using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class People { //@ApiModelProperty(name = "主键", value = "主键") private long id; //@ApiModelProperty(name = "病例名称", value = "病例名称") private String name; //@ApiModelProperty(name = "病例语言", value = "病例语言") private String languageType; //@ApiModelProperty(name = "专业", value = "专业") private String specialty; //@ApiModelProperty(name = "考核点;逗号分割的id字符串", value = "考核点;逗号分割的id字符串") private List assessmentPoints; //@ApiModelProperty(name = "领域;逗号分割的id字符串", value = "领域;逗号分割的id字符串") private List field; //@ApiModelProperty(name = "难度;逗号分割的id字符串", value = "难度;逗号分割的id字符串") private List difficulty; //@ApiModelProperty(name = "形象id", value = "形象id") private long patientId; //@ApiModelProperty(name = "病例患者主图;可能会存", value = "病例患者主图;可能会存") private String image; //@ApiModelProperty(name = "性别", value = "性别") private String sex; //@ApiModelProperty(name = "年龄区间", value = "年龄区间") private String age; //@ApiModelProperty(name = "体重;(cm),如果有小数的话 存储*10,展示直接/10", value = "体重;(cm),如果有小数的话 存储*10,展示直接/10") private String weight; //@ApiModelProperty(name = "特征", value = "特征") private String feature; //@ApiModelProperty(name = "是否穿衣", value = "是否穿衣") private int haveClothing; //@ApiModelProperty(name = "排序(1:修改时间,2:添加时间)", value = "排序") private int order; }