69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
using UnityEngine;
|
|
|
|
namespace Crosstales.Common.Util
|
|
{
|
|
/// <summary>Random rotation changer.</summary>
|
|
public class RandomRotator : MonoBehaviour
|
|
{
|
|
#region Variables
|
|
|
|
///<summary>Use intervals to change the rotation (default: true).</summary>
|
|
[Tooltip("Use intervals to change the rotation (default: true).")] public bool UseInterval = true;
|
|
|
|
///<summary>Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).</summary>
|
|
[Tooltip("Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).")]
|
|
public Vector2 ChangeInterval = new Vector2(10, 20);
|
|
|
|
///<summary>Minimum rotation speed per axis (default: 5 for all axis).</summary>
|
|
[Tooltip("Minimum rotation speed per axis (default: 5 for all axis).")] public Vector3 SpeedMin = new Vector3(5, 5, 5);
|
|
|
|
///<summary>Maximum rotation speed per axis (default: 15 for all axis).</summary>
|
|
[Tooltip("Minimum rotation speed per axis (default: 15 for all axis).")] public Vector3 SpeedMax = new Vector3(15, 15, 15);
|
|
|
|
///<summary>Set the object to a random rotation at Start (default: false).</summary>
|
|
[Tooltip("Set the object to a random rotation at Start (default: false).")] public bool RandomRotationAtStart;
|
|
|
|
private Transform tf;
|
|
private Vector3 speed;
|
|
private float elapsedTime;
|
|
private float changeTime;
|
|
|
|
#endregion
|
|
|
|
|
|
#region MonoBehaviour methods
|
|
|
|
private void Start()
|
|
{
|
|
tf = transform;
|
|
|
|
elapsedTime = changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
|
|
|
if (RandomRotationAtStart)
|
|
tf.localRotation = Random.rotation;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (UseInterval)
|
|
{
|
|
elapsedTime += Time.deltaTime;
|
|
|
|
if (elapsedTime > changeTime)
|
|
{
|
|
elapsedTime = 0f;
|
|
|
|
speed.x = Random.Range(Mathf.Abs(SpeedMin.x), Mathf.Abs(SpeedMax.x)) * (Random.Range(0, 2) == 0 ? 1 : -1);
|
|
speed.y = Random.Range(Mathf.Abs(SpeedMin.y), Mathf.Abs(SpeedMax.y)) * (Random.Range(0, 2) == 0 ? 1 : -1);
|
|
speed.z = Random.Range(Mathf.Abs(SpeedMin.z), Mathf.Abs(SpeedMax.z)) * (Random.Range(0, 2) == 0 ? 1 : -1);
|
|
changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
|
|
}
|
|
|
|
tf.Rotate(speed.x * Time.deltaTime, speed.y * Time.deltaTime, speed.z * Time.deltaTime);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
// © 2015-2020 crosstales LLC (https://www.crosstales.com) |