#if UNITY_EDITOR using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; namespace Crosstales.RTVoice.EditorUtil { /// Editor helper class. public abstract class EditorHelper : Common.EditorUtil.BaseEditorHelper { #region Static variables /// Start index inside the "GameObject"-menu. public const int GO_ID = 35; /// Start index inside the "Tools"-menu. //public const int MENU_ID = 2000; public const int MENU_ID = 11820; // 1, R = 18, T = 20 private static Texture2D logo_asset; private static Texture2D logo_asset_small; private static Texture2D icon_speak; private static Texture2D icon_silence; private static Texture2D icon_next; private static Texture2D icon_previous; private static Texture2D store_AdventureCreator; private static Texture2D store_CinemaDirector; private static Texture2D store_DialogueSystem; private static Texture2D store_LDC; private static Texture2D store_LipSync; private static Texture2D store_NPC_Chat; private static Texture2D store_QuestSystem; private static Texture2D store_SALSA; private static Texture2D store_SLATE; private static Texture2D store_Amplitude; private static Texture2D store_Klattersynth; private static Texture2D store_WebGL; private static Texture2D store_Google; #endregion #region Static properties public static Texture2D Logo_Asset => loadImage(ref logo_asset, "logo_asset_pro.png"); public static Texture2D Logo_Asset_Small => loadImage(ref logo_asset_small, "logo_asset_small_pro.png"); public static Texture2D Icon_Speak => loadImage(ref icon_speak, "icon_speak.png"); public static Texture2D Icon_Silence => loadImage(ref icon_silence, "icon_silence.png"); public static Texture2D Icon_Next => loadImage(ref icon_next, "icon_next.png"); public static Texture2D Icon_Previous => loadImage(ref icon_previous, "icon_previous.png"); public static Texture2D Store_AdventureCreator => loadImage(ref store_AdventureCreator, "Store_AdventureCreator.png"); public static Texture2D Store_CinemaDirector => loadImage(ref store_CinemaDirector, "Store_CinemaDirector.png"); public static Texture2D Store_DialogueSystem => loadImage(ref store_DialogueSystem, "Store_DialogueSystem.png"); public static Texture2D Store_LDC => loadImage(ref store_LDC, "Store_LDC.png"); public static Texture2D Store_LipSync => loadImage(ref store_LipSync, "Store_LipSync.png"); public static Texture2D Store_NPC_Chat => loadImage(ref store_NPC_Chat, "Store_NPC_Chat.png"); public static Texture2D Store_QuestSystem => loadImage(ref store_QuestSystem, "Store_QuestSystem.png"); public static Texture2D Store_SALSA => loadImage(ref store_SALSA, "Store_SALSA.png"); public static Texture2D Store_SLATE => loadImage(ref store_SLATE, "Store_SLATE.png"); public static Texture2D Store_Amplitude => loadImage(ref store_Amplitude, "Store_Amplitude.png"); public static Texture2D Store_Klattersynth => loadImage(ref store_Klattersynth, "Store_Klattersynth.png"); public static Texture2D Store_WebGL => loadImage(ref store_WebGL, "Store_WebGL.png"); public static Texture2D Store_Google => loadImage(ref store_Google, "Store_Google.png"); #endregion #region Static methods /// Shows an "RT-Voice unavailable"-UI. public static void RTVUnavailable() { EditorGUILayout.HelpBox("RT-Voice not available!", MessageType.Warning); EditorGUILayout.HelpBox($"Did you add the '{Util.Constants.RTVOICE_SCENE_OBJECT_NAME}'-prefab to the scene?", MessageType.Info); GUILayout.Space(8); if (GUILayout.Button(new GUIContent($"Add {Util.Constants.RTVOICE_SCENE_OBJECT_NAME}", Icon_Plus, $"Add the '{Util.Constants.RTVOICE_SCENE_OBJECT_NAME}'-prefab to the current scene."))) { InstantiatePrefab(Util.Constants.RTVOICE_SCENE_OBJECT_NAME); } } /// Shows the "no voices found"-UI. public static void NoVoicesUI() { if (isRTVoiceInScene) { if (Speaker.Instance.isPlatformSupported && !Speaker.Instance.isWorkingInPlaymode) { EditorGUILayout.HelpBox("The current TTS only works in builds!", MessageType.Error); } else if (!Speaker.Instance.isPlatformSupported) { EditorGUILayout.HelpBox("The current platform is not supported by the active voice provider. Please use MaryTTS or a custom provider (e.g. Klattersynth).", MessageType.Error); } else { if (Speaker.Instance.hasVoicesInEditor) EditorGUILayout.HelpBox("TTS with the current settings is not possible!", MessageType.Error); } } else { EditorGUILayout.HelpBox("Could not load voices!", MessageType.Warning); EditorGUILayout.HelpBox("Did you add the '" + Util.Constants.RTVOICE_SCENE_OBJECT_NAME + "'-prefab to the scene?", MessageType.Info); GUILayout.Space(8); if (GUILayout.Button(new GUIContent(" Add RTVoice", Icon_Plus, "Add the '" + Util.Constants.RTVOICE_SCENE_OBJECT_NAME + "'-prefab to the current scene."))) { InstantiatePrefab(Util.Constants.RTVOICE_SCENE_OBJECT_NAME); } } } /// Instantiates a prefab. /// Name of the prefab. public static void InstantiatePrefab(string prefabName) { PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath("Assets" + EditorConfig.PREFAB_PATH + prefabName + ".prefab", typeof(GameObject))); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } /// Checks if the "RTVoice"-prefab is in the scene. /// True if the "RTVoice"-prefab is in the scene. public static bool isRTVoiceInScene => GameObject.FindObjectOfType(typeof(Speaker)) != null; //GameObject.Find(Util.Constants.RTVOICE_SCENE_OBJECT_NAME) != null; /// Checks if the "GlobalCache"-prefab is in the scene. /// True if the "GlobalCache"-prefab is in the scene. public static bool isGlobalCacheInScene => GameObject.FindObjectOfType(typeof(GlobalCache)) != null; //GameObject.Find(Util.Constants.GLOBALCACHE_SCENE_OBJECT_NAME) != null; /// Shows a banner for "Online Check". public static void BannerOC() { #if !CT_OC if (Util.Constants.SHOW_OC_BANNER) { GUILayout.BeginHorizontal(); { EditorGUILayout.HelpBox("'Online Check' is not installed!" + System.Environment.NewLine + "For reliable Internet availability tests, please install or get it from the Unity AssetStore.", MessageType.Info); GUILayout.BeginVertical(GUILayout.Width(32)); { GUILayout.Space(4); if (GUILayout.Button(new GUIContent(string.Empty, Logo_Asset_OC, "Visit Online Check in the Unity AssetStore"))) Util.Helper.OpenURL(Util.Constants.ASSET_OC); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); } #endif } /// Loads an image as Texture2D from 'Editor Default Resources'. /// Logo to load. /// Name of the image. /// Image as Texture2D from 'Editor Default Resources'. private static Texture2D loadImage(ref Texture2D logo, string fileName) { if (logo == null) { #if CT_DEVELOP logo = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets" + EditorConfig.ASSET_PATH + "Icons/" + fileName, typeof(Texture2D)); #else logo = (Texture2D)EditorGUIUtility.Load("crosstales/RTVoice/" + fileName); #endif if (logo == null) { Debug.LogWarning("Image not found: " + fileName); } } return logo; } #endregion } } #endif // © 2016-2020 crosstales LLC (https://www.crosstales.com)