1"; //输入ip地址
@ -18,13 +18,13 @@ public class TcpConnect : MonoBehaviour
private string recMes = "NULL"; //接收到的消息 private string recMes = "NULL"; //接收到的消息
private Socket socketSend; //客户端套接字,用来链接远端服务器 private Socket socketSend; //客户端套接字,用来链接远端服务器
private bool clickSend = false; //是否点击发送按钮 private bool clickSend = false; //是否点击发送按钮
void InitConnect() public void InitConnect(string ipaddress, int port)
{ {
try try
{ {
int _port = Convert.ToInt32(inputPort);//获取端口号 int _port = Convert.ToInt32(port);//获取端口号
string _ip = inputIp;//获取ip地址 string _ip = ipaddress;//获取ip地址
//创建客户端Socket获得远程ip和端口号 //创建客户端Socket获得远程ip和端口号
socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(_ip); IPAddress ip = IPAddress.Parse(_ip);
IPEndPoint point = new IPEndPoint(ip, _port); IPEndPoint point = new IPEndPoint(ip, _port);
@ -33,14 +33,16 @@ public class TcpConnect : MonoBehaviour
Debug.Log("连接成功 , " + " ip = " + ip + " port = " + _port); Debug.Log("连接成功 , " + " ip = " + ip + " port = " + _port);
staInfo = ip + ":" + _port + " 连接成功"; staInfo = ip + ":" + _port + " 连接成功";
Thread r_thread = new Thread(ReceivedMessage);//开启新的线程,不停的接收服务器发来的消息 Thread r_thread = new Thread(ReceivedMessage);//开启新的线程,不停的接收服务器发来的消息
r_thread.IsBackground = true; r_thread.IsBackground = true;
r_thread.Start(); r_thread.Start();
SendConnectSuccess();
Thread s_thread = new Thread(SendMessage); //开启新的线程,不停的给服务器发送消息 //Thread s_thread = new Thread(SendHeartMessage); //开启新的线程,不停的给服务器发送消息
s_thread.IsBackground = true; //s_thread.IsBackground = true;
s_thread.Start(); //s_thread.Start();
} }
catch (Exception) catch (Exception)
{ {
@ -49,10 +51,37 @@ public class TcpConnect : MonoBehaviour
} }
} }
void SendConnectSuccess()
{
string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
+ Convert.ToString(0, 16) + Convert.ToString(255, 16);
string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
head = "ff 00 ff 00 ff ";//尾部+空格
string type = "5e ";
string length = "02 ";
string data = "ca 01 ";
end = "fc fc fc";
string str = head + type + length + data + end;
//string str = head + end;
SendMessage(textWork16(str));
}
private byte[] textWork16(string strText)
{
strText = strText.Replace(" ", "");
byte[] bText = new byte[strText.Length / 2];
for (int i = 0; i < strText.Length / 2; i++)
{
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
}
return bText;
}
/// <summary> /// <summary>
/// 接收服务端返回的消息 /// 接收服务端返回的消息
/// </summary> /// </summary>
void ReceivedMessage() public void ReceivedMessage()
{ {
while (true) while (true)
{ {
@ -62,41 +91,388 @@ public class TcpConnect : MonoBehaviour
{ {
break; break;
} }
recMes = Encoding.UTF8.GetString(buffer, 0, len); byte[] newByte = buffer.Take(len).ToArray();
Debug.Log("客户端接收到的数据 " + recMes); string hexString = BitConverter.ToString(newByte).Replace("-", " ").ToLower();
Debug.Log("客户端接收到的数据 " + hexString);
ShowHint(hexString);
recTimes++; recTimes++;
staInfo = "接收到一次数据,接收次数为 " + recTimes; staInfo = "接收到一次数据,接收次数为 " + recTimes;
Debug.Log("接收次数为:" + recTimes); Debug.Log("接收次数为:" + recTimes);
} }
} }
/// <summary> private void ShowHint(string data)
/// 向服务器发送消息
/// </summary>
void SendMessage()
{ {
string[] strs = data.ToLower().Split(' ');
try if (strs.Length > 7)
{ {
while (true) string len = strs[6];
int length = int.Parse(len);
Debug.Log("包长为" + length);
if (strs.Length > 6 + length)
{ {
clickSend = false; string name = strs[5];//体征
string msg = inputMes; for (int i = 6; i < 7 + length; i++)//包长 + 数据
byte[] buffer = new byte[1024 * 6]; {
buffer = Encoding.UTF8.GetBytes(msg); name += strs[i];
socketSend.Send(buffer); }
Debug.Log("发送的数据为:" + msg); Debug.Log("数据包数据为" + name);
ShowHint2(name);
}
else
{
Debug.Log("需要数据包不完整 或判断包尾 拼接包数据");
} }
} }
catch (Exception) else
{ {
Debug.Log("需要数据包不完整 或判断包尾 拼接包数据");
} }
} }
void ShowHint2(string name)
{
switch (name)
{
case "5b03330101":
UIManager.Instance.ShowHint("颈动脉检查");
break;
case "5b03330201":
UIManager.Instance.ShowHint("桡动脉检查");
break;
case "5b03330301":
UIManager.Instance.ShowHint("竑动脉检查");
break;
case "5b032c0101":
UIManager.Instance.ShowHint("右瞳孔对光检查");
break;
case "5b032c0001":
UIManager.Instance.ShowHint("右瞳孔对光检查");
break;
case "5e028200":
UIManager.Instance.ShowHint("血压测量 - 开始");
break;
case "5e028201":
UIManager.Instance.ShowHint("血压测量 - 结束");
break;
case "5b033e0100":
UIManager.Instance.ShowHint("甲状腺检查");
break;
case "5b03390100":
UIManager.Instance.ShowHint("环甲膜穿刺");
break;
case "5a038d0101":
UIManager.Instance.ShowHint("胆囊触诊");
break;
case "5a038d0201":
UIManager.Instance.ShowHint("左上腹部触诊");
break;
case "5a038d0301":
UIManager.Instance.ShowHint("中输尿管触诊");
break;
case "5a038d0401":
UIManager.Instance.ShowHint("阑尾炎触诊");
break;
case "5a038d0501":
UIManager.Instance.ShowHint("上输尿管触诊");
break;
case "5a038d0601":
UIManager.Instance.ShowHint("脐部触诊");
break;
case "5a038d0701":
UIManager.Instance.ShowHint("下腹触诊");
break;
case "5a038d0801":
UIManager.Instance.ShowHint("左侧侧肋脊点触诊");
break;
case "5a038d0901":
UIManager.Instance.ShowHint("肋腰点触诊");
break;
case "5a038d0a01":
UIManager.Instance.ShowHint("脐下正中触诊");
break;
default:
break;
}
return;
switch (name)
{
case "5b03330101":
UIManager.Instance.ShowHint("脉搏检查 - 颈动脉 - 检查");
break;
case "5b03330100":
UIManager.Instance.ShowHint("脉搏检查 - 颈动脉 - 离开");
break;
case "5b03330201":
EventCenter.dispatcher.SendMessage(MsgType.OnGetCode,null);
//UIManager.Instance.ShowHint("脉搏检查 - 桡动脉 - 检查");
break;
case "5b03330200":
UIManager.Instance.ShowHint("脉搏检查 - 桡动脉 - 离开");
break;
case "5b03330301":
UIManager.Instance.ShowHint("脉搏检查 - 竑动脉 - 检查");
break;
case "5b03330300":
UIManager.Instance.ShowHint("脉搏检查 - 竑动脉 - 离开");
break;
case "5b032c0101":
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔照射 - 右瞳孔照射");
break;
case "5b032c0000":
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔无照射 - 右瞳孔无照射");
break;
case "5b032c0100":
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔照射 - 右瞳孔无照射");
break;
case "5b032c0001":
UIManager.Instance.ShowHint("瞳孔对光检查 - 左瞳孔无照射 - 右瞳孔照射");
break;
case "5e028200":
UIManager.Instance.ShowHint("血压测量 - 开始");
