30 lines
936 B
C#
30 lines
936 B
C#
using System.IO;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal static class EditorIconUtility
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{
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public const string LightIconPath = "EditorIcons/Light";
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public const string DarkIconPath = "EditorIcons/Dark";
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public static Texture2D LoadIconResource(string name, string lightPath, string darkPath)
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{
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var iconPath = "";
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if (EditorGUIUtility.isProSkin && !string.IsNullOrEmpty(darkPath))
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iconPath = Path.Combine(darkPath, "d_" + name);
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else
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iconPath = Path.Combine(lightPath, name);
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if (EditorGUIUtility.pixelsPerPoint > 1.0f)
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{
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var icon2x = ResourceLoader.Load<Texture2D>(iconPath + "@2x.png");
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if (icon2x != null)
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return icon2x;
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}
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return ResourceLoader.Load<Texture2D>(iconPath+".png");
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}
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}
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}
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