ISAP/Assets/Plugins/crosstales/Common/Editor/Task/NYCheck.cs

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Crosstales.Common.EditorTask
{
/// <summary>Checks if a 'Happy new year'-message must be displayed.</summary>
[InitializeOnLoad]
public static class NYCheck
{
private const string KEY_NYCHECK_DATE = "CT_CFG_NYCHECK_DATE";
#region Constructor
static NYCheck()
{
string lastYear = EditorPrefs.GetString(KEY_NYCHECK_DATE);
string year = System.DateTime.Now.ToString("yyyy");
//string year = "9999"; //only for test
string month = System.DateTime.Now.ToString("MM");
//string month = "01"; //only for test
if (!year.Equals(lastYear) && month.Equals("01"))
{
Debug.LogWarning(Util.BaseHelper.CreateString("-", 400));
Debug.LogWarning($"<color=yellow>¸.•°*”˜˜”*°•.¸ ★</color> <b><color=darkblue>crosstales LLC</color></b> wishes you a <b>happy</b> and <b>successful <color=orange>{year}</color></b>! <color=yellow>★ ¸.•*¨`*•.</color><color=cyan>♫</color><color=red>❤</color><color=lime>♫</color><color=red>❤</color><color=magenta>♫</color><color=red>❤</color>");
Debug.LogWarning(Util.BaseHelper.CreateString("-", 400));
if (!year.Equals("9999"))
EditorPrefs.SetString(KEY_NYCHECK_DATE, year);
}
}
#endregion
}
}
#endif
// © 2017-2020 crosstales LLC (https://www.crosstales.com)