using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckReasonData : MonoBehaviour
{
}
[Serializable]
public class CheckReasonItem
{
///
///
///
public int type;
///
///
///
public string content;
///
///
///
public string title;
///
///
///
public int diagnosisId;
///
///
///
public int fileId;
///
///
///
public string fileName;
///
///
///
public string filePath;
public int fileType;
}
[Serializable]
public class CheckReason1Data
{
///
///
///
public int total;
///
///
///
public List rows;
}
[Serializable]
public class CheckReasonRoot
{
///
///
///
public int code;
///
/// 操作成功
///
public string msg;
///
///
///
public CheckReason1Data data;
}
[Serializable]
public class CheckBodyQuetionRoot
{
///
///
///
public int code;
///
/// 操作成功
///
public string msg;
///
///
///
public List data;
}