ISAP/Library/PackageCache/com.unity.2d.common@8.0.1/CHANGELOG.md

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# Changelog
## [8.0.1] - 2022-10-11
### Changed
- Refactored the internal triangulation and tessellation APIs.
## [8.0.0] - 2022-08-03
### Changed
- Refactored internal triangulation and tessellation APIs.
- Update com.unity.burst dependency version to 1.7.3 to support latest PS4 SDK.
- Added support for different sized texture inputs in ImagePacker.
## [8.0.0-pre.2] - 2022-05-31
### Added
- Moved internal API from animation to common package.
## [8.0.0-pre.1] - 2022-03-21
### Changed
- Minimized memory allocated for UTess.
## [7.0.0] - 2022-01-25
### Changed
- Package release version.
### Fixed
- 1382695 Fixed case where control point selection flickers when drag and multi-select points in scene
- Optimized texture space needed for rect packing
## [7.0.0-pre.4] - 2021-11-24
### Added
- Added internal method to get build target's group name.
- Added access to the internal helper method IsUsingDeformableBuffer.
### Fixed
- Allow internal TextureGenerator helper consider swizzle data.
### Fixed
- 1368956 Deleting certain vertices in sprite mesh leads to mesh resetted to quad incorrectly
## [7.0.0-pre.3] - 2021-10-21
### Fixed
- Fixed passing in invalid argument to TextureGenerator for swizzling.
## [7.0.0-pre.2] - 2021-10-11
### Fixed
- 1361541 Fix crash encountered when deleting vertices of sprite mesh in SkinningEditor
## [7.0.0-pre.1] - 2021-08-06
### Changed
- Update Unity supported version to 2022.1
## [6.0.0-pre.4] - 2021-07-05
### Added
- Internal API for applying Sprite Editor Window changes
## [6.0.0-pre.3] - 2021-05-19
### Fixed
- Fixed issues in tesselation library.
## [6.0.0-pre.2] - 2021-05-14
### Fixed
- Fixed metafiles conflicts
## [6.0.0-pre.1] - 2021-05-05
### Changed
- Version bump for Unity 2021.2
## [5.0.0] - 2021-03-17
### Changed
- Update version for release
## [5.0.0-pre.2] - 2021-01-16
### Changed
- Update license file
## [5.0.0-pre.1] - 2020-10-30
### Changed
- Version bump for Unity 2021.1
## [4.0.3] - 2020-10-15
### Fixed
- Allow 2D Packages to access internal constant value for asset creation instance id
## [4.0.2] - 2020-08-31
### Fixed
- Allow launching Sprite Editor Window to target a specific asset
## [4.0.1] - 2020-07-07
### Fixed
- Updated to use non-experimental AssetImporter namespace (case 1254381)
## [4.0.0] - 2020-05-11
### Changed
- Version bump for Unity 2020.2
## [3.0.0] - 2019-11-06
### Changed
- Update version number for Unity 2020.1
## [2.0.2] - 2019-08-09
### Added
- Add Seconday Texture settings into TextureSettings for TextureGenerator
- Add related test packages
## [2.0.1] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.
## [2.0.0] - 2019-06-17
### Added
- Drop preview tag.
- Remove experimental namespace
## [1.2.0-preview.2] - 2019-06-04
### Added
- Remove Image Packer Debug Window
- Move tests out of package
## [1.2.0-preview.1] - 2019-02-20
### Added
- Update for Unity 2019.2 support.
## [1.1.0-preview.2] - 2019-03-18
### Added
- Remove deprecated call to Unity internal API
## [1.1.0-preview.1] - 2019-01-25
### Added
- Added versioning for CI.