14 lines
369 B
C#
14 lines
369 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation.Upgrading
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{
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internal abstract class BaseUpgrader
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{
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protected Logger m_Logger = new Logger();
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internal abstract List<Object> GetUpgradableAssets();
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internal abstract UpgradeReport UpgradeSelection(List<ObjectIndexPair> selection);
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}
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}
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