using UnityEngine;
namespace Crosstales.RTVoice.Util
{
/// Setup the project to use RT-Voice.
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadAttribute]
#endif
public class SetupProject
{
#region Constructor
static SetupProject()
{
setup();
}
#endregion
#region Public methods
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void setup()
{
Crosstales.Common.Util.Singleton.PrefabPath = "Prefabs/RTVoice";
Crosstales.Common.Util.Singleton.PrefabPath = "Prefabs/GlobalCache";
}
#endregion
}
}
// © 2020 crosstales LLC (https://www.crosstales.com)