using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealingData : MonoBehaviour
{
}
[Serializable]
public class HealingItem
{
///
///
///
public int createBy;
///
///
///
public string createTime;
///
///
///
public string updateBy;
///
///
///
public string updateTime;
///
///
///
public int id;
///
///
///
public int diagnosisId;
///
/// 阑尾炎
///
public string type;
///
/// test - 分子
///
public string molecule;
///
/// test - 品牌
///
public string brand;
///
///
///
public string dciName;
///
/// test - 评率
///
public string frequency;
///
/// 三年
///
public string duration;
}
[Serializable]
public class Headling1Data
{
///
///
///
public int total;
///
///
///
public List rows;
}
[Serializable]
public class HealingRoot
{
///
///
///
public int code;
///
/// 查询成功
///
public string msg;
///
///
///
public Headling1Data data;
}