break;
case "5e028201":
UIManager.Instance.ShowHint("血压测量 - 结束");
break;
case "5a03250000":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(无)");
break;
case "5a03250002":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(间接)");
break;
case "5a03250022":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(直接,间接)");
break;
case "5a03250020":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(无)- 右瞳孔(直接)");
break;
case "5a03250200":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(无)");
break;
case "5a03250202":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(间接)");
break;
case "5a03250222":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(直接,间接)");
break;
case "5a03250220":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(间接)- 右瞳孔(直接)");
break;
case "5a03252000":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(无)");
break;
case "5a03252002":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(间接)");
break;
case "5a03252020":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(直接)");
break;
case "5a03252022":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接)- 右瞳孔(直接,间接)");
break;
case "5a03252200":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接,间接)");
break;
case "5a03252222":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接,间接)");
break;
case "5a03252220":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(直接)");
break;
case "5a03252202":
UIManager.Instance.ShowHint("瞳孔对光反射 - 左瞳孔(直接,间接)- 右瞳孔(间接)");
break;
case "5b033e0000":
UIManager.Instance.ShowHint("甲状腺检查 - 离开");
break;
case "5b033e0100":
UIManager.Instance.ShowHint("甲状腺检查 - 检查");
break;
case "5b03390000":
UIManager.Instance.ShowHint("环甲膜穿刺 - 离开");
break;
case "5b03390100":
UIManager.Instance.ShowHint("环甲膜穿刺 - 检查");
break;
case "5a03850100":
UIManager.Instance.ShowHint("腹部压痛设置 - 胆囊压痛 - 正常");
break;
case "5a03850101":
UIManager.Instance.ShowHint("腹部压痛设置 - 胆囊压痛 - 压痛");
break;
case "5a03850200":
UIManager.Instance.ShowHint("腹部压痛设置 - 左上腹部压痛 - 正常");
break;
case "5a03850201":
UIManager.Instance.ShowHint("腹部压痛设置 - 左上腹部压痛 - 压痛");
break;
case "5a03850300":
UIManager.Instance.ShowHint("腹部压痛设置 - 中输尿管压痛 - 正常");
break;
case "5a03850301":
UIManager.Instance.ShowHint("腹部压痛设置 - 中输尿管压痛 - 压痛");
break;
case "5a03850400":
UIManager.Instance.ShowHint("腹部压痛设置 - 阑尾炎 - 正常");
break;
case "5a03850401":
UIManager.Instance.ShowHint("腹部压痛设置 - 阑尾炎 - 压痛");
break;
case "5a03850500":
UIManager.Instance.ShowHint("腹部压痛设置 - 上输尿管压痛 - 正常");
break;
case "5a03850501":
UIManager.Instance.ShowHint("腹部压痛设置 - 上输尿管压痛 - 压痛");
break;
case "5a03850600":
UIManager.Instance.ShowHint("腹部压痛设置 - 脐部压痛 - 正常");
break;
case "5a03850601":
UIManager.Instance.ShowHint("腹部压痛设置 - 脐部压痛 - 压痛");
break;
case "5a03850700":
UIManager.Instance.ShowHint("腹部压痛设置 - 下腹压痛 - 正常");
break;
case "5a03850701":
UIManager.Instance.ShowHint("腹部压痛设置 - 下腹压痛 - 压痛");
break;
case "5a03850800":
UIManager.Instance.ShowHint("腹部压痛设置 - 左侧侧肋脊点 - 正常");
break;
case "5a03850801":
UIManager.Instance.ShowHint("腹部压痛设置 - 左侧侧肋脊点 - 压痛");
break;
case "5a03850900":
UIManager.Instance.ShowHint("腹部压痛设置 - 肋腰点的压痛 - 正常");
break;
case "5a03850901":
UIManager.Instance.ShowHint("腹部压痛设置 - 肋腰点的压痛 - 压痛");
break;
case "5a03850a00":
UIManager.Instance.ShowHint("腹部压痛设置 - 脐下正中压痛 - 正常");
break;
case "5a03850a01":
UIManager.Instance.ShowHint("腹部压痛设置 - 脐下正中压痛 - 压痛");
break;
case "5a038d0100":
UIManager.Instance.ShowHint("腹部压痛触诊 - 胆囊压痛 - 离开");
break;
case "5a038d0101":
UIManager.Instance.ShowHint("腹部压痛触诊 - 胆囊压痛 - 触诊");
break;
case "5a038d0200":
UIManager.Instance.ShowHint("腹部压痛触诊 - 左上腹部压痛 - 离开");
break;
case "5a038d0201":
UIManager.Instance.ShowHint("腹部压痛触诊 - 左上腹部压痛 - 触诊");
break;
case "5a038d0300":
UIManager.Instance.ShowHint("腹部压痛触诊 - 中输尿管压痛 - 离开");
break;
case "5a038d0301":
UIManager.Instance.ShowHint("腹部压痛触诊 - 中输尿管压痛 - 触诊");
break;
case "5a038d0400":
UIManager.Instance.ShowHint("腹部压痛触诊 - 阑尾炎 - 离开");
break;
case "5a038d0401":
UIManager.Instance.ShowHint("腹部压痛触诊 - 阑尾炎 - 触诊");
break;
case "5a038d0500":
UIManager.Instance.ShowHint("腹部压痛触诊 - 上输尿管压痛 - 离开");
break;
case "5a038d0501":
UIManager.Instance.ShowHint("腹部压痛触诊 - 上输尿管压痛 - 触诊");
break;
case "5a038d0600":
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐部压痛 - 离开");
break;
case "5a038d0601":
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐部压痛 - 触诊");
break;
case "5a038d0700":
UIManager.Instance.ShowHint("腹部压痛触诊 - 下腹压痛 - 离开");
break;
case "5a038d0701":
UIManager.Instance.ShowHint("腹部压痛触诊 - 下腹压痛 - 触诊");
break;
case "5a038d0800":
UIManager.Instance.ShowHint("腹部压痛触诊 - 左侧侧肋脊点 - 离开");
break;
case "5a038d0801":
UIManager.Instance.ShowHint("腹部压痛触诊 - 左侧侧肋脊点 - 触诊");
break;
case "5a038d0900":
UIManager.Instance.ShowHint("腹部压痛触诊 - 肋腰点的压痛 - 离开");
break;
case "5a038d0901":
UIManager.Instance.ShowHint("腹部压痛触诊 - 肋腰点的压痛 - 触诊");
break;
case "5a038d0a00":
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐下正中压痛 - 离开");
break;
case "5a038d0a01":
UIManager.Instance.ShowHint("腹部压痛触诊 - 脐下正中压痛 - 触诊");
break;
private void OnDisable() }
}
/// <summary>
/// 向服务器发送消息
/// </summary>
public void SendMessage(string msg)
{
try
{
clickSend = false;
byte[] buffer = new byte[1024 * 6];
buffer = Encoding.UTF8.GetBytes(msg);
socketSend.Send(buffer);
Debug.Log("发送的数据为:" + msg);
}
catch (Exception)
{
}
}
public void SendMessage(byte[] msg)
{
try
{
clickSend = false;
byte[] buffer = new byte[1024 * 6];
buffer = msg;
socketSend.Send(buffer);
}
catch (Exception)
{
}
}
public void SendHeartMessage()
{
try
{
string msg = "im here";
clickSend = false;
byte[] buffer = new byte[1024 * 6];
buffer = Encoding.UTF8.GetBytes(msg);
socketSend.Send(buffer);
Debug.Log("发送的数据为:" + msg);
}
catch (Exception)
{
}
}
public void OnDisable()
{ {
Debug.Log("begin OnDisable()"); Debug.Log("begin OnDisable()");
if (socketSend == null) return;
if (socketSend.Connected) if (socketSend.Connected)
{ {
try try
@ -106,7 +482,7 @@ public class TcpConnect : MonoBehaviour
} }
catch (Exception e) catch (Exception e)
{ {
print(e.Message); Debug.Log(e);
} }
} }
Debug.Log("end OnDisable()"); Debug.Log("end OnDisable()");

