using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealingData : MonoBehaviour { } [Serializable] public class HealingItem { /// /// /// public int createBy; /// /// /// public string createTime; /// /// /// public string updateBy; /// /// /// public string updateTime; /// /// /// public int id; /// /// /// public int diagnosisId; /// /// 阑尾炎 /// public string type; /// /// test - 分子 /// public string molecule; /// /// test - 品牌 /// public string brand; /// /// /// public string dciName; /// /// test - 评率 /// public string frequency; /// /// 三年 /// public string duration; } [Serializable] public class Headling1Data { /// /// /// public int total; /// /// /// public List rows; } [Serializable] public class HealingRoot { /// /// /// public int code; /// /// 查询成功 /// public string msg; /// /// /// public Headling1Data data; }