using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomData : MonoBehaviour
{
}
[Serializable]
public class RoomPersonsItem
{
///
///
///
public int id;
///
///
///
public string code;
///
/// 模拟人1
///
public string name;
///
///
///
public string ip;
///
///
///
public string port;
}
[Serializable]
public class RoomDataItem
{
///
///
///
public int id;
///
/// 房间1
///
public string code;
///
///
///
public string status;
///
///
///
public List persons;
}
[Serializable]
public class RoomRoot
{
///
///
///
public int code;
///
/// 操作成功
///
public string msg;
///
///
///
public List data;
}