73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class QuestionItem : MonoBehaviour
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{
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public GameObject topHint;
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public TextMeshProUGUI hintTxt;
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public TextMeshProUGUI questionText;
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public Button submitBtn;
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public Toggle togPrefab;
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public ToggleGroup togPrefabGroup;
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public DataItem2 currentData;
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int currentSelectIndex = -1;
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public RectTransform bg;
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public void Init(DataItem2 data, bool isEnd)
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{
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currentData = data;
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if (currentData != null)
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{
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if (!string.IsNullOrEmpty(currentData.introduce))
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{
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topHint.SetActive(true);
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hintTxt.text = currentData.introduce;
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}
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if (isEnd)
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{
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submitBtn.gameObject.SetActive(true);
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submitBtn.onClick.AddListener(OnClickSubmit);
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}
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questionText.text = currentData.title;
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}
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var replyList = currentData.problemAnswerRespList;
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for (int i = 0; i < replyList.Count; i++)
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{
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Toggle newUI = GameObject.Instantiate(togPrefab, togPrefabGroup.transform);
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newUI.transform.Find("Label").GetComponent<Text>().text = replyList[i].replyText;
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newUI.gameObject.SetActive(true);
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newUI.isOn = false;
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newUI.transform.SetSiblingIndex(i);
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newUI.onValueChanged.AddListener((bool value) => OnSelect(newUI));
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newUI.name = i.ToString();
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}
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}
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private void OnClickSubmit()
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{
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EventCenter.dispatcher.SendMessage(MsgType.OnSubmitQuestion, null);
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}
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private void OnSelect(Toggle t)
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{
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if (t.isOn)
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{
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currentSelectIndex = int.Parse(t.name);
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}
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}
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public int GetTogSelect()
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{
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return currentSelectIndex;
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}
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}
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