ISAP/Assets/Plugins/crosstales/RTVoice/Scripts/Util/SetupProject.cs

33 lines
744 B
C#

using UnityEngine;
namespace Crosstales.RTVoice.Util
{
/// <summary>Setup the project to use RT-Voice.</summary>
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadAttribute]
#endif
public class SetupProject
{
#region Constructor
static SetupProject()
{
setup();
}
#endregion
#region Public methods
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void setup()
{
Crosstales.Common.Util.Singleton<Speaker>.PrefabPath = "Prefabs/RTVoice";
Crosstales.Common.Util.Singleton<GlobalCache>.PrefabPath = "Prefabs/GlobalCache";
}
#endregion
}
}
// © 2020 crosstales LLC (https://www.crosstales.com)