ISAP/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/TilePaletteActiveTargetsPro...

27 lines
1.3 KiB
C#

using UnityEngine;
namespace UnityEditor.Tilemaps
{
internal class TilePaletteActiveTargetsProperties
{
public enum PrefabEditModeSettings
{
EnableDialog = 0,
EditInPrefabMode = 1,
EditInScene = 2
}
public static readonly string targetEditModeDialogTitle = L10n.Tr("Open in Prefab Mode");
public static readonly string targetEditModeDialogMessage = L10n.Tr("Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode. Do you want to open it in Prefab Mode or edit it in the Scene?");
public static readonly string targetEditModeDialogYes = L10n.Tr("Prefab Mode");
public static readonly string targetEditModeDialogChange = L10n.Tr("Preferences");
public static readonly string targetEditModeDialogNo = L10n.Tr("Scene");
public static readonly string targetEditModeEditorPref = "TilePalette.TargetEditMode";
public static readonly string targetEditModeLookup = "Target Edit Mode";
public static readonly string tilePalettePreferencesLookup = "Tile Palette";
public static readonly GUIContent targetEditModeDialogLabel = EditorGUIUtility.TrTextContent(targetEditModeLookup, "Controls the behaviour of editing a Prefab Instance when one is selected as the Active Target in the Tile Palette");
}
}