using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AskReasonData : MonoBehaviour
{
}
[Serializable]
public class AskItem
{
///
///
///
public int createBy;
///
///
///
public string createTime;
///
///
///
public string updateBy;
///
///
///
public string updateTime;
///
///
///
public int id;
///
/// 腿部扭伤
///
public string name;
///
/// 三天内
///
public string time;
///
/// 腿部之前有过挫伤
///
public string historySynopsis;
///
///
///
public int type;
///
///
///
public int diagnosisId;
}
[Serializable]
public class AskReaData
{
///
///
///
public int total;
///
///
///
public List rows;
}
[Serializable]
public class AskRoot
{
///
///
///
public int code;
///
/// 查询成功
///
public string msg;
///
///
///
public AskReaData data;
}