View File

@ -0,0 +1,133 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TcpNet : MonoBehaviour
{
TcpConnect tcpConnect;
// Start is called before the first frame update
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
void Start()
{
tcpConnect = TcpConnect.Instance;
//tcpConnect.InitConnect("192.168.1.2",8899);
//tcpConnect.InitConnect("124.248.69.29", 13344);
//tcpConnect.InitConnect("192.168.1.2", 8899);
//EventCenter.dispatcher.AddListener(MsgType.OnGetBodyNum, OnGetBodyNum);
}
public void OnGetBodyNum(Message evt)
{
if (DataManager.Instance.bodyNum.Count > 0)
{
//string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
// + Convert.ToString(0, 16) + Convert.ToString(255, 16);
//string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
string head = "ff 00 ff 00 ff ";//尾部+空格
string end = "fc fc fc";
string type = "5e ";
string length = "02 ";
string data = "ca 01 ";
string str = head + type + length + data + end;
var bodyNum = DataManager.Instance.bodyNum[0];
//bodyNum.text = "体温:" + data.bodyTemperature + "\n血压" + data.bloodPressure;
if (!string.IsNullOrEmpty(bodyNum.heartRate))//心率
{
int heart = int.Parse(bodyNum.heartRate);
type = "5a ";
length = "03 ";
data = bodyNum.heartRate + " ";
str = head + type + length + data + end;
StartCoroutine(SendBody(str));
}
if (!string.IsNullOrEmpty(bodyNum.bodyTemperature))//体温
{
string[] temp = bodyNum.bodyTemperature.Split('.');
type = "5a ";
length = "03 ";
string str1, str2;
if (temp.Length > 2)
{
str1 = temp[0];
str2 = temp[1];
}
else
{
str1 = temp[0];
str2 = "00";
}
data = "03 " + str1 + " " + str2 + " ";
str = head + type + length + data + end;
StartCoroutine(SendBody(str));
}
//if (!string.IsNullOrEmpty(bodyNum.breathingNum))//呼吸次数
//{
// type = "5a ";
// length = "02 ";
// data = "02 " + bodyNum.breathingNum + " ";
// str = head + type + length + data + end;
// StartCoroutine(SendBody(str));
//}
//if (!string.IsNullOrEmpty(bodyNum.bloodPressure))//血压 低 高
//{
// str = head + type + length + data + end;
// StartCoroutine(SendBody(str));
//}
}
}
// Update is called once per frame
void Update()
{
//if (Input.GetKeyDown(KeyCode.A))
//{
// SendConnectSuccess();
//}
}
void SendConnectSuccess()
{
string head = Convert.ToString(255, 16) + Convert.ToString(0, 16) + Convert.ToString(255, 16)
+ Convert.ToString(0, 16) + Convert.ToString(255, 16);
string end = Convert.ToString(252, 16) + Convert.ToString(252, 16) + Convert.ToString(252, 16);
head = "ff 00 ff 00 ff ";//尾部+空格
string type = "5e ";
string length = "02 ";
string data = "ca 01 ";
end = "fc fc fc";
string str = head + type + length + data + end;
//string str = head + end;
tcpConnect.SendMessage(textWork16(str));
}
int counts = 1;
IEnumerator SendBody(string url)
{
yield return new WaitForSeconds(counts++);
tcpConnect.SendMessage(textWork16(url));
}
private byte[] textWork16(string strText)
{
strText = strText.Replace(" ", "");
byte[] bText = new byte[strText.Length / 2];
for (int i = 0; i < strText.Length / 2; i++)
{
bText[i] = Convert.ToByte(Convert.ToInt32(strText.Substring(i * 2, 2), 16));
}
return bText;
}
}

