using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyNumData : MonoBehaviour
{
}
[Serializable]
public class BodyNumItem
{
///
///
///
public int createBy;
///
///
///
public string createTime;
///
///
///
public int updateBy;
///
///
///
public string updateTime;
///
///
///
public int id;
///
/// 呼吸模式
///
public string breathingPattern;
///
/// 呼吸频率
///
public string breathingNum;
///
/// 心律
///
public string heartRhythm;
///
/// 心率
///
public string heartRate;
///
/// 心音
///
public string heartSounds;
///
/// 肺音
///
public string lungSounds;
///
/// 肠鸣音
///
public string bowelSounds;
///
/// 体温
///
public string bodyTemperature;
///
/// 血氧
///
public string bloodOxygen;
///
/// 血压
///
public string bloodPressure;
///
/// 瞳孔
///
public string pupil;
///
/// 压痛点
///
public string tenderPoints;
///
/// 病例id
///
public int relationId;
}
[Serializable]
public class BodyNum1Data
{
///
///
///
public int total;
///
///
///
public List rows;
}
[Serializable]
public class BodyNumRoot
{
///
///
///
public int code;
///
/// 查询成功
///
public string msg;
///
///
///
public BodyNum1Data data;
}