ISAP/Assets/Plugins/crosstales/RTVoice/Editor/Task/AAAConfigLoader.cs

29 lines
664 B
C#

#if UNITY_EDITOR
using UnityEditor;
namespace Crosstales.RTVoice.EditorTask
{
/// <summary>Loads the configuration at startup.</summary>
[InitializeOnLoad]
public static class AAAConfigLoader
{
#region Constructor
static AAAConfigLoader()
{
//UnityEngine.Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name);
if (!Util.Config.isLoaded)
{
Util.Config.Load();
if (Util.Config.DEBUG)
UnityEngine.Debug.Log("Config data loaded");
}
}
#endregion
}
}
#endif
// © 2017-2020 crosstales LLC (https://www.crosstales.com)