ISAP/Assets/Plugins/crosstales/RTVoice/Editor/Task/CompileDefines.cs

26 lines
640 B
C#

#if UNITY_EDITOR
using UnityEditor;
namespace Crosstales.RTVoice.EditorTask
{
/// <summary>Adds the given define symbols to PlayerSettings define symbols.</summary>
[InitializeOnLoad]
public class CompileDefines : Common.EditorTask.BaseCompileDefines
{
private const string symbol = "CT_RTV";
static CompileDefines()
{
if (EditorUtil.EditorConfig.COMPILE_DEFINES)
{
addSymbolsToAllTargets(symbol);
}
else
{
removeSymbolsFromAllTargets(symbol);
}
}
}
}
#endif
// © 2017-2020 crosstales LLC (https://www.crosstales.com)