ISAP/Assets/Scripts/Data/DataManager.cs

64 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : SingleTon<DataManager>
{
public List<RowsItem> peoples = new List<RowsItem>();
public RowsItem currentSelectPeople = null;
public List<DataItem> currentPeoplesProgress = new List<DataItem>();
public List<DataItem2> currentPeoplesQuestion = new List<DataItem2>();
public QuestionType currentQuesitionType;
private GameData gameData = null;
public DataItem2 currentQuitQuestion = null;
public Dictionary<int, List<QuestionItem>> currentAllQuestion = new Dictionary<int, List<QuestionItem>>();
public List<DataItem3> currentTalk = null;
public DataItem currentData = null;
public int currentBGType = 1;
public List<DataItem2> currentAnswerQuestion = new List<DataItem2>();
public string currentHistoryChoose = "";
public HistoryType currentHistoryType;
public bool isAddEventRTVoice = false;
/// <summary>
/// 病人的个人资料
/// </summary>
public List<RowsItem2> rowitems2 = new List<RowsItem2>();
public GameData GetGameData()
{
if (gameData == null)
{
gameData = GameObject.Find("GameData").GetComponent<GameData>();
}
return gameData;
}
}
public enum QuestionType
{
/// <summary>
/// 临床检查问题 code=1
/// </summary>
CLINICAL_PROBLEM,
/// <summary>
/// 诊断问题 code =2
/// </summary>
DIAGNOSE_PROBLEM,
/// <summary>
/// 建议问题 code=3
/// </summary>
SUGGEST_PROBLEM,
/// <summary>
/// 退出检查问题 code=4
/// </summary>
EXIT_PROBLEM
}