ISAP/Assets/Scripts/Data/BodyNumData.cs

117 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyNumData : MonoBehaviour
{
}
[Serializable]
public class BodyNumItem
{
/// <summary>
///
/// </summary>
public int createBy;
/// <summary>
///
/// </summary>
public string createTime;
/// <summary>
///
/// </summary>
public int updateBy;
/// <summary>
///
/// </summary>
public string updateTime;
/// <summary>
///
/// </summary>
public int id;
/// <summary>
/// 呼吸模式
/// </summary>
public string breathingPattern;
/// <summary>
/// 呼吸频率
/// </summary>
public string breathingNum;
/// <summary>
/// 心律
/// </summary>
public string heartRhythm;
/// <summary>
/// 心率
/// </summary>
public string heartRate;
/// <summary>
/// 心音
/// </summary>
public string heartSounds;
/// <summary>
/// 肺音
/// </summary>
public string lungSounds;
/// <summary>
/// 肠鸣音
/// </summary>
public string bowelSounds;
/// <summary>
/// 体温
/// </summary>
public string bodyTemperature;
/// <summary>
/// 血氧
/// </summary>
public string bloodOxygen;
/// <summary>
/// 血压
/// </summary>
public string bloodPressure;
/// <summary>
/// 瞳孔
/// </summary>
public string pupil;
/// <summary>
/// 压痛点
/// </summary>
public string tenderPoints;
/// <summary>
/// 病例id
/// </summary>
public int relationId;
}
[Serializable]
public class BodyNum1Data
{
/// <summary>
///
/// </summary>
public int total;
/// <summary>
///
/// </summary>
public List<BodyNumItem> rows;
}
[Serializable]
public class BodyNumRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// 查询成功
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public BodyNum1Data data;
}