#if UNITY_EDITOR using UnityEditor; namespace Crosstales.RTVoice.EditorTask { /// Loads the configuration at startup. [InitializeOnLoad] public static class AAAConfigLoader { #region Constructor static AAAConfigLoader() { //UnityEngine.Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); if (!Util.Config.isLoaded) { Util.Config.Load(); if (Util.Config.DEBUG) UnityEngine.Debug.Log("Config data loaded"); } } #endregion } } #endif // © 2017-2020 crosstales LLC (https://www.crosstales.com)