130 lines
3.0 KiB
Markdown
130 lines
3.0 KiB
Markdown
# Changelog
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## [8.0.1] - 2022-10-11
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### Changed
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- Refactored the internal triangulation and tessellation APIs.
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## [8.0.0] - 2022-08-03
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### Changed
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- Refactored internal triangulation and tessellation APIs.
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- Update com.unity.burst dependency version to 1.7.3 to support latest PS4 SDK.
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- Added support for different sized texture inputs in ImagePacker.
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## [8.0.0-pre.2] - 2022-05-31
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### Added
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- Moved internal API from animation to common package.
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## [8.0.0-pre.1] - 2022-03-21
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### Changed
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- Minimized memory allocated for UTess.
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## [7.0.0] - 2022-01-25
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### Changed
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- Package release version.
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### Fixed
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- 1382695 Fixed case where control point selection flickers when drag and multi-select points in scene
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- Optimized texture space needed for rect packing
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## [7.0.0-pre.4] - 2021-11-24
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### Added
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- Added internal method to get build target's group name.
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- Added access to the internal helper method IsUsingDeformableBuffer.
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### Fixed
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- Allow internal TextureGenerator helper consider swizzle data.
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### Fixed
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- 1368956 Deleting certain vertices in sprite mesh leads to mesh resetted to quad incorrectly
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## [7.0.0-pre.3] - 2021-10-21
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### Fixed
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- Fixed passing in invalid argument to TextureGenerator for swizzling.
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## [7.0.0-pre.2] - 2021-10-11
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### Fixed
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- 1361541 Fix crash encountered when deleting vertices of sprite mesh in SkinningEditor
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## [7.0.0-pre.1] - 2021-08-06
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### Changed
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- Update Unity supported version to 2022.1
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## [6.0.0-pre.4] - 2021-07-05
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### Added
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- Internal API for applying Sprite Editor Window changes
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## [6.0.0-pre.3] - 2021-05-19
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### Fixed
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- Fixed issues in tesselation library.
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## [6.0.0-pre.2] - 2021-05-14
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### Fixed
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- Fixed metafiles conflicts
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## [6.0.0-pre.1] - 2021-05-05
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### Changed
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- Version bump for Unity 2021.2
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## [5.0.0] - 2021-03-17
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### Changed
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- Update version for release
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## [5.0.0-pre.2] - 2021-01-16
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### Changed
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- Update license file
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## [5.0.0-pre.1] - 2020-10-30
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### Changed
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- Version bump for Unity 2021.1
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## [4.0.3] - 2020-10-15
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### Fixed
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- Allow 2D Packages to access internal constant value for asset creation instance id
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## [4.0.2] - 2020-08-31
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### Fixed
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- Allow launching Sprite Editor Window to target a specific asset
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## [4.0.1] - 2020-07-07
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### Fixed
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- Updated to use non-experimental AssetImporter namespace (case 1254381)
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## [4.0.0] - 2020-05-11
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### Changed
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- Version bump for Unity 2020.2
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## [3.0.0] - 2019-11-06
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### Changed
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- Update version number for Unity 2020.1
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## [2.0.2] - 2019-08-09
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### Added
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- Add Seconday Texture settings into TextureSettings for TextureGenerator
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- Add related test packages
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## [2.0.1] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [2.0.0] - 2019-06-17
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### Added
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- Drop preview tag.
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- Remove experimental namespace
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## [1.2.0-preview.2] - 2019-06-04
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### Added
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- Remove Image Packer Debug Window
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- Move tests out of package
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## [1.2.0-preview.1] - 2019-02-20
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### Added
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- Update for Unity 2019.2 support.
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## [1.1.0-preview.2] - 2019-03-18
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### Added
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- Remove deprecated call to Unity internal API
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## [1.1.0-preview.1] - 2019-01-25
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### Added
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- Added versioning for CI.
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