using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AskReasonData : MonoBehaviour { } [Serializable] public class AskItem { /// /// /// public int createBy; /// /// /// public string createTime; /// /// /// public string updateBy; /// /// /// public string updateTime; /// /// /// public int id; /// /// 腿部扭伤 /// public string name; /// /// 三天内 /// public string time; /// /// 腿部之前有过挫伤 /// public string historySynopsis; /// /// /// public int type; /// /// /// public int diagnosisId; } [Serializable] public class AskReaData { /// /// /// public int total; /// /// /// public List rows; } [Serializable] public class AskRoot { /// /// /// public int code; /// /// 查询成功 /// public string msg; /// /// /// public AskReaData data; }