using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomData : MonoBehaviour { } [Serializable] public class RoomPersonsItem { /// /// /// public int id; /// /// /// public string code; /// /// 模拟人1 /// public string name; /// /// /// public string ip; /// /// /// public string port; } [Serializable] public class RoomDataItem { /// /// /// public int id; /// /// 房间1 /// public string code; /// /// /// public string status; /// /// /// public List persons; } [Serializable] public class RoomRoot { /// /// /// public int code; /// /// 操作成功 /// public string msg; /// /// /// public List data; }