ISAP/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Description/StateMachineDescriptor.cs

9 lines
266 B
C#

namespace Unity.VisualScripting
{
[Descriptor(typeof(StateMachine))]
public sealed class StateMachineDescriptor : MachineDescriptor<StateMachine, MachineDescription>
{
public StateMachineDescriptor(StateMachine target) : base(target) { }
}
}