View File

@ -5,8 +5,10 @@ using System.Net;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using System.Text; using System.Text;
using System.Net.NetworkInformation;
using System;
public class UdpConnect : MonoBehaviour public class UdpConnect : SingleTon<UdpConnect>
{ {
public string editString = "hello wolrd"; //编辑框文字 public string editString = "hello wolrd"; //编辑框文字
//以下默认都是私有的成员 //以下默认都是私有的成员
@ -21,26 +23,49 @@ public class UdpConnect : MonoBehaviour
private Thread connectThread; //连接线程 private Thread connectThread; //连接线程
void InitSocket() public void InitSocket()
{ {
//定义连接的服务器ip和端口可以是本机ip局域网互联网 string ip = DataManager.Instance.RoomPersonsItem.ip;
ipEnd = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8999); int port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
//定义套接字类型,在主线程中定义 ip = "127.0.0.1";
port = 8899;
ipEnd = new IPEndPoint(IPAddress.Parse(ip), port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//定义服务端
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); socket.Bind(ipEnd);
//ip = DataManager.Instance.RoomPersonsItem.ip;
//port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
IPEndPoint sender = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 4001);
serverEnd = (EndPoint)sender; serverEnd = (EndPoint)sender;
print("waiting for sending UDP dgram"); Debug.Log("waiting for sending UDP dgram");
//建立初始连接这句非常重要第一次连接初始化了serverEnd后面才能收到消息 //建立初始连接这句非常重要第一次连接初始化了serverEnd后面才能收到消息
SocketSend("hello"); //SocketSend("hello");
//开启一个线程连接,必须的,否则主线程卡死 //开启一个线程连接,必须的,否则主线程卡死
connectThread = new Thread(new ThreadStart(SocketReceive)); connectThread = new Thread(new ThreadStart(SocketReceive));
connectThread.Start(); connectThread.Start();
} }
void SocketSend(string sendStr)
public void InitSocket(string message)
{
//string ip = DataManager.Instance.RoomPersonsItem.ip;
//int port = int.Parse( DataManager.Instance.RoomPersonsItem.port);
//ip = "";
//port = 8899;
//ipEnd = new IPEndPoint(IPAddress.Parse(ip), port);
//socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
//serverEnd = sender;
//Debug.Log("等待链接");
//SocketSend(message);
//Debug.Log("连接成功");
//connectThread = new Thread(new ThreadStart(SocketReceve));
//connectThread.Start();
}
public void SocketSend(string sendStr)
{ {
//清空发送缓存 //清空发送缓存
sendData = new byte[1024]; sendData = new byte[1024];
@ -50,6 +75,26 @@ public class UdpConnect : MonoBehaviour
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd); socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
} }
public void SocketSend(char[] sendStr)
{
//清空发送缓存
sendData = new byte[1024];
//数据类型转换
sendData = Encoding.ASCII.GetBytes(sendStr);
//发送给指定服务端
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
}
public void SocketSend(byte[] sendByte)
{
//清空发送缓存
sendData = new byte[1024];
//数据类型转换
sendData = sendByte;
//发送给指定服务端
socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
}
char[] recvChar;
void SocketReceive() void SocketReceive()
{ {
//进入接收循环 //进入接收循环
@ -59,10 +104,54 @@ public class UdpConnect : MonoBehaviour
recvData = new byte[1024]; recvData = new byte[1024];
//获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值 //获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值
recvLen = socket.ReceiveFrom(recvData, ref serverEnd); recvLen = socket.ReceiveFrom(recvData, ref serverEnd);
print("message from: " + serverEnd.ToString()); //打印服务端信息 //Debug.Log("message from: " + serverEnd.ToString()); //打印服务端信息
//输出接收到的数据 //输出接收到的数据
recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen); recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
print("我是客户端,接收到服务器的数据" + recvStr); //recvData = Encoding.ASCII.GetBytes(recvData, 0, recvLen);
Debug.Log("我是客户端,接收到服务器的数据" + recvStr);
if (recvStr.Contains("01"))
{
Debug.Log("01 心率");
}
else if (recvStr.Contains("02"))
{
Debug.Log("02 呼吸次数");
if (DataManager.Instance.bodyNum.Count > 0)
{
var data = DataManager.Instance.bodyNum[0];
//ui.Init("呼吸次数:" + data.breathingNum);
UIManager.Instance.ShowHint("呼吸次数:" + data.breathingNum);
}
}
else if (recvStr.Contains("03"))
{
Debug.Log("03 体温");
}
else if (recvStr.Contains("22"))
{
Debug.Log("22 瞳孔");
}
else if (recvStr.Contains("25"))
{
Debug.Log("25 瞳孔对光反射");
}
else if (recvStr.Contains("24"))
{
Debug.Log("24 功能眨眼");
}
else if (recvStr.Contains("f2"))
{
Debug.Log("f2 气泵");
}
Debug.Log("我是客户端,接收到服务器的数据" + recvData);
//for (int i = 0; i < recvChar.Length; i++)
//{
// var item = recvChar[i];
// //var temp = Convert.ToInt32(item.ToString(), 16);
// //var temp = Convert.ToInt16(item.ToString());
// Debug.Log(recvChar[i] + "___"+ item);
//}
} }
} }
@ -79,7 +168,7 @@ public class UdpConnect : MonoBehaviour
socket.Close(); socket.Close();
} }
private void OnApplicationQuit() public void OnApplicationQuit()
{ {
SocketQuit(); SocketQuit();
} }

View File

@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadingScripts : MonoBehaviour
{
private Slider slider; //滑动条
int currentProgress; //当前进度
int targetProgress; //目标进度
// Start is called before the first frame update
void Start()
{
currentProgress = 0;
targetProgress = 0;
slider = GameObject.Find("Slider").GetComponent<Slider>();
StartCoroutine(LoadingScene()); //开启协成
}
private IEnumerator LoadingScene()
{
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(DataManager.Instance.NextScene); //异步加载1号场景
asyncOperation.allowSceneActivation = false; //不允许场景立即激活//异步进度在 allowSceneActivation= false时会卡在0.89999的一个值这里乘以100转整形
while (asyncOperation.progress < 0.9f) //当异步加载小于0.9f的时候
{
targetProgress = (int)(asyncOperation.progress * 100); //异步进度在 allowSceneActivation= false时会卡在0.89999的一个值这里乘以100转整形
yield return LoadProgress();
}
targetProgress = 100; //循环后当前进度已经为90了所以需要设置目标进度到100继续循环
yield return LoadProgress();
asyncOperation.allowSceneActivation = true; //加载完毕,这里激活场景 —— 跳转场景成功
}
private IEnumerator<WaitForEndOfFrame> LoadProgress()
{
while (currentProgress < targetProgress) //当前进度 < 目标进度时
{
++currentProgress; //当前进度不断累加 Chinar温馨提示如果场景很小可以调整这里的值 例如:+=10 +=20来调节加载速度
slider.value = (float)currentProgress / 100; //给UI进度条赋值
yield return new WaitForEndOfFrame(); //等一帧
}
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -12,15 +12,13 @@ using UnityEngine.UI;
public class MainUI : UIBase public class MainUI : UIBase
{ {
public Button quitBtn; public Button quitBtn;
public Button SetRoomBtn;
public Transform peopleContent; public Transform peopleContent;
List<UIPeopleInfoItem> peopleList; List<UIPeopleInfoItem> peopleList;
Dictionary<int, List<bool>> isOver; Dictionary<int, List<bool>> isOver;
public List<Toggle> showTog;
private void Awake() private void Awake()
{ {
EventCenter.Instance.Init();
UIManager.Instance.Init();
NetMain.Instance.conn();
peopleList = new List<UIPeopleInfoItem>(); peopleList = new List<UIPeopleInfoItem>();
isOver = new Dictionary<int, List<bool>>(); isOver = new Dictionary<int, List<bool>>();
@ -28,13 +26,92 @@ public class MainUI : UIBase
{ {
Application.Quit(); Application.Quit();
}); });
SetRoomBtn.onClick.AddListener(() =>
{
string url = "http://122.112.171.137:85/api/room/list";
StartCoroutine(GetRoom(url));
});
EventCenter.dispatcher.AddListener(MsgType.OnGetPeopleInfo, ShowPeopleInfo); EventCenter.dispatcher.AddListener(MsgType.OnGetPeopleInfo, ShowPeopleInfo);
EventCenter.dispatcher.AddListener(MsgType.OnGetRoom, ShowRoomSet);
for (int i = 0; i < showTog.Count; i++)
{
var tog = showTog[i];
tog.onValueChanged.AddListener(OnChangeMode);
}
} }
private void OnChangeMode(bool arg0)
{
for (int i = 0; i < showTog.Count; i++)
{
var tog = showTog[i];
if (tog.isOn)
{
switch (i)
{
case 0:
DataManager.Instance.showMode = ShowMode.PeopleTest;
ShowPeopleInfo(null);
break;
case 1:
DataManager.Instance.showMode = ShowMode.StudentTest;
ShowStudentInfo(null);
break;
}
}
}
}
private void ShowRoomSet(Message evt)
{
UIManager.Instance.OpenUI(UIType.UISimulation);
}
IEnumerator GetRoom(string url)
{
UnityWebRequest request = UnityWebRequest.Get(url);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
string receiveContent = request.downloadHandler.text;
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
DataParse.Instance.ParseRoomInfo(receiveContent);
}
}
private void ShowStudentInfo(Message message)
{
for (int i = 0; i < peopleList.Count; i++)
{
Destroy(peopleList[i].gameObject);
}
peopleList.Clear();
var students = DataManager.Instance.studentsTest;
GameObject Prefab = (GameObject)Resources.Load("UIPrefabs/PeopleInfo");
for (int i = 0; i < students.Count; i++)
{
UIPeopleInfoItem item = Instantiate(Prefab, peopleContent).GetComponent<UIPeopleInfoItem>();
peopleList.Add(item);
item.Init(students[i]);
}
}
private void ShowPeopleInfo(Message message) private void ShowPeopleInfo(Message message)
{ {
for (int i = 0; i < peopleList.Count; i++)
{
Destroy(peopleList[i].gameObject);
}
peopleList.Clear();
var peoples = DataManager.Instance.peoples;//Õï¶Ï½øÕ¹ÐÅÏ¢ var peoples = DataManager.Instance.peoples;//Õï¶Ï½øÕ¹ÐÅÏ¢
GameObject Prefab = (GameObject)Resources.Load("UIPrefabs/PeopleInfo"); GameObject Prefab = (GameObject)Resources.Load("UIPrefabs/PeopleInfo");
for (int i = 0; i < peoples.Count; i++) for (int i = 0; i < peoples.Count; i++)
@ -48,12 +125,18 @@ public class MainUI : UIBase
private void Start() private void Start()
{ {
GetPeopleInfo(); GetPeopleInfo();
GetTestInfo();
}
private void GetTestInfo()
{
string url = "http://122.112.171.137:85/api/examination/queryProcessExaminationList";
StartCoroutine(Get2(url));
} }
private void Update() private void Update()
{ {
} }
private void OnDestroy() private void OnDestroy()
@ -82,7 +165,24 @@ public class MainUI : UIBase
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length); receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent); //JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
DataParse.Instance.ParsePeople(receiveContent); DataParse.Instance.ParsePeople(receiveContent);
}
}
IEnumerator Get2(string url)
{
UnityWebRequest request = UnityWebRequest.Get(url);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
string receiveContent = request.downloadHandler.text;
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
DataParse.Instance.ParseStudentTest(receiveContent);
} }
} }
} }

