44 lines
2.1 KiB
JSON
44 lines
2.1 KiB
JSON
{
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"name": "com.unity.2d.animation",
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"version": "9.0.2",
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"unity": "2022.2",
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"displayName": "2D Animation",
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"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
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"keywords": [
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"2d",
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"animation"
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],
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"category": "2D",
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"dependencies": {
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"com.unity.2d.common": "8.0.1",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.collections": "1.1.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.uielements": "1.0.0"
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},
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"relatedPackages": {
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"com.unity.2d.animation.tests": "9.0.2",
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"com.unity.2d.common.tests": "8.0.1",
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"com.unity.2d.psdimporter": "8.0.2"
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},
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"samples": [
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{
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"displayName": "Samples",
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"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
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"path": "Samples~/AnimationSamples"
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}
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],
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"_upm": {
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"changelog": "### Added\n- Added support for Collections 2.0.0.\n- Fixed an issue where \"System.ArgumentException\" thrown when opening sprite Prefab with Script. (DANB-342)\n\n### Fixed\n- Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-345)\n- Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-355)\n- Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-371)\n- Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-377)\n- IMGUIContainer:ProcessEvent error occurs when selecting a PSD embedded SpriteLibraryAsset as a Main Library of another Sprite Library Asset. (case DANB-380)"
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},
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"upmCi": {
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"footprint": "1ed84be902e346ce74f85cd3962e9c74762ea289"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
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"type": "git",
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"revision": "ff926a6d093212af31bc3c835f61abfbb1b3f163"
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}
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}
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