using UnityEngine; namespace Crosstales.RTVoice.Util { /// Setup the project to use RT-Voice. #if UNITY_EDITOR [UnityEditor.InitializeOnLoadAttribute] #endif public class SetupProject { #region Constructor static SetupProject() { setup(); } #endregion #region Public methods [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void setup() { Crosstales.Common.Util.Singleton.PrefabPath = "Prefabs/RTVoice"; Crosstales.Common.Util.Singleton.PrefabPath = "Prefabs/GlobalCache"; } #endregion } } // © 2020 crosstales LLC (https://www.crosstales.com)