ISAP/Library/PackageCache/com.unity.2d.spriteshape@9.0.2/Editor/AssemblyInfo.cs

3 lines
192 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Tests.EditorTests")]
[assembly: InternalsVisibleTo("InternalsVisible.ToDynamicProxyGenAssembly2")]