View File

@ -152,6 +152,26 @@ public class QuestionItem : MonoBehaviour
return currentSelectIndex; return currentSelectIndex;
} }
public string GetTogSelectStr()
{
return allChoose[currentSelectIndex].transform.Find("Label").GetComponent<Text>().text;
}
public string GetAllSelectStr()
{
var ints = GetAllSelect();
string str = "";
for (int i = 0; i < ints.Count; i++)
{
str += allChoose[currentSelectIndex].transform.Find("Label").GetComponent<Text>().text;
if(i != ints.Count -1)
{
str += ",";
}
}
return str;
}
public List<int> GetAllSelect() public List<int> GetAllSelect()
{ {
List<int> result = new List<int>(); List<int> result = new List<int>();

View File

@ -4,6 +4,7 @@ using UnityEngine;
public class UIBase : MonoBehaviour public class UIBase : MonoBehaviour
{ {
public int isTools { get; set; }
public void Open() public void Open()
{ {

View File

@ -188,14 +188,18 @@ public class UICheckTest : UIBase
if (item.currentData.type == 1) if (item.currentData.type == 1)
{ {
questionData.chooseOne = item.GetTogSelect(); questionData.chooseOne = item.GetTogSelect();
questionData.answerStr = item.GetTogSelectStr();
} }
else if (item.currentData.type == 2) else if (item.currentData.type == 2)
{ {
questionData.choose = item.GetAllSelect(); questionData.choose = item.GetAllSelect();
questionData.answerStr = item.GetAllSelectStr();
} }
else else
{ {
questionData.hint = item.GetStrAnswer(); questionData.hint = item.GetStrAnswer();
questionData.answerStr = item.GetStrAnswer();
} }
bool ishave = false; bool ishave = false;
var temp2 = DataManager.Instance.currentAllDoneQuestion; var temp2 = DataManager.Instance.currentAllDoneQuestion;
@ -228,6 +232,57 @@ public class UICheckTest : UIBase
UIManager.Instance.ShowAllUI(); UIManager.Instance.ShowAllUI();
UIPeopleProgress ui = (UIPeopleProgress)UIManager.Instance.GetUIBase(UIType.UIPeopleProgress); UIPeopleProgress ui = (UIPeopleProgress)UIManager.Instance.GetUIBase(UIType.UIPeopleProgress);
ui.RefreshProgressState(); ui.RefreshProgressState();
if (DataManager.Instance.showMode == ShowMode.StudentTest)
{
var temp = DataManager.Instance.currentAllDoneQuestion;
string str = "[";
for (int i = 0; i < temp.Count; i++)
{
string ques = "{";
var item = temp[i];
ques += "\"relationId\":" + DataManager.Instance.currentSelectStudent.id + ",";
ques += "\"problemId\":" + item.questionID + ",";
ques += "\"problemDetails\":\"" + item.question.title + "\",";
//if (item.type == 1)
//{
// ques += "\"answer\":\"" + item.chooseOne + "\"";
//}
//else if (item.type == 2)
//{
// string answer2 = "";
// for (int j = 0; j < item.choose.Count; j++)
// {
// answer2 += item.choose[j] + ",";
// }
// ques += "\"answer\":\"" + answer2 + "\"";
//}
//else
//{
// ques += "\"answer\":\"" + item.hint + "\"";
//}
ques += "\"answer\":\"" + item.answerStr + "\"";
ques += "}";
if (i != temp.Count - 1)
{
ques += ",";
}
str += ques;
}
str += "]";
Debug.Log(str);
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/batchSubmitProblem", str));
//ѧÉú¿¼ÊÔ½áÊø
string json = "{\"id\":" + DataManager.Instance.currentSelectStudent.id + "}";
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/studentExamEnd", json));
}
} }
UIManager.Instance.DestoryUI(UIType.UICheckTest); UIManager.Instance.DestoryUI(UIType.UICheckTest);

