{ "name": "com.unity.2d.animation", "version": "9.0.2", "unity": "2022.2", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "8.0.1", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.1.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "9.0.2", "com.unity.2d.common.tests": "8.0.1", "com.unity.2d.psdimporter": "8.0.2" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Added\n- Added support for Collections 2.0.0.\n- Fixed an issue where \"System.ArgumentException\" thrown when opening sprite Prefab with Script. (DANB-342)\n\n### Fixed\n- Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-345)\n- Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-355)\n- Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-371)\n- Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-377)\n- IMGUIContainer:ProcessEvent error occurs when selecting a PSD embedded SpriteLibraryAsset as a Main Library of another Sprite Library Asset. (case DANB-380)" }, "upmCi": { "footprint": "1ed84be902e346ce74f85cd3962e9c74762ea289" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "ff926a6d093212af31bc3c835f61abfbb1b3f163" } }