ISAP/Assets/Scripts/Data/CheckReasonData.cs

85 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckReasonData : MonoBehaviour
{
}
[Serializable]
public class CheckReasonItem
{
/// <summary>
///
/// </summary>
public int type;
/// <summary>
///
/// </summary>
public string content;
/// <summary>
///
/// </summary>
public string title;
/// <summary>
///
/// </summary>
public int diagnosisId;
/// <summary>
///
/// </summary>
public int fileId;
/// <summary>
///
/// </summary>
public string fileName;
/// <summary>
///
/// </summary>
public string filePath;
public int fileType;
}
[Serializable]
public class CheckReason1Data
{
/// <summary>
///
/// </summary>
public int total;
/// <summary>
///
/// </summary>
public List<CheckReasonItem> rows;
}
[Serializable]
public class CheckReasonRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public CheckReason1Data data;
}
[Serializable]
public class CheckBodyQuetionRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// ²Ù×÷³É¹¦
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public List<DataItem2> data;
}