ISAP/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/UI/GridPaintingToolbar.cs

47 lines
1.6 KiB
C#

using UnityEngine.UIElements;
using UnityEditor.Toolbars;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// A VisualElement displaying a Toolbar showing EditorTools for GridPainting.
/// </summary>
/// <description>
/// This shows the EditorTools available for the active Brush.
/// </description>
public class GridPaintingToolbar : VisualElement
{
/// <summary>
/// Factory for GridPaintingToolbar.
/// </summary>
public class GridPaintingToolbarFactory : UxmlFactory<GridPaintingToolbar, GridPaintingToolbarUxmlTraits> {}
/// <summary>
/// UxmlTraits for GridPaintingToolbar.
/// </summary>
public class GridPaintingToolbarUxmlTraits : UxmlTraits {}
private static readonly string ussClassName = "unity-tilepalette-toolbar";
private static readonly string k_Name = L10n.Tr("Tile Palette Toolbar");
private static readonly string[] k_ToolbarElements = { TilemapEditorToolbarStrip.k_ToolbarId };
/// <summary>
/// Initializes and returns an instance of GridPaintingToolbar.
/// </summary>
public GridPaintingToolbar() : this(null) { }
/// <summary>
/// Initializes and returns an instance of GridPaintingToolbar.
/// </summary>
/// <param name="editorWindow">Editor Window containing this VisualElement.</param>
public GridPaintingToolbar(EditorWindow editorWindow)
{
AddToClassList(ussClassName);
name = k_Name;
var ot = EditorToolbar.CreateOverlay(k_ToolbarElements, editorWindow);
Add(ot);
}
}
}