135 lines
4.8 KiB
C#
135 lines
4.8 KiB
C#
using System;
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using UnityEditor.U2D.Common;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Animation
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{
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internal class PoseToolbar : Toolbar
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{
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private const string k_UxmlPath = "SkinningModule/PoseToolbar.uxml";
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private const string k_UssPath = "SkinningModule/PoseToolbarStyle.uss";
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private const string k_ToolbarId = "PoseToolbar";
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private const string k_PreviewPoseId = "PreviewPose";
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private const string k_RestorePoseId = "RestorePose";
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private const string k_CharacterPivotId = "PivotPose";
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public class CustomUXMLFactor : UxmlFactory<PoseToolbar, UxmlTraits> {}
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public event Action<Tools> SetMeshTool = (mode) => {};
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public event Action<Tools> SetSkeletonTool = (mode) => {};
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public event Action ActivateEditPoseTool = () => {};
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SkinningCache skinningCache { get; set; }
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private Button m_PreviewBtn;
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private Button m_RestoreBtn;
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private Button m_PivotBtn;
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public static PoseToolbar GenerateFromUXML()
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{
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var clone = GetClone(k_UxmlPath, k_ToolbarId) as PoseToolbar;
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clone.BindElements();
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clone.SetupShortcutUtility();
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clone.LocalizeTextInChildren();
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clone.AddShortcutsToToolTips();
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return clone;
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}
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public PoseToolbar()
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{
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styleSheets.Add(ResourceLoader.Load<StyleSheet>(k_UssPath));
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}
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public void Setup(SkinningCache s)
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{
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skinningCache = s;
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skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChange);
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OnSkinningModeChange(s.mode);
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}
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private void BindElements()
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{
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m_PreviewBtn = this.Q<Button>(k_PreviewPoseId);
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m_PreviewBtn.clickable.clicked += () => { ActivateEditPoseTool(); };
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m_RestoreBtn = this.Q<Button>(k_RestorePoseId);
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m_RestoreBtn.clickable.clicked += RestorePose;
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m_PivotBtn = this.Q<Button>(k_CharacterPivotId);
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m_PivotBtn.clickable.clicked += PivotPose;
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}
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private void PivotPose()
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{
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SetMeshTool(Tools.CharacterPivotTool);
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}
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private void OnSkinningModeChange(SkinningMode mode)
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{
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if (skinningCache.hasCharacter)
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{
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m_PivotBtn.SetHiddenFromLayout(false);
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if (mode == SkinningMode.SpriteSheet)
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{
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m_PivotBtn.SetEnabled(false);
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if (skinningCache.GetTool(Tools.CharacterPivotTool).isActive)
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SetSkeletonTool(Tools.EditPose);
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}
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else if (mode == SkinningMode.Character)
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{
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m_PivotBtn.SetEnabled(true);
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}
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}
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else
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{
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m_PivotBtn.SetHiddenFromLayout(true);
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var tool = skinningCache.GetTool(Tools.CharacterPivotTool);
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if (tool != null && tool.isActive)
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SetSkeletonTool(Tools.EditPose);
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}
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}
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private void RestorePose()
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{
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using (skinningCache.UndoScope(TextContent.restorePose))
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{
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skinningCache.RestoreBindPose();
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skinningCache.events.restoreBindPose.Invoke();
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}
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}
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private void SetupShortcutUtility()
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{
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m_ShortcutUtility = new ShortcutUtility(ShortcutIds.previewPose,
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ShortcutIds.restoreBindPose);
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m_ShortcutUtility.OnShortcutChanged = () =>
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{
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RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
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AddShortcutsToToolTips();
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};
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}
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public void UpdateToggleState()
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{
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SetButtonChecked(m_PreviewBtn, skinningCache.GetTool(Tools.EditPose).isActive);
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SetButtonChecked(m_PivotBtn, skinningCache.GetTool(Tools.CharacterPivotTool).isActive);
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}
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public void UpdateResetButtonState()
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{
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var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
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var isResetEnabled = skeleton != null && skeleton.isPosePreview;
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m_RestoreBtn.SetEnabled(isResetEnabled);
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}
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private void AddShortcutsToToolTips()
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{
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_PreviewPoseId, ShortcutIds.previewPose);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_RestorePoseId, ShortcutIds.restoreBindPose);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_CharacterPivotId, ShortcutIds.characterPivot);
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}
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}
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}
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