using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckReasonData : MonoBehaviour { } [Serializable] public class CheckReasonItem { /// /// /// public int type; /// /// /// public string content; /// /// /// public string title; /// /// /// public int diagnosisId; /// /// /// public int fileId; /// /// /// public string fileName; /// /// /// public string filePath; public int fileType; } [Serializable] public class CheckReason1Data { /// /// /// public int total; /// /// /// public List rows; } [Serializable] public class CheckReasonRoot { /// /// /// public int code; /// /// 操作成功 /// public string msg; /// /// /// public CheckReason1Data data; } [Serializable] public class CheckBodyQuetionRoot { /// /// /// public int code; /// /// 操作成功 /// public string msg; /// /// /// public List data; }