ISAP/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/UI/TilePaletteClipboardButton.cs

36 lines
1.2 KiB
C#

using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[EditorToolbarElement(k_ToolbarId)]
internal class TilePaletteClipboardButton : EditorToolbarToggle
{
internal const string k_ToolbarId = "Tile Palette/Clipboard Button";
private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.TilePalette.png";
public TilePaletteClipboardButton()
{
TilePaletteOverlayUtility.SetStyleSheet(this);
icon = EditorGUIUtility.LoadIcon(k_IconPath);
var input = this.Q<VisualElement>(className: Toggle.inputUssClassName);
var arrow = new VisualElement();
arrow.AddToClassList("unity-icon-arrow");
arrow.pickingMode = PickingMode.Ignore;
input.Add(arrow);
}
protected override void ToggleValue()
{
base.ToggleValue();
if (value)
BoolFieldOverlayPopupWindow.ShowOverlayPopup<TilePaletteClipboardPanelPopup>(this, new Vector2(370, 280), false);
else
BoolFieldOverlayPopupWindow.CloseAllWindows<TilePaletteClipboardPanelPopup>();
}
}
}