using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyNumData : MonoBehaviour { } [Serializable] public class BodyNumItem { /// /// /// public int createBy; /// /// /// public string createTime; /// /// /// public int updateBy; /// /// /// public string updateTime; /// /// /// public int id; /// /// 呼吸模式 /// public string breathingPattern; /// /// 呼吸频率 /// public string breathingNum; /// /// 心律 /// public string heartRhythm; /// /// 心率 /// public string heartRate; /// /// 心音 /// public string heartSounds; /// /// 肺音 /// public string lungSounds; /// /// 肠鸣音 /// public string bowelSounds; /// /// 体温 /// public string bodyTemperature; /// /// 血氧 /// public string bloodOxygen; /// /// 血压 /// public string bloodPressure; /// /// 瞳孔 /// public string pupil; /// /// 压痛点 /// public string tenderPoints; /// /// 病例id /// public int relationId; } [Serializable] public class BodyNum1Data { /// /// /// public int total; /// /// /// public List rows; } [Serializable] public class BodyNumRoot { /// /// /// public int code; /// /// 查询成功 /// public string msg; /// /// /// public BodyNum1Data data; }