32 lines
865 B
C#
32 lines
865 B
C#
using System;
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using UnityEngine.UIElements;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteContextMenuHandler : MouseManipulator
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{
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private readonly Action m_ContextClick;
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public TilePaletteContextMenuHandler(Action contextClick)
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{
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m_ContextClick = contextClick;
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activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse });
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}
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protected override void RegisterCallbacksOnTarget()
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{
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target.RegisterCallback<ContextClickEvent>(OnContextClick);
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}
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protected override void UnregisterCallbacksFromTarget()
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{
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target.UnregisterCallback<ContextClickEvent>(OnContextClick);
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}
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private void OnContextClick(ContextClickEvent evt)
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{
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m_ContextClick?.Invoke();
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}
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}
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}
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