ISAP/Assets/Scripts/UI/UICheckTest.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UICheckTest : UIBase
{
public Button close;
QuestionType questionType;
List<DataItem2> currentPeoplesQuestion;
public Transform content;
List<QuestionItem> allQuestionItem;
GameObject questionPrefab;
private void Awake()
{
close.onClick.AddListener(() => { UIManager.Instance.DestoryUI(UIType.UICheckTest); });
EventCenter.dispatcher.AddListener(MsgType.OnSubmitQuestion,OnSubmitQuestion);
questionPrefab = (GameObject)Resources.Load("UIPrefabs/Question");
RefreshData();
}
public void RefreshData()
{
for (int i = 0; i < content.transform.childCount; i++)
{
var transform = content.transform.GetChild(i);
GameObject.Destroy(transform.gameObject);
}
var allQuestion = DataManager.Instance.currentPeoplesQuestion;
questionType = DataManager.Instance.currentQuesitionType;
allQuestionItem = new List<QuestionItem>();
currentPeoplesQuestion = new List<DataItem2>();
switch (questionType)
{
case QuestionType.CLINICAL_PROBLEM:
for (int i = 0; i < allQuestion.Count; i++)
{
if (allQuestion[i].type == 1)
{
currentPeoplesQuestion.Add(allQuestion[i]);
}
}
break;
case QuestionType.DIAGNOSE_PROBLEM:
for (int i = 0; i < allQuestion.Count; i++)
{
if (allQuestion[i].type == 2)
{
currentPeoplesQuestion.Add(allQuestion[i]);
}
}
break;
case QuestionType.SUGGEST_PROBLEM:
for (int i = 0; i < allQuestion.Count; i++)
{
if (allQuestion[i].type == 3)
{
currentPeoplesQuestion.Add(allQuestion[i]);
}
}
break;
case QuestionType.EXIT_PROBLEM:
currentPeoplesQuestion = allQuestion;
break;
}
for (int i = 0; i < currentPeoplesQuestion.Count; i++)
{
var temp = currentPeoplesQuestion[i];
var newUI = GameObject.Instantiate(questionPrefab, content);
QuestionItem currentItem = newUI.GetComponent<QuestionItem>();
bool isEnd = i == currentPeoplesQuestion.Count - 1;
currentItem.Init(temp, isEnd);
allQuestionItem.Add(currentItem);
}
}
private void OnSubmitQuestion(Message evt)
{
for (int i = 0; i < allQuestionItem.Count; i++)
{
var item = allQuestionItem[i];
if(item.GetTogSelect() == -1)
{
Debug.Log("Toggle" + item.name + "No answer");
break;
}
else
{
DataManager.Instance.currentAnswerQuestion.Add(item.currentData);
Debug.Log("<22><><EFBFBD><EFBFBD>" + item.name + "ѡ<><D1A1><EFBFBD><EFBFBD>" + item.GetTogSelect());
}
}
}
}