#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace Crosstales.RTVoice.EditorTask { /// Moves all needed resources to 'Editor Default Resources'. [InitializeOnLoad] public class SetupResources : Common.EditorTask.BaseSetupResources { #region Constructor static SetupResources() { Setup(); } #endregion #region Public methods public static void Setup() { #if !CT_DEVELOP string path = Application.dataPath; string assetpath = "Assets" + EditorUtil.EditorConfig.ASSET_PATH; string sourceFolder = path + EditorUtil.EditorConfig.ASSET_PATH + "Icons/"; string source = assetpath + "Icons/"; string targetFolder = path + "/Editor Default Resources/crosstales/RTVoice/"; string target = "Assets/Editor Default Resources/crosstales/RTVoice/"; string metafile = assetpath + "Icons.meta"; setupResources(source, sourceFolder, target, targetFolder, metafile); #endif } #endregion } } #endif // © 2016-2020 crosstales LLC (https://www.crosstales.com)