View File

@ -0,0 +1,121 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class UIChooseStudent : UIBase
{
public Button save;
public Transform studentContent;
public Toggle studentItem;
List<Toggle> students = new List<Toggle>();
StudentTestDataItem studentDataItem;
private void Awake()
{
save.onClick.AddListener(OnSaveStudentInfo);
studentDataItem = DataManager.Instance.currentSelectTest;
EventCenter.dispatcher.AddListener(MsgType.OnGetStudentInfo, OnGetStudentInfo);
//for (int i = 0; i < 10; i++)
//{
// var go = GameObject.Instantiate(studentItem, studentContent);
// go.gameObject.SetActive(true);
// //学生id
// go.name = "1";
// if (i % 2 == 0)
// {
// go.transform.Find("Label").GetComponent<Text>().text = "上官李旭" + i;
// }
// else
// {
// go.transform.Find("Label").GetComponent<Text>().text = "李旭" + i;
// }
// go.isOn = false;
// students.Add(go);
//}
GetStudentInfo();
}
private void OnGetStudentInfo(Message evt)
{
var list = DataManager.Instance.studentInfoDataItems;
for (int i = 0; i < list.Count; i++)
{
var go = GameObject.Instantiate(studentItem, studentContent);
go.gameObject.SetActive(true);
//学生id
go.name = list[i].id.ToString();
go.transform.Find("Label").GetComponent<Text>().text = list[i].studentName;
go.isOn = false;
students.Add(go);
}
}
public void GetStudentInfo()
{
string url = "http://122.112.171.137:85/api/examination/projectNotExaminationStudent?roomCasesId=" + studentDataItem.roomCasesId;
url = "http://122.112.171.137:85/api/examination/projectNotExaminationStudent?roomCasesId=14";
Debug.Log(url);
StartCoroutine(Get(url));
}
IEnumerator Get(string url)
{
UnityWebRequest request = UnityWebRequest.Get(url);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
string receiveContent = request.downloadHandler.text;
byte[] datas = Encoding.UTF8.GetBytes(receiveContent);
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
DataParse.Instance.ParseStudentList(receiveContent);
}
}
private void OnSaveStudentInfo()
{
DataManager.Instance.currentSelectStudent = FindStudentSelect();
string json = "{\"roomCasesId\":"+ DataManager.Instance.currentSelectTest.roomCasesId + ",\"id\":"+ DataManager.Instance.currentSelectStudent.id + "}";
//string str = string.Format(json, DataManager.Instance.currentSelectTest.roomCasesId, DataManager.Instance.currentSelectStudent.id);
//string json = "{roomCasesId:" + DataManager.Instance.currentSelectTest.roomCasesId + ",id:" + DataManager.Instance.currentSelectStudent.id + "}";
Debug.Log(json);
StartCoroutine(DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/bindStudentExamCases", json));
//DataManager.Instance.PostData("http://122.112.171.137:85/api/examination/bindStudentExamCases", json);
//保存考试学生信息进入场景
UIManager.Instance.CloseUI(UIType.UIChooseStudent);
UIManager.Instance.OpenUI(UIType.UIPeopleProgress);
}
StudentInfoDataItem FindStudentSelect()
{
for (int i = 0; i < students.Count; i++)
{
if (students[i].isOn)
{
int id = int.Parse(students[i].name);
var list = DataManager.Instance.studentInfoDataItems;
for (int j = 0; j < list.Count; j++)
{
if (list[j].id == id)
{
return list[j];
}
}
}
}
return null;
}
}

View File

@ -6,7 +6,6 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine.UI; using UnityEngine.UI;
using static UnityEditor.Progress;
public class UIClickBody : UIBase public class UIClickBody : UIBase
{ {
@ -236,7 +235,6 @@ public class UIClickBody : UIBase
receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length); receiveContent = Encoding.UTF8.GetString(datas, 0, datas.Length);
//JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent); //JsonInfo jsonInfo = JsonMapper.ToObject<JsonInfo>(receiveContent);
DataParse.Instance.ParseBodyPosInfo(receiveContent); DataParse.Instance.ParseBodyPosInfo(receiveContent);
} }
} }

View File

@ -7,7 +7,6 @@ using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.Video; using UnityEngine.Video;
using static UnityEditor.Progress;
public class UIFile : UIBase public class UIFile : UIBase
{ {

View File

@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UIHint : UIBase
{
public TextMeshProUGUI hintText;
public TextMeshProUGUI timedown;
public GameObject all;
float time;
float timer = 1.0f;
void Start()
{
}
private void Awake()
{
this.isTools = 1;
}
public void open()
{
all.gameObject.SetActive(true);
}
public void close()
{
all.gameObject.SetActive(false);
}
public void Init(string str)
{
hintText.text = str;
time = 3;
timedown.text = time + "秒后自动关闭";
}
void Update()
{
timer -= Time.deltaTime;
if (timer <= 0)
{
time--;
timedown.text = time + "秒后自动关闭";
if (time <= 0)
{
UIManager.Instance.HideHint();
}
timer = 1.0f;
}
}
}

View File

@ -18,7 +18,7 @@ public class UIPeopleInfoItem : MonoBehaviour
string imgurl; string imgurl;
string headurl; string headurl;
private RowsItem data; private RowsItem data;
private StudentTestDataItem studentData;
private void Awake() private void Awake()
{ {
if (head == null) if (head == null)
@ -42,13 +42,34 @@ public class UIPeopleInfoItem : MonoBehaviour
{ {
this.data = item; this.data = item;
head.sprite = Resources.Load<Sprite>(""); head.sprite = Resources.Load<Sprite>("");
infoTxt.text = data.name + "-" + data.specialty; if (DataManager.Instance.showMode == ShowMode.PeopleTest)
{
infoTxt.text = data.name + "-" + data.specialty;
}
else if (DataManager.Instance.showMode == ShowMode.StudentTest)
{
infoTxt.text = data.name + "-" + data.specialty + "--" + "¿¼ÊÔѧÉúÐÕÃû";
}
lauguage.text = data.languageType; lauguage.text = data.languageType;
imgurl = data.image; imgurl = data.image;
StartCoroutine(DownSprite()); StartCoroutine(DownSprite());
beginBtn.onClick.AddListener(OnClickBegin); beginBtn.onClick.AddListener(OnClickBegin);
} }
public void Init(StudentTestDataItem item)
{
this.studentData = item;
head.sprite = Resources.Load<Sprite>("");
infoTxt.text = studentData.projectName + "-" + studentData.roomCode + "-" + studentData.specialty + "-" + studentData.casesName;
lauguage.text = studentData.languageType;
imgurl = studentData.image;
StartCoroutine(DownSprite());
beginBtn.onClick.AddListener(OnClickBegin);
}
IEnumerator DownSprite() IEnumerator DownSprite()
{ {
UnityWebRequest wr = new UnityWebRequest(imgurl); UnityWebRequest wr = new UnityWebRequest(imgurl);
@ -65,9 +86,12 @@ public class UIPeopleInfoItem : MonoBehaviour
//Byte[] bytes = tex.EncodeToPNG(); //Byte[] bytes = tex.EncodeToPNG();
//File.WriteAllBytes(Application.dataPath + "/" + data.name + ".png", bytes); //File.WriteAllBytes(Application.dataPath + "/" + data.name + ".png", bytes);
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f)); if (tex != null)
headBG.sprite = sprite; {
head.sprite = sprite; Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
headBG.sprite = sprite;
head.sprite = sprite;
}
//transform.GetComponent<Image>().sprite = sprite; //transform.GetComponent<Image>().sprite = sprite;
} }
} }
@ -75,7 +99,32 @@ public class UIPeopleInfoItem : MonoBehaviour
private void OnClickBegin() private void OnClickBegin()
{ {
//½øÈëÏÂÒ»¸ö½çÃæ //½øÈëÏÂÒ»¸ö½çÃæ
DataManager.Instance.currentSelectPeople = data; if (DataManager.Instance.showMode == ShowMode.PeopleTest)
UIManager.Instance.OpenUI(UIType.UIPeopleProgress); {
DataManager.Instance.currentSelectPeople = data;
UIManager.Instance.OpenUI(UIType.UIPeopleProgress);
}
else if (DataManager.Instance.showMode == ShowMode.StudentTest)
{
var studentTestData = DataManager.Instance.currentSelectTest;
RowsItem temp = null;
if (studentTestData != null)
{
var allpeople = DataManager.Instance.peoples;
foreach (var people in allpeople)
{
if (people.id == studentTestData.casesId)
{
temp = people;
}
}
}
DataManager.Instance.currentSelectTest = studentData;
if (temp != null)
DataManager.Instance.currentSelectPeople = temp;
UIManager.Instance.OpenUI(UIType.UIChooseStudent);
}
} }
} }

