Files
parent
54f207c64a
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9717516249
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###############################################################################
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# Set default behavior to automatically normalize line endings.
|
||||||
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###############################################################################
|
||||||
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* text=auto
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||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set default behavior for command prompt diff.
|
||||||
|
#
|
||||||
|
# This is need for earlier builds of msysgit that does not have it on by
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||||||
|
# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
|
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||||||
|
###############################################################################
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||||||
|
# Set the merge driver for project and solution files
|
||||||
|
#
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||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
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||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
|
#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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||||||
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
|
#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
|
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||||||
|
###############################################################################
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||||||
|
# behavior for image files
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||||||
|
#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
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||||||
|
# diff behavior for common document formats
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||||||
|
#
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||||||
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# Convert binary document formats to text before diffing them. This feature
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||||||
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# is only available from the command line. Turn it on by uncommenting the
|
||||||
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# entries below.
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||||||
|
###############################################################################
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||||||
|
#*.doc diff=astextplain
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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||||||
|
#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
|
#*.PDF diff=astextplain
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|
#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
|
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@ -0,0 +1,363 @@
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||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
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||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
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||||||
|
x64/
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||||||
|
x86/
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||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Oo]ut/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,937 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>9.0</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Numerics">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Web">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Transactions">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Web">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Windows">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Serialization">
|
||||||
|
<HintPath>D:\Unity\Unity 2022.2.16f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.EditorCoroutines.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PsdPlugin">
|
||||||
|
<HintPath>Library\ScriptAssemblies\PsdPlugin.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Common.Path.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Core">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Tilemap.Extras">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Rider.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Flow">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Tilemap.Extras.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.State">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
|
||||||
|
<Project>{6FE0CB2F-07F5-25E7-410C-472C30F382C2}</Project>
|
||||||
|
<Name>Assembly-CSharp-firstpass</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
|
@ -0,0 +1,32 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{C5789BA2-28CF-1B8B-E957-4E5AEAA79AFE}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{6FE0CB2F-07F5-25E7-410C-472C30F382C2}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{93F5FC1B-7E56-9688-165B-3FD510820CC6}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{C5789BA2-28CF-1B8B-E957-4E5AEAA79AFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C5789BA2-28CF-1B8B-E957-4E5AEAA79AFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C5789BA2-28CF-1B8B-E957-4E5AEAA79AFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C5789BA2-28CF-1B8B-E957-4E5AEAA79AFE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{6FE0CB2F-07F5-25E7-410C-472C30F382C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{6FE0CB2F-07F5-25E7-410C-472C30F382C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{6FE0CB2F-07F5-25E7-410C-472C30F382C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{6FE0CB2F-07F5-25E7-410C-472C30F382C2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{93F5FC1B-7E56-9688-165B-3FD510820CC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{93F5FC1B-7E56-9688-165B-3FD510820CC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{93F5FC1B-7E56-9688-165B-3FD510820CC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{93F5FC1B-7E56-9688-165B-3FD510820CC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Loading…
Reference in New Issue