ISAP/Library/PackageCache/com.unity.2d.animation@9.0.2/Editor/SkinningModule/SkinningCache/SkinningEvents.cs

129 lines
7.8 KiB
C#

using UnityEngine.Events;
namespace UnityEditor.U2D.Animation
{
internal class SkinningEvents
{
// The re-implemented virtual methods in these classes are there so that
// they can be mocked in tests.
public class SpriteEvent : UnityEvent<SpriteCache>
{
public new virtual void AddListener(UnityAction<SpriteCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SpriteCache> listener) => base.RemoveListener(listener);
}
public class SkeletonEvent : UnityEvent<SkeletonCache>
{
public new virtual void AddListener(UnityAction<SkeletonCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SkeletonCache> listener) => base.RemoveListener(listener);
}
public class MeshEvent : UnityEvent<MeshCache>
{
public new virtual void AddListener(UnityAction<MeshCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<MeshCache> listener) => base.RemoveListener(listener);
}
public class MeshPreviewEvent : UnityEvent<MeshPreviewCache>
{
public new virtual void AddListener(UnityAction<MeshPreviewCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<MeshPreviewCache> listener) => base.RemoveListener(listener);
}
public class SkinningModuleModeEvent : UnityEvent<SkinningMode>
{
public new virtual void AddListener(UnityAction<SkinningMode> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<SkinningMode> listener) => base.RemoveListener(listener);
}
public class BoneSelectionEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class BoneEvent : UnityEvent<BoneCache>
{
public new virtual void AddListener(UnityAction<BoneCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<BoneCache> listener) => base.RemoveListener(listener);
}
public class CharacterPartEvent : UnityEvent<CharacterPartCache>
{
public new virtual void AddListener(UnityAction<CharacterPartCache> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<CharacterPartCache> listener) => base.RemoveListener(listener);
}
public class ToolChangeEvent : UnityEvent<ITool>
{
public new virtual void AddListener(UnityAction<ITool> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<ITool> listener) => base.RemoveListener(listener);
}
public class RestoreBindPoseEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class CopyEvent : UnityEvent
{
public new virtual void AddListener(UnityAction listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction listener) => base.RemoveListener(listener);
}
public class PasteEvent : UnityEvent<bool, bool, bool, bool>
{
public new virtual void AddListener(UnityAction<bool, bool, bool, bool> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<bool, bool, bool, bool> listener) => base.RemoveListener(listener);
}
public class ShortcutEvent : UnityEvent<string>
{
public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
}
public class BoneVisibilityEvent : UnityEvent<string>
{
public new virtual void AddListener(UnityAction<string> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<string> listener) => base.RemoveListener(listener);
}
public class MeshPreviewBehaviourChangeEvent : UnityEvent<IMeshPreviewBehaviour>
{
public new virtual void AddListener(UnityAction<IMeshPreviewBehaviour> listener) => base.AddListener(listener);
public new virtual void RemoveListener(UnityAction<IMeshPreviewBehaviour> listener) => base.RemoveListener(listener);
}
SpriteEvent m_SelectedSpriteChanged = new SpriteEvent();
SkeletonEvent m_SkeletonPreviewPoseChanged = new SkeletonEvent();
SkeletonEvent m_SkeletonBindPoseChanged = new SkeletonEvent();
SkeletonEvent m_SkeletonTopologyChanged = new SkeletonEvent();
MeshEvent m_MeshChanged = new MeshEvent();
MeshPreviewEvent m_MeshPreviewChanged = new MeshPreviewEvent();
SkinningModuleModeEvent m_SkinningModuleModeChanged = new SkinningModuleModeEvent();
BoneSelectionEvent m_BoneSelectionChangedEvent = new BoneSelectionEvent();
BoneEvent m_BoneNameChangedEvent = new BoneEvent();
BoneEvent m_BoneDepthChangedEvent = new BoneEvent();
BoneEvent m_BoneColorChangedEvent = new BoneEvent();
CharacterPartEvent m_CharacterPartChanged = new CharacterPartEvent();
ToolChangeEvent m_ToolChanged = new ToolChangeEvent();
RestoreBindPoseEvent m_RestoreBindPose = new RestoreBindPoseEvent();
CopyEvent m_CopyEvent = new CopyEvent();
PasteEvent m_PasteEvent = new PasteEvent();
ShortcutEvent m_ShortcutEvent = new ShortcutEvent();
BoneVisibilityEvent m_BoneVisibilityEvent = new BoneVisibilityEvent();
MeshPreviewBehaviourChangeEvent m_MeshPreviewBehaviourChange = new MeshPreviewBehaviourChangeEvent();
UnityEvent m_PivotChanged = new UnityEvent();
//Setting them as virtual so that we can create mock them
public virtual SpriteEvent selectedSpriteChanged => m_SelectedSpriteChanged;
public virtual SkeletonEvent skeletonPreviewPoseChanged => m_SkeletonPreviewPoseChanged;
public virtual SkeletonEvent skeletonBindPoseChanged => m_SkeletonBindPoseChanged;
public virtual SkeletonEvent skeletonTopologyChanged => m_SkeletonTopologyChanged;
public virtual MeshEvent meshChanged => m_MeshChanged;
public virtual MeshPreviewEvent meshPreviewChanged => m_MeshPreviewChanged;
public virtual SkinningModuleModeEvent skinningModeChanged => m_SkinningModuleModeChanged;
public virtual BoneSelectionEvent boneSelectionChanged => m_BoneSelectionChangedEvent;
public virtual BoneEvent boneNameChanged => m_BoneNameChangedEvent;
public virtual BoneEvent boneDepthChanged => m_BoneDepthChangedEvent;
public virtual BoneEvent boneColorChanged => m_BoneColorChangedEvent;
public virtual CharacterPartEvent characterPartChanged => m_CharacterPartChanged;
public virtual ToolChangeEvent toolChanged => m_ToolChanged;
public virtual RestoreBindPoseEvent restoreBindPose => m_RestoreBindPose;
public virtual CopyEvent copy => m_CopyEvent;
public virtual PasteEvent paste => m_PasteEvent;
public virtual ShortcutEvent shortcut => m_ShortcutEvent;
public virtual BoneVisibilityEvent boneVisibility => m_BoneVisibilityEvent;
public virtual MeshPreviewBehaviourChangeEvent meshPreviewBehaviourChange => m_MeshPreviewBehaviourChange;
public virtual UnityEvent pivotChange => m_PivotChanged;
}
}