View File

@ -7,10 +7,12 @@ using UnityEngine.Networking;
using TMPro; using TMPro;
using System; using System;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine.SceneManagement;
public class UIPeopleProgress : UIBase public class UIPeopleProgress : UIBase
{ {
private RowsItem currentItem; private RowsItem currentItem;
private StudentTestDataItem studentTestData;
public Image bg; public Image bg;
public Image head; public Image head;
@ -33,14 +35,37 @@ public class UIPeopleProgress : UIBase
public List<DataItem> currentData; public List<DataItem> currentData;
public Button loadNewScene;
private void Awake() private void Awake()
{ {
currentItem = DataManager.Instance.currentSelectPeople; if (DataManager.Instance.showMode == ShowMode.StudentTest)
{
studentTestData = DataManager.Instance.currentSelectTest;
if (studentTestData != null)
{
var allpeople = DataManager.Instance.peoples;
foreach (var people in allpeople)
{
if (people.id == studentTestData.casesId)
{
currentItem = people;
}
}
}
}
else
{
currentItem = DataManager.Instance.currentSelectPeople;
}
close.onClick.AddListener(DestroyThisUI); close.onClick.AddListener(DestroyThisUI);
resetBtn.onClick.AddListener(ResetProgress); resetBtn.onClick.AddListener(ResetProgress);
EventCenter.dispatcher.AddListener(MsgType.OnGetCurrentPeopleProgress, OnGetCurrentData); EventCenter.dispatcher.AddListener(MsgType.OnGetCurrentPeopleProgress, OnGetCurrentData);
DataManager.Instance.NextScene = 2;
loadNewScene.onClick.AddListener(() => { SceneManager.LoadScene(1); });
GetPeopleInfo(); GetPeopleInfo();
} }
@ -156,7 +181,17 @@ public class UIPeopleProgress : UIBase
public void GetPeopleInfo() public void GetPeopleInfo()
{ {
string url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + currentItem.id; string url;
if (DataManager.Instance.showMode == ShowMode.StudentTest)
{
url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + DataManager.Instance.currentSelectTest.casesId;
}
else
{
url = "http://122.112.171.137:85/api/diagnosis/info/list?casesId=" + currentItem.id;
}
StartCoroutine(Get(url)); StartCoroutine(Get(url));
} }

View File

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class UIProgressItem : MonoBehaviour public class UIProgressItem : MonoBehaviour

View File

@ -0,0 +1,133 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UISimulation : UIBase
{
public Button save;
public Transform roomContent;
public Transform personContent;
public Toggle roomItem;
public Toggle personItem;
public ToggleGroup roomGroup;
public ToggleGroup personGroup;
public List<RoomDataItem> roomsData;
List<Toggle> roomTogs = new List<Toggle>();
List<Toggle> personTogs = new List<Toggle>();
private void Awake()
{
save.onClick.AddListener(OnSaveRoomInfo);
roomsData = DataManager.Instance.roomsData;
for (int i = 0; i < roomsData.Count; i++)
{
var room = roomsData[i];
var go = GameObject.Instantiate(roomItem, roomContent);
go.group = roomGroup;
go.gameObject.SetActive(true);
go.name = room.id.ToString();
go.transform.Find("Label").GetComponent<Text>().text = room.code;
go.isOn = false;
go.onValueChanged.AddListener(ShowPerson);
roomTogs.Add(go);
}
}
private void ShowPerson(bool arg0)
{
if (arg0)
{
roomGroup.allowSwitchOff = false;
var room = FindRoomSelect();
if (room != null)
{
RefreshPersonList(room.persons);
}
}
}
void RefreshPersonList(List<RoomPersonsItem> persons)
{
for (int i = 0; i < personTogs.Count; i++)
{
Destroy(personTogs[i].gameObject);
}
personTogs.Clear();
for (int i = 0; i < persons.Count; i++)
{
var person = persons[i];
var go = GameObject.Instantiate(personItem, personContent);
go.group = personGroup;
go.gameObject.SetActive(true);
go.name = person.id.ToString();
go.transform.Find("Label").GetComponent<Text>().text = person.name;
go.isOn = false;
personTogs.Add(go);
}
}
private void OnSaveRoomInfo()
{
var room = FindRoomSelect();
var person = FindPersonSelect();
if (room != null && person != null)
{
DataManager.Instance.roomItem = room;
DataManager.Instance.RoomPersonsItem = person;
EventCenter.dispatcher.SendMessage(MsgType.OnSetRoom, null);
}
UIManager.Instance.CloseUI(UIType.UISimulation);
}
RoomDataItem FindRoomSelect()
{
for (int i = 0; i < roomTogs.Count; i++)
{
if (roomTogs[i].isOn)
{
int id = int.Parse(roomTogs[i].name);
for (int j = 0; j < roomsData.Count; j++)
{
if (roomsData[j].id == id)
{
return roomsData[j];
}
}
}
}
return null;
}
RoomPersonsItem FindPersonSelect()
{
var room = FindRoomSelect();
for (int i = 0; i < personTogs.Count; i++)
{
if (personTogs[i].isOn)
{
int id = int.Parse(personTogs[i].name);
for (int j = 0; j < room.persons.Count; j++)
{
if (room.persons[j].id == id)
{
return room.persons[j];
}
}
}
}
return null;
}
}

