27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteActiveTargetsProperties
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{
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public enum PrefabEditModeSettings
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{
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EnableDialog = 0,
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EditInPrefabMode = 1,
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EditInScene = 2
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}
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public static readonly string targetEditModeDialogTitle = L10n.Tr("Open in Prefab Mode");
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public static readonly string targetEditModeDialogMessage = L10n.Tr("Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode. Do you want to open it in Prefab Mode or edit it in the Scene?");
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public static readonly string targetEditModeDialogYes = L10n.Tr("Prefab Mode");
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public static readonly string targetEditModeDialogChange = L10n.Tr("Preferences");
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public static readonly string targetEditModeDialogNo = L10n.Tr("Scene");
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public static readonly string targetEditModeEditorPref = "TilePalette.TargetEditMode";
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public static readonly string targetEditModeLookup = "Target Edit Mode";
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public static readonly string tilePalettePreferencesLookup = "Tile Palette";
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public static readonly GUIContent targetEditModeDialogLabel = EditorGUIUtility.TrTextContent(targetEditModeLookup, "Controls the behaviour of editing a Prefab Instance when one is selected as the Active Target in the Tile Palette");
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}
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}
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