ISAP/Assets/Scripts/Data/HealingData.cs

88 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealingData : MonoBehaviour
{
}
[Serializable]
public class HealingItem
{
/// <summary>
///
/// </summary>
public int createBy;
/// <summary>
///
/// </summary>
public string createTime;
/// <summary>
///
/// </summary>
public string updateBy;
/// <summary>
///
/// </summary>
public string updateTime;
/// <summary>
///
/// </summary>
public int id;
/// <summary>
///
/// </summary>
public int diagnosisId;
/// <summary>
/// 阑尾炎
/// </summary>
public string type;
/// <summary>
/// test - 分子
/// </summary>
public string molecule;
/// <summary>
/// test - 品牌
/// </summary>
public string brand;
/// <summary>
///
/// </summary>
public string dciName;
/// <summary>
/// test - 评率
/// </summary>
public string frequency;
/// <summary>
/// 三年
/// </summary>
public string duration;
}
[Serializable]
public class Headling1Data
{
/// <summary>
///
/// </summary>
public int total;
/// <summary>
///
/// </summary>
public List<HealingItem> rows;
}
[Serializable]
public class HealingRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// 查询成功
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public Headling1Data data;
}