View File

@ -45,10 +45,17 @@ public class UITalkMain : UIBase
List<int> steps = new List<int>() { 7001, 7002, 7003, 7004, 7005, 7006, 7007 }; List<int> steps = new List<int>() { 7001, 7002, 7003, 7004, 7005, 7006, 7007 };
public Button sendDataBtn;
public TcpNet tcp;
private void Awake() private void Awake()
{ {
RefreshLeftBtnState(false); RefreshLeftBtnState(false);
sendDataBtn.onClick.AddListener(() =>
{
tcp = GameObject.Find("TCPPersonConnect").GetComponent<TcpNet>();
tcp.OnGetBodyNum(null);
});
btn1.onClick.AddListener(OpenTalk); btn1.onClick.AddListener(OpenTalk);
btn2.onClick.AddListener(ShowCheckModel); btn2.onClick.AddListener(ShowCheckModel);
btn3.onClick.AddListener(OpenTalk2); btn3.onClick.AddListener(OpenTalk2);
@ -71,6 +78,7 @@ public class UITalkMain : UIBase
RefreshUI(); RefreshUI();
UIManager.Instance.DestoryUI(UIType.UITalkMain); UIManager.Instance.DestoryUI(UIType.UITalkMain);
UIManager.Instance.ShowAllUI(); UIManager.Instance.ShowAllUI();
TcpConnect.Instance.OnDisable();
}); });
//styleChoose.onValueChanged.AddListener(ChangeStyle); //styleChoose.onValueChanged.AddListener(ChangeStyle);
//List<Dropdown.OptionData> listOptions = new List<Dropdown.OptionData>(); //List<Dropdown.OptionData> listOptions = new List<Dropdown.OptionData>();
@ -106,6 +114,22 @@ public class UITalkMain : UIBase
currentStep = steps[i]; currentStep = steps[i];
} }
} }
if (DataManager.Instance.RoomPersonsItem == null)
{
Debug.LogError("未配置模拟人IP端口数据 连接失败 请重启");
return;
}
if (string.IsNullOrEmpty(DataManager.Instance.RoomPersonsItem.ip) ||
string.IsNullOrEmpty(DataManager.Instance.RoomPersonsItem.port))
{
Debug.Log("未配置模拟人IP端口数据 连接失败 请重启");
}
else
{
string ip = DataManager.Instance.RoomPersonsItem.ip;
int port = int.Parse(DataManager.Instance.RoomPersonsItem.port);
TcpConnect.Instance.InitConnect(ip, port);
}
} }
private void OnGetAllStyle(Message evt) private void OnGetAllStyle(Message evt)
@ -483,7 +507,7 @@ public class UITalkMain : UIBase
DataManager.Instance.currentTalk?.Clear(); DataManager.Instance.currentTalk?.Clear();
UIManager.Instance.OpenUI(UIType.UITalk); UIManager.Instance.OpenUI(UIType.UITalk);
} }
@ -495,7 +519,6 @@ public class UITalkMain : UIBase
string url = string.Format("http://122.112.171.137:85/api/problem/answer/getProblemByBackgroundCode/{0}/{1}", DataManager.Instance.currentData.id, string url = string.Format("http://122.112.171.137:85/api/problem/answer/getProblemByBackgroundCode/{0}/{1}", DataManager.Instance.currentData.id,
(int)DataManager.Instance.currentQuesitionType); (int)DataManager.Instance.currentQuesitionType);
Debug.Log(url);
StartCoroutine(Get(url)); StartCoroutine(Get(url));
} }

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class UITemp : MonoBehaviour
{
public Button btn;
// Start is called before the first frame update
void Start()
{
DataManager.Instance.NextScene = 0;
btn.onClick.AddListener(() =>
{
SceneManager.LoadScene(1);
});
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -8,4 +8,10 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/SampleScene.unity path: Assets/Scenes/SampleScene.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
path: Assets/Scenes/LoadingScene.unity
guid: 823c6d9bc8e5b7e478da4fadcf656cc9
- enabled: 1
path: Assets/Scenes/RoomScene.unity
guid: 89d6aee7fdecd8d499791824f44b7911
m_configObjects: {} m_configObjects: {}

View File

@ -59,7 +59,7 @@ PlayerSettings:
mipStripping: 0 mipStripping: 0
numberOfMipsStripped: 0 numberOfMipsStripped: 0
numberOfMipsStrippedPerMipmapLimitGroup: {} numberOfMipsStrippedPerMipmapLimitGroup: {}
m_StackTraceTypes: 010000000100000001000000010000000100000001000000 m_StackTraceTypes: 020000000000000000000000020000000000000001000000
iosShowActivityIndicatorOnLoading: -1 iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0 iosUseCustomAppBackgroundBehavior: 0

View File

@ -24,6 +24,12 @@ EditorUserSettings:
value: 5103565101055b02080a5c7115220e441515497b7d7923662b781b60b0b7676c value: 5103565101055b02080a5c7115220e441515497b7d7923662b781b60b0b7676c
flags: 0 flags: 0
RecentlyUsedSceneGuid-6: RecentlyUsedSceneGuid-6:
value: 5b030705535150590e56097712745a44414f1c2b782e27342e2f4b66b4e33761
flags: 0
RecentlyUsedSceneGuid-7:
value: 5b08505004500c0c0b0a0921147b5b444f4e4f737d7074642b7d4931b5b96569
flags: 0
RecentlyUsedSceneGuid-8:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0 flags: 0
vcSharedLogLevel: vcSharedLogLevel:

View File

@ -14,18 +14,18 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: m_Children:
- {fileID: 3} - {fileID: 3}
- {fileID: 7} - {fileID: 8}
- {fileID: 17} - {fileID: 17}
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 30 y: 30
width: 3440 width: 1784
height: 1299 height: 1281
m_MinSize: {x: 400, y: 100} m_MinSize: {x: 400, y: 100}
m_MaxSize: {x: 32384, y: 16192} m_MaxSize: {x: 32384, y: 16192}
vertical: 0 vertical: 0
controlID: 1208 controlID: 28
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -35,21 +35,21 @@ MonoBehaviour:
m_GameObject: {fileID: 0} m_GameObject: {fileID: 0}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_MinSize: {x: 200, y: 200} m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
m_TitleContent: m_TitleContent:
m_Text: Game m_Text: Console
m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0} m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 1444
y: 621 y: 618
width: 1804 width: 604
height: 730 height: 723
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@ -60,70 +60,6 @@ MonoBehaviour:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
m_SaveData: [] m_SaveData: []
m_OverlaysVisible: 1 m_OverlaysVisible: 1
m_SerializedViewNames: []
m_SerializedViewValues: []
m_PlayModeViewName: GameView
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 1920, y: 1080}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
m_EnterPlayModeBehavior: 1
m_UseMipMap: 0
m_VSyncEnabled: 0
m_Gizmos: 0
m_Stats: 0
m_SelectedSizes: 03000000000000000000000000000000000000000000000000000000000000000000000000000000
m_ZoomArea:
m_HRangeLocked: 0
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
m_HBaseRangeMin: -960
m_HBaseRangeMax: 960
m_VBaseRangeMin: -540
m_VBaseRangeMax: 540
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
m_VAllowExceedBaseRangeMax: 1
m_ScaleWithWindow: 0
m_HSlider: 0
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1
m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
m_UniformScale: 1
m_UpDirection: 1
m_DrawArea:
serializedVersion: 2
x: 0
y: 21
width: 1804
height: 709
m_Scale: {x: 0.6564815, y: 0.6564815}
m_Translation: {x: 902, y: 354.5}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -1373.9915
y: -540
width: 2747.983
height: 1080
m_MinimalGUI: 1
m_defaultScale: 0.6564815
m_LastWindowPixelSize: {x: 1804, y: 730}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
m_XRRenderMode: 0
m_RenderTexture: {fileID: 0}
--- !u!114 &3 --- !u!114 &3
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -143,12 +79,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1805 width: 903
height: 1299 height: 1281
m_MinSize: {x: 100, y: 100} m_MinSize: {x: 100, y: 100}
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--- !u!114 &19
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--- !u!114 &20 --- !u!114 &20
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--- !u!114 &22 --- !u!114 &22
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