using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIAnswer : UIBase { public Button closeBtn; DataItem2 data; private void Awake() { closeBtn.onClick.AddListener(() => { UIManager.Instance.DestoryUI(UIType.UIAnswer); }); data = DataManager.Instance.currentQuitQuestion; Debug.Log(data.title); } }