ISAP/Assets/Scripts/Data/AskReasonData.cs

82 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AskReasonData : MonoBehaviour
{
}
[Serializable]
public class AskItem
{
/// <summary>
///
/// </summary>
public int createBy;
/// <summary>
///
/// </summary>
public string createTime;
/// <summary>
///
/// </summary>
public string updateBy;
/// <summary>
///
/// </summary>
public string updateTime;
/// <summary>
///
/// </summary>
public int id;
/// <summary>
/// 腿部扭伤
/// </summary>
public string name;
/// <summary>
/// 三天内
/// </summary>
public string time;
/// <summary>
/// 腿部之前有过挫伤
/// </summary>
public string historySynopsis;
/// <summary>
///
/// </summary>
public int type;
/// <summary>
///
/// </summary>
public int diagnosisId;
}
[Serializable]
public class AskReaData
{
/// <summary>
///
/// </summary>
public int total;
/// <summary>
///
/// </summary>
public List<AskItem> rows;
}
[Serializable]
public class AskRoot
{
/// <summary>
///
/// </summary>
public int code;
/// <summary>
/// 查询成功
/// </summary>
public string msg;
/// <summary>
///
/// </summary>
public AskReaData data;
}