#if UNITY_EDITOR using UnityEditor; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; namespace Crosstales.RTVoice.EditorTask { /// Automatically adds the necessary prefabs to the current scene. [InitializeOnLoad] public class AutoInitialize { #region Variables private static Scene currentScene; #endregion #region Constructor static AutoInitialize() { //UnityEngine.Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); EditorApplication.hierarchyChanged += hierarchyWindowChanged; } #endregion #region Private static methods private static void hierarchyWindowChanged() { if (currentScene != EditorSceneManager.GetActiveScene()) { if (EditorUtil.EditorConfig.PREFAB_AUTOLOAD) { if (!EditorUtil.EditorHelper.isRTVoiceInScene) EditorUtil.EditorHelper.InstantiatePrefab(Util.Constants.RTVOICE_SCENE_OBJECT_NAME); } currentScene = EditorSceneManager.GetActiveScene(); } } #endregion } } #endif // © 2016-2020 crosstales LLC (https://www.crosstales.com)